- Joined
- Jul 1, 2023
If it did they would have disclosed it by now,Unrelated note: anyone know if it has denuvo? Asking for a friend.
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If it did they would have disclosed it by now,Unrelated note: anyone know if it has denuvo? Asking for a friend.
They turned him into 2006 2012 and new movie Red Pyramid Thing. The new boss arena is also straight from the shitty 2006 movie encounter scene, with it raining among rusted shit indoors/otherworld. Its ironic to me because the old arena would be far scarier with this new action focused combat system by taking away the versatility and forcing you to run from corner to corner just like the original than the big empty new arena, goes to show how little action experience Blooper have.Pyramid Head doing an over-the-shoulder look back at James as he leaves like he's an anime villain, I fucking can't.
Exactly, the first fight against PH, Flesh Lips, and Abstract Daddy all had extremely claustrophobic arenas, and it was done on purpose. I dread to think what else Bloober Team has "changed for a modern audience".Its ironic to me because the old arena would be far scarier with this new action focused combat system by taking away the versatility and forcing you to run from corner to corner just like the original than the big empty new arena, goes to show how little action experience Blooper have.
Also Masahiro Ito is a fucking hack.
Sorry I just can't get over how awful Angela looks. PS2 Angela looks aged from being stressed the fuck out. Remake Angela has been binging fast food and all the fat only goes to her cheeks with eyebrows that would make even Ryu from Street Fighter jealous.This gives me hope in an original redub mod assuming anything about the remake is worth playing
Very noticeable lack of expressions from the original. When James said "someone... very important" in the original he gestured and had visible pain on his face and now he doesn't even do that.
I can't stand when reddit or fake tumblrina fanbase niggers always "refute" the blatant evidence that James had some expressions in the original game IN THE REAL TIME CUTSCENES NO LESS with OOOOOHHH BUT HE IS LE EMOTIONLESS AND DEAD INSIDE!View attachment 6409216
The things the nuCharacters do are "wrote" as fuck. James' own VA probably has the best take I've heard about the "canon ending" of SH2.Pyramid Head doing an over-the-shoulder look back at James as he leaves like he's an anime villain, I fucking can't. Way to completely miss the intent of the original where he leaves by going through the flooded stairway; it looked absolutely insane and straight up suicidal, and foreshadowed the In Water ending.
I gained respect for him when he came out (albeit years after the fact) and said that Pyramid Head had become a side-show attraction and that he never would have designed the character if he knew it was going to become a pachinko machine/hollyjew whore... However, I lost all that respect for him, and more, when he (the man who lamented Pyramid Head's whorish treatment at the hands of Konami) SIGNED ON TO THE DEMAKE PROJECT TO WHORE OUT PYRAMID HEAD ONCE AGAIN. Dude was clearly just looking for that paycheck and doesn't give a fuck about artistic integrity, even when his past words are still available on twitter. He's a hypocrite and worse a sellout, the kind Bill Hicks would warn you about not trusting.Also Masahiro Ito is a fucking hack.
To lighten the thread up more instead of dreading, here is a supposed PS2 Tech Demo for Silent Hill 2 during its development. To think if someone didn't download stuff back in the day we might never even see or know this existed, or see it in higher quality.
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My love for Team Silent's work, which I consider to be the only part of this series far outweighs the negativity and resentment for how badly this IP has been mistreated by Konami and misunderstood even by the reddit and /v/ know-it-alls. And sometimes even some of the former Team Silent staff. (Akira Yamaoka and Masahiro Ito).
Survival horror as I know it would overall still be hot garbage if it weren't for Keiichiro Toyama and Team Silent's 4 games. Yes, 4 is infuriating but it is also the most unsettling and distressing game of the batch in good and bad ways. Survival Horror is still hot dogshit mostly, and all these remakes of it just copy each other. Nothing new or refreshing. I encourage you to emulate SH1 on duckstation and SH2, SH3 and SH4 on PCSX2 sometime if you've neglected to play them before these new games come out. Then SIREN 1 & 2 since they are basically a successor to SH1 and also their own games, though sadly Siren 1 doesn't have english subs or fan translation so it'll be in terrible voice acting for the english version, the gameplay makes up for it since it has fuckery about it that make it unique.
I disagree. Even in the original game it's made painfully obvious that she was diddled. Even back then that was bad storytelling.That's how you know that there is *something* not quite right with her, but you don't know what.
It's made obvious after the Abstract Daddy encounter, at which point there's no sense keeping it a secret anymore. I don't see how it's "bad storytelling".I disagree. Even in the original game it's made painfully obvious that she was diddled. Even back then that was bad storytelling.
Blood curse has a shittier story and took away everything that made 1 and 2 good and proceeded to kill the series. No one asked for a fuckin redo of 1 and people are still soured that we never got a true followup. Westernizing it took away the Japanese identity and point of Siren which was Easternizing the ideas and themes behind SH1. Finally unpacking and expanding on what Silent Hill couldn't do, is what SIREN is and more, Siren is INHERENTLY Japanese and its entire premise revolves around folklore from particular areas of Japan rich with history, you don't westernize that shit in my opinion because it is local folklore that doesn't translate at all with Western philosophies and a lot of its horror and inversions on Japanese concepts is PART OF the horror which Westerners miss out on heavily in the first game that no one has fan translated yet. SIREN's supposed to be cryptic and in a time loop if you miss details, it filters normies and people like you, and will thankfully never be remade. It isn't that hard once you understand the game much like Dead Rising and other hard Jap games. Part of the charm of SIREN was that the first game at least was designed around asking other players about the game to unpack its mysteries and secrets. If a talented dev team ever made a silent hill game with the intense claustrophobic game design of SIREN it could be the best one theoretically.Siren's one of those games where you really gotta make an effort to pull through. As a game, it's not that good, honestly.
However! The setting, the story, the gameplay itself, it's unsettling as hell. It's one of the few games where watching someone else play might be better than actually playing it, but even then, if you're a horror fan i'd say try it at least once.
It's also one of the other few times where westernizing it improved on a lot of areas it was lacking. Blood Curse feels more like an actual game. And while you don't get the surreal feel of the original, it's still a decentish game
Thing to remember is a majority of classic Japan survival horror titles have a fixed camera which tank controls work very well for since your movement is relative to the character and not the camera (up always moves you in the direction the character is facing, right always turns you to the characters right etc.) You'll never get mixed up or confused when the camera changes angles because the controls stay consistent.I still think Dead Space 1 and 2 did Survival horror much better than any Japanese game. But the Japanese definitely pioneered the genre first.
In Dead Space, Isaac Clarke controls like a human being. Not an android tank radio operated by that dog from a control room somewhere like James or Heather or Henry does in their respective games.
Agree with first two paragraphs. Hard, hard disagree with third. I didn't know there was anyone out there that liked BC. I bought it for $20 or something off eBay without knowing a thing beyond oh, PS3 Siren sequel, let's give it a shot. Whoops!Siren's one of those games where you really gotta make an effort to pull through. As a game, it's not that good, honestly.
However! The setting, the story, the gameplay itself, it's unsettling as hell. It's one of the few games where watching someone else play might be better than actually playing it, but even then, if you're a horror fan i'd say try it at least once.
It's also one of the other few times where westernizing it improved on a lot of areas it was lacking. Blood Curse feels more like an actual game. And while you don't get the surreal feel of the original, it's still a decentish game
Nope. Maybe for 4. Unless you do hard runs there is an abundance of ammo and more meaningful action than the early RE games (hot take ik). Survival horror has always been essentially dogshit. I'd throw gasoline on this fire and tell you the only survival horror-ish game I know of would be SIREN and that game is more mystery with survival which is to say mostly avoiding enemies lmao. Survival horror to me is beating Dead Rising on infinity mode on the Xbox 360 or getting a perfect first run, and other absurd challenges in horror centric games. Survival horror as a genre name has been a huge mistake because the goal isn't just survival or even focused around it most games are linear stories that provide the player more than enough resources to "survive". It's mostly a tank control action character focused logic vidya with horror coat of paint thats the entire genre. Does Resident Evil honestly serve as a good foundation for this subgenre? I disagree since it was stomped out by the superior gameplay of SH1. These are all essentially action adventure games when you think about it, leaning more on the adventure and puzzle aspect for some, the action for others. The horror theme has mistakenly given rise to this term "survival" because it is more marketable to audiences and not as boring to say. Maybe I'm just too autistic but I get pretty sick of hearing those words "Survival horror" plastered all over simple horror themed titles.Silent Hill is very much not focused on defeating enemies, but on staying alive. That makes it survival horror.