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Higher resolution than the PS2.'splain pls, I didn't even know it was on Xbox
Can you explain this as thoroughly as possible @X Prime I've never heard of this.because of the weird mathematics operations of the Emotion Engine.
And PS2 emulation hasn't really reversed engineered this process like say PS3 emulation sort of does for the cell broadband engine?This is going from memory, but one of the reasons that the PS2 is so hard to emulate is that the Emotion Engine handles floating points differently than modern computers. See here:
And here:
So you would have to rewrite any operations that involve floating point numbers to account for the hardware differences else you are probably going to get some strange behavior; if I am not mistaken shadow rendering for example involves the use of floating point math. At that point I would question not just working on the already-existing PC ports.
I'm sure it has, but how much does that help with native rendering as opposed to hardware emulation, particularly in the case where you're using e.g. conversion/truncation tricks that require that nonstandard float spec? An arithmetic library would definitely work for regular logic but you might need to get into the weeds a bit with graphics to get all the benefits you want from a source port.And PS2 emulation hasn't really reversed engineered this process like say PS3 emulation sort of does for the cell broadband engine?
Every roadblock is just a madman's challenge.I'm sure it has, but how much does that help with native rendering as opposed to hardware emulation, particularly in the case where you're using e.g. conversion/truncation tricks that require that nonstandard float spec? An arithmetic library would definitely work for regular logic but you might need to get into the weeds a bit with graphics to get all the benefits you want from a source port.
I'm not pessimistic though, I don't know why you'd bother but in general any nerd who took this on wouldn't be stopped by stuff like that.
I think it's ultimate proof Bloober sucks as a game studio and completely misses the point. I know they're gonna ruin Alessa with the SH 1 remake.The remake I think is final, ultimate proof that even the guys who made these games to begin with had them turn out so good by happy accident.
SInce the bgm guy from the original was involved and even he kinda phoned it in.
The background music guy had nothing to do with the actual core creation of the game. I'm not discounting how important the SH2 OST was to the vibe, and the character/monster designs were great. But Yamaoka and Ito weren't the masterminds responsible for the franchise and its best ideas/stories. If anything the SH2 Demake was a condemnation of Yamaoka and Ito specifically, and their willingness to sell out even after Konami themselves have proven time and time again that they're just going to use them for clout and "back-of-the-box blurbs" like old cum rags. Ito especially I was disappointed with for his work on the Demake. Yamaoka is just trying to get paid, but Ito RAILED openly against aspects of the HD Collection back in the day, calling it awful and shitting on it constantly on twitter. Ito knew how Konami treated the brand, but still sold his little jap ass out all the same... shamfur dispray.SInce the bgm guy from the original was involved and even he kinda phoned it in.


How is that the same image?This unused image found in the files of the demo or something, is taken from the music video of Megalomaniac by KMFDM I just found out. They heavily edited it. Therefore, another band to add to the list of original Silent Hill influence.
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Japanese developers loved riffing on existing imagery, notoriously. And it was at Konami, likely some of the same staff who did Metal Gear's cover that's just an edited frame from a movie.How is that the same image?
Just checked it out KMFDM was not mentioned there.I am certain this is an edited and flipped image using this KMFDM music video shot since the developers themselves in the book of lost memories released with SH3's guidebook or whatever in Japan stated they took from 90s music videos to build the aesthetic of SH1. More obvious would be the edgy Nine Nine Inch Nails music videos. Under the favorite bands list from one of the developers I'm pretty sure KMFDM is listed as an influence.

Then it had to be either a Masahiro Ito tweet or an Akira Yamaoka interview. Probably Akira Yamaoka, where though idk.Just checked it out KMFDM was not mentioned there.
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