Silent Hill

  • 🐕 I am attempting to get the site runnning as fast as possible. If you are experiencing slow page load times, please report it.
I don't like how nu-James reminds me of this
animal z000wutdog.jpgsilenthilldog.JPG
 
Also the og actor isn't much better. Guy Cihi. He is a crazy conspiracy theorist nut now. It is unfortunate.
Cihi is a character for sure and goes on about 5G insanity but he's also been fucking slandered by the progressive chattering class that shits on him at every chance they can get (see Voidburger's piece of shit video defending the HD games and western releases - actually, don't give xer any clicks). I'm not saying he isn't nutty, I'm just saying that because he is explicitly out-there as a wacky libertarian it's vogue to attack him and crank up his convervative uncle at Thanksgiving antics to 11.

SH2 is fantastic for a wide variety of reasons and one of which is Guy's pitch perfect performance that can only be accomplished by handing something like this to the exact fucking opposite of Troy Baker. Even a pro like Donna who I am so-so on seems like she's doing a slightly more off-kilter job, perhaps to due to a combination of strange direction and weaker acting skills.
 
I'm of the opinion that the SH2 remake could do what the RE2make did - change things up a ton, and make a great game that doesn't really stand in the shadow of its predecessor as it does somewhat beside it. Because let's be real - the combat in silent hill sucks fucking balls. There's nothing fun about standing there and whacking a thing in melee for like five fucking minutes, you mostly just save ammo up for boss fights or your own convenience, and pausing to use health items and reload is clunky as fuck and interrupts any sense of tension. Setpieces are good, but rarely is a room full of enemies anything more than an eyeroll, and theres' really no 'preparedness' in the game.

Imagine if the game did something truly standout - and it made the guns function like actual, you know, guns. Give James a backpack or something in which he stores ammunition and supplies, with some of them being more easily accessible in front pouches. You'd have to collect extra magazines or chambers or etc to be able to swap them out in the weapons where appropriate, and manually load them when away from enemies. I'm saying to make the combat slower, clunkier, more methodical, and more frustrating for a player who isn't being careful - throw in extra resource management by having guns need some kind of minor maintenance, and toy around with making melee attacks lose efficiency if you spam them all the time, so they're more useful to stagger an enemy in order to run by. They're going to get the character performances wrong, the tone wrong, and they're going to endlessly shove in REMEMBER THAAAAAAAT? moments, but if they so radically altered the gameplay into something distinct and unique that felt like an evolution for a genre that has somewhat stagnated, the game could still stand on its own merits.

But that's not what they're gonna do at all lol, because that would require vision and a willingness to experiment. Bloober is so fucking play-it-safe despite their adoration for doing really shitty jobs of exploring themes of depression, suicide, pedophilia, abuse, and so on that it boggles the mind. Though part of this isn't unique to them - everyone speaks of SH2 as if it was the best of the best, the pinnacle of the genre and this paragon that everything else should try to be... and it's held everything back for years. Silent Hill 2 is the Kabinett of Doktor Kaligari - it's good, it's cool, it's charming and inventive and fun to revisit, but it really should be a stepping stone towards something greater. Unfortunately, people just keep churning out shitty, pale imitations of it that don't try to innovate or even meaningfully riff on it - which is what this sequel will probably be. I don't really want "just SH2 with better graphics and everything else the same," I want people to get over SH2 and make something better than it. That's apparently impossible.
 
I'm of the opinion that the SH2 remake could do what the RE2make did - change things up a ton
I really hope they do switch things up. What bothers me is that from the trailer they have made some changes that alters the tone. In the remake trailer James bursts into the bathroom like he's about to shit his pants only to look himself in the mirror, in the original intro the tone is more that he is lost as a person and in an exhausted daze as he finds himself in Silent Hill.

I also don't think the fog looks right, it looked a bit rough and dirty in the original game.
 
the combat in silent hill sucks fucking balls
I love how you think this is a being "real" and "brave" with a "vision", when it's the same generic mental midget take every western SH developer had, all of whom ended up producing rancid dogshit. Go play Homecoming and Downpour, they were made just for you, by like minded people.

Turns out people backhandedly shitting on SH and jerking off how much better they can make it always produce the most laughable garbage.
 
I love how you think this is a being "real" and "brave" with a "vision", when it's the same generic mental midget take every western SH developer had, all of whom ended up producing rancid dogshit. Go play Homecoming and Downpour, they were made just for you, by like minded people.

Turns out people backhandedly shitting on SH and jerking off how much better they can make it always produce the most laughable garbage.
The combat is the weakest part of the game though. It shouldn't be a game about how fun it is to bashing downed enemies with a lead pipe until they stop twitching, it shouldn't be Arkham Batman combat, but it can certainly be improved upon. It was stiff even back then.
 
I love how you think this is a being "real" and "brave" with a "vision", when it's the same generic mental midget take every western SH developer had, all of whom ended up producing rancid dogshit. Go play Homecoming and Downpour, they were made just for you, by like minded people.

Turns out people backhandedly shitting on SH and jerking off how much better they can make it always produce the most laughable garbage.
I'm a little afraid of you sperging out at me for a solid ten pages while insisting you're not mad again, but since you seem to fly into a blind rage at the first sentence, I outlined what I wanted in the drop-down you didn't read. If you think it's remotely like the western SH's combat, lol I guess you didn't actually play those either

People play SH1-4 for the puzzles, the characters, the atmosphere, and the story - which got far bigger downgrades in the western releases than did their own shitty takes on the combat. Pausing the game to reload your gun because it's faster and to gulp one of your 50 surplus health drinks is fucking garbage, and if you're going to insist otherwise, I'm going to have to impress on you to stop talking about games you've never actually played.
 
It shouldn't be a game about how fun it is to bashing downed enemies with a lead pipe until they stop twitching, it shouldn't be Arkham Batman combat, but it can certainly be improved upon.
A remake might honestly be the best opportunity for a developer to make a Silent Hill game, but with more fluid combat. Not that you need to be air-juggling enemies with combos or whatever, but minor tweaks could work here, where large changes didn't work in the Western releases. While obviously the developers making the combat system in Homecoming and the devs writing the story and characters were separate people, I feel like designing a combat system like they did had knock-on effects on the rest of the game.
Why does Shephard know how to do knife combos? Oh, well he's a military vet (except not really), just like Jacob's Ladder! Well, if we have all these weapons, we need a bunch of enemies all over in combat arenas, right? And bigger, cinematic bosses. And human cult enemies. And so on. Could all of that have worked if the writing was just better? Maybe, but you can't prioritize everything all at once.

Since Bloober already has the story and environment and everything laid out beforehand, maybe changing the combat won't have any real negative consequences like that. Changes to the camera and movement controls, maybe, but not a sacrifice of the larger aspects of the game and original series that people loved in the first place.
But I'm not optimistic, either way. The whole idea of remaking Silent Hill 2 is just such a trap. You don't have to make a game (or movie, or book, or anything) to please everyone, but a project like this is going to always change too much and too little at the same time. I'm just against the whole idea.
 
A remake might honestly be the best opportunity for a developer to make a Silent Hill game, but with more fluid combat. Not that you need to be air-juggling enemies with combos or whatever, but minor tweaks could work here, where large changes didn't work in the Western releases. While obviously the developers making the combat system in Homecoming and the devs writing the story and characters were separate people, I feel like designing a combat system like they did had knock-on effects on the rest of the game.
Why does Shephard know how to do knife combos? Oh, well he's a military vet (except not really), just like Jacob's Ladder! Well, if we have all these weapons, we need a bunch of enemies all over in combat arenas, right? And bigger, cinematic bosses. And human cult enemies. And so on. Could all of that have worked if the writing was just better? Maybe, but you can't prioritize everything all at once.

Since Bloober already has the story and environment and everything laid out beforehand, maybe changing the combat won't have any real negative consequences like that. Changes to the camera and movement controls, maybe, but not a sacrifice of the larger aspects of the game and original series that people loved in the first place.
But I'm not optimistic, either way. The whole idea of remaking Silent Hill 2 is just such a trap. You don't have to make a game (or movie, or book, or anything) to please everyone, but a project like this is going to always change too much and too little at the same time. I'm just against the whole idea.
I don't want to see combos or even lock-ons, but better controls and maybe being able to turn the character a bit if you misjudged a swing and it registers that as a larger swing that still connects. Maybe a stumble to regain footing afterwards. You know, despair and panic strikes but player controlled. Something like that.
SH2, when I played it, was pretty brutal but it was not hard to beat yet there was some challenge to it.
 
I'm a little afraid of you sperging out at me for a solid ten pages while insisting you're not mad again,
Months later and you're still seething so hard you have to project. :story:
I outlined what I wanted in the drop-down you didn't read. If you think it's remotely like the western SH's combat, lol I guess you didn't actually play those either
Learn to read, I said you had the same mentality as the retards that made those shitty games.
"Nono, anyone who played the games would agree with me" lmao the cope :story:
All you did was fellate yourself over generic Tarkov inventory management shit. And you called this improving the 'COMBAT'. :story:
The combat is the weakest part of the game though. It shouldn't be a game about how fun it is to bashing downed enemies with a lead pipe until they stop twitching, it shouldn't be Arkham Batman combat, but it can certainly be improved upon. It was stiff even back then.
Of course it can be improved, but not by replacing it with shitty TPS or bolting on crappy loot&inventory shit. The combat itself is fine for what it is, certainly doesn't make the game worse for having it, unlike Homecoming/Downpour and arguably 4.

Also, did you not know you kick downed enemies once and they die? Cause it sounds like it.
 
SH2, when I played it, was pretty brutal but it was not hard to beat yet there was some challenge to it.
The issue is, at least in the case of when I played through it, I was a lot younger and a lot worse at games in general. Returning to it years and years later, it's laughably easy compared to a lot of other titles out there. It barely qualifies as 'survival horror' because you'll rarely run out of healing items or ammunition unless you try to kill absolutely everything, and it has no inventory management outside of 4, and the management didn't really work there because the levels are largely linear-but-gated-by-puzzles. It has almost no replay value, and gameplay hard mode equates to running around most enemies and then shooting bullet-sponge bosses for half an hour.

None of that really matters because people don't play SH2 for the gameplay. That half of the game ultimately boils down to tension-free tedium, made up for by everything else on offer. But Bloober is now in charge of the everything else. The voice performances are wrong, the visuals feel off, the atmosphere looks fucked, and both the characters and tone already seem to be fucked. Improved and altered combat is literally the only thing the remake could possibly have going for it, because everything else is going to be shit.
Months later and you're still seething so hard you have to project.
Learn to read, I said you had the same mentality as the retards that made those shitty games.
You read that line and thought you had a zinger, again. You went back and read the rest because you're worried about your internet cred on kiwi farms if it doesn't land, again.
I've never played Tarkov, in the same way that you've never played Silent Hill. Yes, I think that kind of system would be more interesting in a survival horror game. That's what I expressed, alongside the fact that the game has people who've never played it insisting it's somehow the end-all be-all of the genre.

I'm not doing this again with you, man. You ran off from the yahtzee thread the fucking nanosecond your reddit karma started going down, and you're gonna do it here, again. Since the judgment of people on the internet embarrasses you, it'd be wrong of me not to link to that.

But hey, tell you what, if Bloober kick it out of the park like you seem to be suggesting they will - I don't see what else you could possibly believe when the premise you're mad at is "this remake will 100% fuck up the good parts, so they should make the combat actually engaging" - I'll give you a a winner react. I think that's a whole +1 to your score or something.
 
I'm not doing this again with you, man. You ran off from the yahtzee thread the fucking nanosecond your reddit karma started going down, and you're gonna do it here, again. Since the judgment of people on the internet embarrasses you, it'd be wrong of me not to link to that.
Having pissed away a good 3 or 4 minutes of my life reading that thread only to find it filled with more of your fart-huffing and utterly exhausting mode of writing -- as if your endless exacerbation with your fateful encounters with differing opinions simply must be recorded for posterity at every possible opportunity -- I can now safely conclude I hate you and everyone else involved in that (and this) retarded slapfight.
 
I probably didn't know that, you absolutely autistic sperg. What's the button for kick and how does it differ from attacking a downed enemy?
Just run up to them while they're down and press the attack button without locking on, James kicks them and they die. Never seen someone not know that you can stomp them.
You read that line and thought you had a zinger, again. You went back and read the rest because you're worried about your internet cred on kiwi farms if it doesn't land, again.
I've never played Tarkov, in the same way that you've never played Silent Hill. Yes, I think that kind of system would be more interesting in a survival horror game. That's what I expressed, alongside the fact that the game has people who've never played it insisting it's somehow the end-all be-all of the genre.

I'm not doing this again with you, man. You ran off from the yahtzee thread the fucking nanosecond your reddit karma started going down, and you're gonna do it here, again. Since the judgment of people on the internet embarrasses you, it'd be wrong of me not to link to that.

But hey, tell you what, if Bloober kick it out of the park like you seem to be suggesting they will - I don't see what else you could possibly believe when the premise you're mad at is "this remake will 100% fuck up the good parts, so they should make the combat actually engaging" - I'll give you a a winner react. I think that's a whole +1 to your score or something.
No, I conveyed that you failed to read, again. You can't even refute it, you just started projecting your obsession with stickers onto me. Half your post is about stickers, ffs. :story:
Our last interaction left you in such a shambolic seethe filled state, you had to bring it up here, months later, in a reply about SH2, and fanfiction a story for it to cope. Actual lolcow behaviour.:story:

But back to your illiteracy, I never at any point gave even a hint of positivity towards the remake. I gave you shit for deriding SH2 in the same manner as other dunning krueger faggots like Tomm Hulett did, while you were mentally masturbating about the awesomeness of your dogshit generic MP inventory mechanics.
Having pissed away a good 3 or 4 minutes of my life reading that thread only to find it filled with more of your fart-huffing and utterly exhausting mode of writing -- as if your endless exacerbation with your fateful encounters with differing opinions simply must be recorded for posterity at every possible opportunity -- I can now safely conclude I hate you and everyone else involved in that (and this) retarded slapfight.
Hey, don't both sides the issue, when the fault lies with the schizoid spergposting lunatic. All I did was reply to his post about SH2.
 
  • Autistic
Reactions: Sinner's Sandwich
Cihi is a character for sure and goes on about 5G insanity but he's also been fucking slandered by the progressive chattering class that shits on him at every chance they can get (see Voidburger's piece of shit video defending the HD games and western releases - actually, don't give xer any clicks). I'm not saying he isn't nutty, I'm just saying that because he is explicitly out-there as a wacky libertarian it's vogue to attack him and crank up his convervative uncle at Thanksgiving antics to 11.

SH2 is fantastic for a wide variety of reasons and one of which is Guy's pitch perfect performance that can only be accomplished by handing something like this to the exact fucking opposite of Troy Baker. Even a pro like Donna who I am so-so on seems like she's doing a slightly more off-kilter job, perhaps to due to a combination of strange direction and weaker acting skills.
I am not denying he did a great job. Same with Donna. Though in her case she is primarily a singer first and has done a lot of songs for Japanese games like Metal Gear and God Eater.

Literally anything is better than hypocrite piece of shit Baker bitching about the original cast wanting residuals.
 
The combat is the weakest part of the game though. It shouldn't be a game about how fun it is to bashing downed enemies with a lead pipe until they stop twitching, it shouldn't be Arkham Batman combat, but it can certainly be improved upon. It was stiff even back then.
You'll be surprised at just how many people despise the combat. They even have the 3000 IQ take that "the whole game sucks because of this".
Which, sure, if you don't like it's fair. But to sniff your own farts and take the retard way of disqualifying the whole experience just because you can't be bothered to get used to them.

On the topic of retarded takes about Silent Hill, wanna hear a funny one?

The movie is better than the game because it is nowhere near as complicated as the game.

I'm dead serious, there's a whole video "essay" that unironically goes over this stupid take.
 
If all we are going to be getting these days is remakes they might as well just make games that stand on their own. People will never be satisfied with any changes but the more a remake errs on the side of doing its own thing the more I can tolerate it, RE2make being a chief example. Uses a lot of the good stuff from the original but changes things up that I'm not exactly cheesed something got fucked up in translation.

But then you get the Demon's Souls remake that tries to be a 1 to 1 recreation in terms of content but utterly rapes the art direction, tone, atmosphere, music, everything and that just straight up makes it an inferior interpretation of the original.

If 2 is Silent Hill but with good mechanics, some twists, and solid atmosphere then I'm on board. It's not like Silent Hill as an IP hasn't just been copying the 2nd game over and over anyway. I'd have personally been more excited for a remake of the 1st game, but eh, take what I can get these days I guess.
 
Literally anything is better than hypocrite piece of shit Baker bitching about the original cast wanting residuals.
Voice actors don't tend to get residuals very often - look at the current Bayonetta drama over her batty actor.
That said, shitting on people about it to cover your own ass is never a good look, and Baker's got no shortage of things to dislike about him anyways.
The movie is better than the game because it is nowhere near as complicated as the game.
That's insanity in the vein of arguing that the star wars prequels are good because "they're so much more cerebral than the originals," which is also a real take I've head someone deadass say
But to sniff your own farts and take the retard way of disqualifying the whole experience just because you can't be bothered to get used to them.
There are times where gameplay can be so bad that it's hard to get into the rest of the experience, like Planescape: Torment, but yeah SH2 isn't anywhere near that bad. It definitely deters me from replaying the game more than once a decade, but the rest of the experience is great and you need something between the cutscenes and setpieces to keep the pacing.

Homecoming is really the only one in the series where the combat is so bad that it can singlehandedly sink the game. The gameplay of Downpour and Origins suck balls, though it's not like any of the westerns have anything else going for them. But if you ripped out the SH2 combat and replaced it with either of those two, it'd be about the same level of uninteresting and tedious. James stuffing 8 street signs and 20 cinderblocks in his back pocket wouldn't help the tone, admittedly.
that just straight up makes it an inferior interpretation of the original.
Best of all it's not even any easier to access, since it's exclusively on the hardest-to-get console. I don't really know why it exists.
 
Back