Silent Hill

This is going from memory, but one of the reasons that the PS2 is so hard to emulate is that the Emotion Engine handles floating points differently than modern computers. See here:


And here:


So you would have to rewrite any operations that involve floating point numbers to account for the hardware differences else you are probably going to get some strange behavior; if I am not mistaken shadow rendering for example involves the use of floating point math. At that point I would question not just working on the already-existing PC ports.
 
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This is going from memory, but one of the reasons that the PS2 is so hard to emulate is that the Emotion Engine handles floating points differently than modern computers. See here:


And here:


So you would have to rewrite any operations that involve floating point numbers to account for the hardware differences else you are probably going to get some strange behavior; if I am not mistaken shadow rendering for example involves the use of floating point math. At that point I would question not just working on the already-existing PC ports.
And PS2 emulation hasn't really reversed engineered this process like say PS3 emulation sort of does for the cell broadband engine?
 
Sorry, that part I really can't recall the details of. I'm just saying it's not straightforward to emulate, which is why PS2 emulation has relatively high hardware requirements.
 
And PS2 emulation hasn't really reversed engineered this process like say PS3 emulation sort of does for the cell broadband engine?
I'm sure it has, but how much does that help with native rendering as opposed to hardware emulation, particularly in the case where you're using e.g. conversion/truncation tricks that require that nonstandard float spec? An arithmetic library would definitely work for regular logic but you might need to get into the weeds a bit with graphics to get all the benefits you want from a source port.

I'm not pessimistic though, I don't know why you'd bother but in general any nerd who took this on wouldn't be stopped by stuff like that.
 
I'm sure it has, but how much does that help with native rendering as opposed to hardware emulation, particularly in the case where you're using e.g. conversion/truncation tricks that require that nonstandard float spec? An arithmetic library would definitely work for regular logic but you might need to get into the weeds a bit with graphics to get all the benefits you want from a source port.

I'm not pessimistic though, I don't know why you'd bother but in general any nerd who took this on wouldn't be stopped by stuff like that.
Every roadblock is just a madman's challenge.
 
Played the Silent Hill games with my cousin like a quarter century ago. We were kids and I remember them scaring the fuck out of me, but it's been so long I only remember bits and pieces of the actual games and it would almost be like playing for the first time again.

I saw they remade Silent Hill 2 and it's free for me to play with my ps+ sub and I'm thinking about giving it a go. Is it any decent and worth it? Or just modern remake slop that has none of the soul of the original and I should avoid?
 
The remake I think is final, ultimate proof that even the guys who made these games to begin with had them turn out so good by happy accident.

SInce the bgm guy from the original was involved and even he kinda phoned it in.
I think it's ultimate proof Bloober sucks as a game studio and completely misses the point. I know they're gonna ruin Alessa with the SH 1 remake.
 
Has it been long enough that we can finally admit that Silent Hill f stole almost its entire plot from Fran Bow? Willful young girl is ostracized from everyone for acting outside of societal norms, takes strange red pills that give her the ability to see an evil other world with enemies symbolizing her real life issues, cosmic godlike beings compete over her for some grand scheme, one of those gods transforms her into a furry, and the whole plot skirts the usual line between "is this real or just in her head?"

Or do American Mcgees Alice-likes have enough entries that its finally a full blown genre now?
 
SInce the bgm guy from the original was involved and even he kinda phoned it in.
The background music guy had nothing to do with the actual core creation of the game. I'm not discounting how important the SH2 OST was to the vibe, and the character/monster designs were great. But Yamaoka and Ito weren't the masterminds responsible for the franchise and its best ideas/stories. If anything the SH2 Demake was a condemnation of Yamaoka and Ito specifically, and their willingness to sell out even after Konami themselves have proven time and time again that they're just going to use them for clout and "back-of-the-box blurbs" like old cum rags. Ito especially I was disappointed with for his work on the Demake. Yamaoka is just trying to get paid, but Ito RAILED openly against aspects of the HD Collection back in the day, calling it awful and shitting on it constantly on twitter. Ito knew how Konami treated the brand, but still sold his little jap ass out all the same... shamfur dispray.

The actual brains behind the series, men like Toyama, Tsuboyama, Owaku, and Sato - you notice how none of those guys have come back to bastardize their original work? Yeah, they understand.
 
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I call bullshit. Konami were the ones who pitched the story and made it a rough concept look at the prerelease info. He was neutered and without control as a director.


Hiro Usuda was a primary Silent Hill 3 artist that gets overshadowed by Masahiro Ito. She is female. She is responsible for a lot of the environmental art. The cool fucking room textures were predominantly her doing. Her genius usage of album art and general pics snuck into the environment textures at the mall and nightmare sequence, it's all great. People probably assume it was Masahiro Ito but it was more than him for 3. She is also responsible for the beautiful lighting work, but is uncredited.
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I don't think female staff are to blame. And I don't think they should get the credit either knowing Konami essentially commissioned SHf. Konami outsourced it to a chink studio without a track record to prove their worth because they're a bunch of cheap bastards and will make smaller studios squirt their panties just being approached by a big corpo.


I've figured it all out, I'm very late but I see Konami's game plan. And I hate that it works cause of non fans getting into the series without understanding its roots.
 
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This unused image found in the files of the demo or something, is taken from the music video of Megalomaniac by KMFDM I just found out. They heavily edited it. Therefore, another band to add to the list of original Silent Hill influence.

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How is that the same image?
Japanese developers loved riffing on existing imagery, notoriously. And it was at Konami, likely some of the same staff who did Metal Gear's cover that's just an edited frame from a movie.

I am certain this is an edited and flipped image using this KMFDM music video shot since the developers themselves in the book of lost memories released with SH3's guidebook or whatever in Japan stated they took from 90s music videos to build the aesthetic of SH1. More obvious would be the edgy Nine Nine Inch Nails music videos. Under the favorite bands list from one of the developers I'm pretty sure KMFDM is listed as an influence.

It has no real relevance or purpose other than being neat trivia/finds.
 
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I am certain this is an edited and flipped image using this KMFDM music video shot since the developers themselves in the book of lost memories released with SH3's guidebook or whatever in Japan stated they took from 90s music videos to build the aesthetic of SH1. More obvious would be the edgy Nine Nine Inch Nails music videos. Under the favorite bands list from one of the developers I'm pretty sure KMFDM is listed as an influence.
Just checked it out KMFDM was not mentioned there.
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I love/hate Silent hill 4, I think the apartment segments are some of my favorite moments in the series but the gameplay kills the game for me, esp since ghosts can't be killed.
 
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