Silent Hill

Pyramid Head doing an over-the-shoulder look back at James as he leaves like he's an anime villain, I fucking can't. Way to completely miss the intent of the original where he leaves by going through the flooded stairway; it looked absolutely insane and straight up suicidal, and foreshadowed the In Water ending.
 
Pyramid Head doing an over-the-shoulder look back at James as he leaves like he's an anime villain, I fucking can't.
They turned him into 2006 2012 and new movie Red Pyramid Thing. The new boss arena is also straight from the shitty 2006 movie encounter scene, with it raining among rusted shit indoors/otherworld. Its ironic to me because the old arena would be far scarier with this new action focused combat system by taking away the versatility and forcing you to run from corner to corner just like the original than the big empty new arena, goes to show how little action experience Blooper have.

Also Masahiro Ito is a fucking hack.
 
Its ironic to me because the old arena would be far scarier with this new action focused combat system by taking away the versatility and forcing you to run from corner to corner just like the original than the big empty new arena, goes to show how little action experience Blooper have.

Also Masahiro Ito is a fucking hack.
Exactly, the first fight against PH, Flesh Lips, and Abstract Daddy all had extremely claustrophobic arenas, and it was done on purpose. I dread to think what else Bloober Team has "changed for a modern audience".
 
This gives me hope in an original redub mod assuming anything about the remake is worth playing
Very noticeable lack of expressions from the original. When James said "someone... very important" in the original he gestured and had visible pain on his face and now he doesn't even do that.
I can't stand when reddit or fake tumblrina fanbase niggers always "refute" the blatant evidence that James had some expressions in the original game IN THE REAL TIME CUTSCENES NO LESS with OOOOOHHH BUT HE IS LE EMOTIONLESS AND DEAD INSIDE! 1000261193.jpg
 
Last edited:
This gives me hope in an original redub mod assuming anything about the remake is worth playing
Very noticeable lack of expressions from the original. When James said "someone... very important" in the original he gestured and had visible pain on his face and now he doesn't even do that.
I can't stand when reddit or fake tumblrina fanbase niggers always "refute" the blatant evidence that James had some expressions in the original game IN THE REAL TIME CUTSCENES NO LESS with OOOOOHHH BUT HE IS LE EMOTIONLESS AND DEAD INSIDE!View attachment 6409216
Sorry I just can't get over how awful Angela looks. PS2 Angela looks aged from being stressed the fuck out. Remake Angela has been binging fast food and all the fat only goes to her cheeks with eyebrows that would make even Ryu from Street Fighter jealous.

14504.jpg
 
Angela doesn't look or act her age in the original. Even the way she talks and delivers her lines comes off as extremely unsettling, and that was the whole point - That's how you know that there is *something* not quite right with her, but you don't know what. The remake version just comes off as like the "school play version" where the actor and director didn't understand the intent of the original, as long as you say the same or similar lines, it's fine.
 
Pyramid Head doing an over-the-shoulder look back at James as he leaves like he's an anime villain, I fucking can't. Way to completely miss the intent of the original where he leaves by going through the flooded stairway; it looked absolutely insane and straight up suicidal, and foreshadowed the In Water ending.
The things the nuCharacters do are "wrote" as fuck. James' own VA probably has the best take I've heard about the "canon ending" of SH2.

Also Masahiro Ito is a fucking hack.
I gained respect for him when he came out (albeit years after the fact) and said that Pyramid Head had become a side-show attraction and that he never would have designed the character if he knew it was going to become a pachinko machine/hollyjew whore... However, I lost all that respect for him, and more, when he (the man who lamented Pyramid Head's whorish treatment at the hands of Konami) SIGNED ON TO THE DEMAKE PROJECT TO WHORE OUT PYRAMID HEAD ONCE AGAIN. Dude was clearly just looking for that paycheck and doesn't give a fuck about artistic integrity, even when his past words are still available on twitter. He's a hypocrite and worse a sellout, the kind Bill Hicks would warn you about not trusting.
 
To lighten the thread up more instead of dreading, here is a supposed PS2 Tech Demo for Silent Hill 2 during its development. To think if someone didn't download stuff back in the day we might never even see or know this existed, or see it in higher quality.


My love for Team Silent's work, which I consider to be the only part of this series far outweighs the negativity and resentment for how badly this IP has been mistreated by Konami and misunderstood even by the reddit and /v/ know-it-alls. And sometimes even some of the former Team Silent staff. (Akira Yamaoka and Masahiro Ito).

Survival horror as I know it would overall still be hot garbage if it weren't for Keiichiro Toyama and Team Silent's 4 games. Yes, 4 is infuriating but it is also the most unsettling and distressing game of the batch in good and bad ways. Survival Horror is still hot dogshit mostly, and all these remakes of it just copy each other. Nothing new or refreshing. I encourage you to emulate SH1 on duckstation and SH2, SH3 and SH4 on PCSX2 sometime if you've neglected to play them before these new games come out. Then SIREN 1 & 2 since they are basically a successor to SH1 and also their own games, though sadly Siren 1 doesn't have english subs or fan translation so it'll be in terrible voice acting for the english version, the gameplay makes up for it since it has fuckery about it that make it unique.
 
Last edited:
I love the bizarre choice of UK accents for the characters in Siren. Tamon sounds so pissed off all the time, Akira is great. I wish they'd make a proper sequel for it on modern hardware since we're at the stage where sight-jacking should be easily handled with current hardware versus the dogshit frame rate killing version in Blood Curse. And that game just sucks in general.
 
To lighten the thread up more instead of dreading, here is a supposed PS2 Tech Demo for Silent Hill 2 during its development. To think if someone didn't download stuff back in the day we might never even see or know this existed, or see it in higher quality.

View attachment 6410494
My love for Team Silent's work, which I consider to be the only part of this series far outweighs the negativity and resentment for how badly this IP has been mistreated by Konami and misunderstood even by the reddit and /v/ know-it-alls. And sometimes even some of the former Team Silent staff. (Akira Yamaoka and Masahiro Ito).

Survival horror as I know it would overall still be hot garbage if it weren't for Keiichiro Toyama and Team Silent's 4 games. Yes, 4 is infuriating but it is also the most unsettling and distressing game of the batch in good and bad ways. Survival Horror is still hot dogshit mostly, and all these remakes of it just copy each other. Nothing new or refreshing. I encourage you to emulate SH1 on duckstation and SH2, SH3 and SH4 on PCSX2 sometime if you've neglected to play them before these new games come out. Then SIREN 1 & 2 since they are basically a successor to SH1 and also their own games, though sadly Siren 1 doesn't have english subs or fan translation so it'll be in terrible voice acting for the english version, the gameplay makes up for it since it has fuckery about it that make it unique.

I still think Dead Space 1 and 2 did Survival horror much better than any Japanese game. But the Japanese definitely pioneered the genre first.
In Dead Space, Isaac Clarke controls like a human being. Not an android tank radio operated by that dog from a control room somewhere like James or Heather or Henry does in their respective games.

I blame all the video essay grifters and their retarded college essay bullshit. In the day and age of grifters attempting to commoditize basic human interaction because no one wants to hold cliques responsible for anything, "Therapist Town" is being far too blunt and close minded. Its more coming to terms with aspects of the human condition like Love, Lust, Death, Greed, Hope, Despair, Corruption, etc. Like what team silent members said in their interviews. It had nothing to do with traumas and just seeing things for how they are. Which is not pretty in reality and the real horror they were trying to portray.

Though it makes sense those groups would purposely misinterpret that due to their gayops around the Just World Fallacy. James does initially act just as deluded as them forcing himself to believe a lie he sold himself about his own actions so it makes sense for them to be so attached to him.
 
Last edited:
I disagree. Even in the original game it's made painfully obvious that she was diddled. Even back then that was bad storytelling.
It's made obvious after the Abstract Daddy encounter, at which point there's no sense keeping it a secret anymore. I don't see how it's "bad storytelling".
From all the different people's playthroughs of SH2 I've watched, it always comes as a bit of a shock.
 
Siren's one of those games where you really gotta make an effort to pull through. As a game, it's not that good, honestly.

However! The setting, the story, the gameplay itself, it's unsettling as hell. It's one of the few games where watching someone else play might be better than actually playing it, but even then, if you're a horror fan i'd say try it at least once.

It's also one of the other few times where westernizing it improved on a lot of areas it was lacking. Blood Curse feels more like an actual game. And while you don't get the surreal feel of the original, it's still a decentish game
 
Siren's one of those games where you really gotta make an effort to pull through. As a game, it's not that good, honestly.

However! The setting, the story, the gameplay itself, it's unsettling as hell. It's one of the few games where watching someone else play might be better than actually playing it, but even then, if you're a horror fan i'd say try it at least once.

It's also one of the other few times where westernizing it improved on a lot of areas it was lacking. Blood Curse feels more like an actual game. And while you don't get the surreal feel of the original, it's still a decentish game
Blood curse has a shittier story and took away everything that made 1 and 2 good and proceeded to kill the series. No one asked for a fuckin redo of 1 and people are still soured that we never got a true followup. Westernizing it took away the Japanese identity and point of Siren which was Easternizing the ideas and themes behind SH1. Finally unpacking and expanding on what Silent Hill couldn't do, is what SIREN is and more, Siren is INHERENTLY Japanese and its entire premise revolves around folklore from particular areas of Japan rich with history, you don't westernize that shit in my opinion because it is local folklore that doesn't translate at all with Western philosophies and a lot of its horror and inversions on Japanese concepts is PART OF the horror which Westerners miss out on heavily in the first game that no one has fan translated yet. SIREN's supposed to be cryptic and in a time loop if you miss details, it filters normies and people like you, and will thankfully never be remade. It isn't that hard once you understand the game much like Dead Rising and other hard Jap games. Part of the charm of SIREN was that the first game at least was designed around asking other players about the game to unpack its mysteries and secrets. If a talented dev team ever made a silent hill game with the intense claustrophobic game design of SIREN it could be the best one theoretically.

Maybe you enjoy Blood Curse despite the horrible performance and everything it got wrong if you're some cuck or freak who enjoys seeing their franchises go down in flames but oddly enough theres a good portion of ppl who defend Blood Curse because it was their first intro to the series and have nostalgia from YouTube lets plays from the 2010s. I love challenging gaming revisionism.
 
Last edited:
I still think Dead Space 1 and 2 did Survival horror much better than any Japanese game. But the Japanese definitely pioneered the genre first.
In Dead Space, Isaac Clarke controls like a human being. Not an android tank radio operated by that dog from a control room somewhere like James or Heather or Henry does in their respective games.
Thing to remember is a majority of classic Japan survival horror titles have a fixed camera which tank controls work very well for since your movement is relative to the character and not the camera (up always moves you in the direction the character is facing, right always turns you to the characters right etc.) You'll never get mixed up or confused when the camera changes angles because the controls stay consistent.

There's other aspects that I think tank controls help elevate in the survival horror genre or really add, to say, the combat system in the original Resident Evil 4 despite having an over the shoulder camera. But that's sperging for another day.
 
Siren's one of those games where you really gotta make an effort to pull through. As a game, it's not that good, honestly.

However! The setting, the story, the gameplay itself, it's unsettling as hell. It's one of the few games where watching someone else play might be better than actually playing it, but even then, if you're a horror fan i'd say try it at least once.

It's also one of the other few times where westernizing it improved on a lot of areas it was lacking. Blood Curse feels more like an actual game. And while you don't get the surreal feel of the original, it's still a decentish game
Agree with first two paragraphs. Hard, hard disagree with third. I didn't know there was anyone out there that liked BC. I bought it for $20 or something off eBay without knowing a thing beyond oh, PS3 Siren sequel, let's give it a shot. Whoops!

More on track with the thread though: did I see that they released the first 90 minutes of the SH2 remake somewhere? Did anyone catch any of it? As much as this looks like an enormous trainwreck I'm trying to avoid any spoilers of cringe beyond what we've been handed already. Just makes the rotten fruit seem fresher, you know?
 
Silent Hill is very much not focused on defeating enemies, but on staying alive. That makes it survival horror.
Nope. Maybe for 4. Unless you do hard runs there is an abundance of ammo and more meaningful action than the early RE games (hot take ik). Survival horror has always been essentially dogshit. I'd throw gasoline on this fire and tell you the only survival horror-ish game I know of would be SIREN and that game is more mystery with survival which is to say mostly avoiding enemies lmao. Survival horror to me is beating Dead Rising on infinity mode on the Xbox 360 or getting a perfect first run, and other absurd challenges in horror centric games. Survival horror as a genre name has been a huge mistake because the goal isn't just survival or even focused around it most games are linear stories that provide the player more than enough resources to "survive". It's mostly a tank control action character focused logic vidya with horror coat of paint thats the entire genre. Does Resident Evil honestly serve as a good foundation for this subgenre? I disagree since it was stomped out by the superior gameplay of SH1. These are all essentially action adventure games when you think about it, leaning more on the adventure and puzzle aspect for some, the action for others. The horror theme has mistakenly given rise to this term "survival" because it is more marketable to audiences and not as boring to say. Maybe I'm just too autistic but I get pretty sick of hearing those words "Survival horror" plastered all over simple horror themed titles.

TLDR this "Survival horror" term is getting old real quick, honestly seems outdated and incompatible with games in it's own catalogue since there is nothing too special about it to warrant it being a subgenre. And too many devs have soured the pool by tacking it on for nostalgia fags and the unaware
 
Last edited:
@Nameless One, what genre term would you prefer, if using the commonly understood one everyone associates with the franchises you mentioned pisses you off?

Being as I was alive for it: "You have once again entered the world of survival horror" is why I and everyone else who played the Resident Evil game series and its derivatives (including Silent Hill) referred to them as Survival Horror until 2005; when RE4 abandoned the previous installments' mechanics so it could be an action game. Because RE1 through Code Veronica and the first four Silent Hills were then considered retro, "Tank Control Survival Horror" became the term.

I would agree that the term became increasingly broad and meaningless over time, the further we got from those original games which had actually been classified on the basis of being products of a particular time in 32 bit game development. If someone classified Subnautica, for example, as being in the "survival horror" genre - despite its inventory management being the only connection it has with the games which the term described in the previous century -, I would at least understand what they meant.
 
Back