Silent Hill

Both suck. The Jap dub is still professional and sterile compared to the original just like the English performances. If you like anime you might prefer it. What emotion are you hearing? It sounds fucking terrible compared to emotional or lynchian anime I've heard. The Jap dub is easier on the ears. If I had a Silent Hill game with Japanese voices, I'd want it to sound like this.
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Texhnokino spotted
 
I think this dooms this demake more than anything. Even if we consider this is not a full on catastrophe and a solid 6-7/10, why bother paying this much for an inferior product when you can easily play the original SH2 right now for cheaper?
Developers/Publishers now-a-days like to justify high-priced games by claiming "they're harder to make", so with the new technology and time wasted on making it, in their minds, the high price point justifies this. This is also part of the reason why a lot of AAA games have microtransactions because "we have to make back our money SOMEHOW" Meanwhile everyone knows it's full of shit because you have cheaper games in the $20 or below bracket without any microtransactions that are just printing money for the devs/publishers to this day.

At the end of the day it's just scummy business practices lead by greedy fucks who are dragging everyone down with them.
 
Look at how they butchered Eddie. Going from having insane, angry eyes and being genuinely enraged in the meat freezer, to being vaguely slightly upset. I can't believe this.

Why go through the trouble of retaining a character arc in which a side character introduced as vulnerable and passive to an extent likely to garner sympathy from the audience subtly and gradually grows into an overtly threatening, raging villain...when you can just make them ugly enough that the audience identifies them as villainous from the start? I mean, everyone recognizes ugly people as being inherently evil! And, so long as you make the graphics GUD, people will pretend this isn't the case, or isn't important - even if the GUD graphics results in extremely poor engine performance. It's your fault for noticing! Graphics GUD 10/10 GOTY END OF STORY CHUDS MAD

I've spoiler tagged comparisons. Original:

When you first encounter Eddie, he's a fat manchild puking in response to extreme distress, in a state of severe indignity: His ass crack is hanging out, and he can't seem to stop puking. As with meeting Angela, James' interactions and reactions (or lack thereof) help to further establish his character - In fact, every character in Silent Hill 2 serves as a mirror to reflect particular aspects of James' personality: He expresses lack of genuine empathy, flat affect, lack of self-consciousness over social awkwardness, impatience, the half-heartedness with which he offers what he thinks are appropriate platitudes of comfort, etc. These moments all exist so that the moments in which James overtly reacts with denial, indignation, or panic jump out enough to indicate story progression.

Given what weirdos James and Angela are depicted as being in their (relatively) mundane interactions, Eddie's portrayal within the extreme circumstance of having ostensibly just happened upon a violently murdered man shoved into an apartment refrigerator in a way difficult to make sense of persuades the audience to see him as relatively innocent and naive amongst the cast introduced so far.

Eddie intro.jpg

Because of the graphical limitations of the game's FMVs (Remember: if Remake GUD cause graphics GUD; then Original NOT GUD cause graphics NOT GUD), much of Eddie's acting is done with his eyes. Even though the model is largely static, the perspective forced by the camera angles and his body language (such as averting eye contact, and other sheepish behavior which only subsides when he's depicted comfort-eating) allow his character the range to transform over the course of the game through little more than clever cinematography. His expression goes from a dullard understandably disturbed by this extreme environment:

Eddie start.jpeg

To a state indicating disturbance instead originating from mental illness - The expression is simultaneously, vacant, haunted, exhausted, and scornful. The face alone doesn't telegraph whether this person is passive or active in his aggression - but there is .

Eddie losing it.jpeg

At the end, his journey through the town has inspired him to finally drop the facade and reveal himself to be overflowing with malevolent intent and manic glee at the prospect of murdering anyone: A monster hiding in plain sight; just waiting for a trigger or opportunity to act out the violent fantasies he normally keeps to himself and attempts to mask.

eddie end.jpg

And here's the remake Eddie to speak for itself:

nueddie 1.jpeg
nueddie 2.jpeg
 
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This looks like an interesting story. What is it?
Mouse Utopia applied to an underground human society with a guy named Yoshii aiming to start a sorta civil war to reveal the humanity's "spirit" within the town since the town is all bleak. Shit goes wrong or right depending on how you look at it. Very good story, much better than Lain imo. It's slow burn but it picks up and has one of my favorite story arcs in anime, it is a very anti-nihilistic story. Great OST too.
 
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Why retain a character arc in which someone introduced as vulnerable and passive grows into an overtly threatening, raging villain, when you can just make them ugly enough that the audience identifies them as villainous from the start? Just make the graphics good enough people will pretend this isn't the case or isn't important, while also resulting in extremely poor engine performance. It's your fault for noticing!
I noticed that when Eddie is licking his fingers in the movie theater, whoever was in charge of that animation definitely just kind of "phoned it in". It took me until like the 3rd of 4th repeat of the animation to be like "Oh, he's supposed to be licking his fingers". Some of the animations in general feel like they were intended to be viewed from farther away than the shot actually depicts.
 
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Mouse Utopia applied to an underground human society with a guy named Yoshii aiming to start a sorta civil war to reveal the humanity's "spirit" within the town since the town is all bleak. Shit goes wrong or right depending on how you look at it. Very good story, much better than Lain imo. It's slow burn but it picks up and has one of my favorite story arcs in anime, it is a very anti-nihilistic story. Great OST too.
That's very cool but I was asking for the name. Unless both clips are from Texhnolyze (i only quoted the first one but maybe I should've been more specific)
 
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Here's some things I've noticed from playing Silent Hill 2 Remake (for free tho)

1. The intro is terrible. You know that iconic "In my restless dreams.." opening? Yeah... it loses any of it's charm, emotion and feeling. I feel bad for the actor for Maria/Mary because she actually seems quite cute from what I've seen of her outside of the game but the acting in this game is awful.
2. It almost feels like they don't give the actors space to breathe within their roles, specifically with Angela's first scene in the graveyard, you can tell they told her to switch it up but stay along the same lines. Doesn't work at all.
3. I don't think most of the puzzle changes are too bad. Specifically with how they changed the path to the Apartments, nothing actually came across as too annoying. A lot of the puzzles in survival horror probably only felt long cause you had to wait for this door to open, then that door, then this door until you get the key item you need. But without loading screens and door animations, it takes a lot off the time to complete it. It is why most PS2 Survival Horror games are speedran so easily.
4. I don't like how the game isn't paused when you look at the map. As someone who is a fan of Survival Horror™ I don't like to kill every enemy and like to run past most to get to my objective. This includes the actual town of Silent Hill, where in the past I've proven to be a bit of a retard and went the wrong way. But I can't check my map because an enemy will get to me before I figure out where I am supposed to go. This to me shows a new emphasis on combat which I'm not sure I particularly like. There is a scene where you get the Woodside Apartments Key and Lying Figures jump out of you.. and guess what... and the door behind you suddenly closes!!! Spooky!!!
5. The game does look great, but as a fan of the PS2 graphics over most, it loses a lot of its charm for me. I see the fog as less of an obstruction of view like it was in the og but more something that just blends in with the game.
6. The acting is actually awful.... It's like telling a group of autistic retards to try their best atmospheric David Lynch-esque impression and they all fail miserably (as expected). Specifically scenes where James talks to himself. This is made worse by the framing for all the scenes being messed up. Not even comparing it to the original, but everything just seems so off in that respect.
7. Perhaps the worst thing after the acting being horrible is the fact that there is a cutscene every 10 minutes. There is nothing you can decide for yourself being important as a player, the game tells you which things are important by shoving a way too long cutscene down your throat of James looking sad and confused at something relevant to puzzles. You know where you get one of the coins from the garbage chute in the Apartments? Yeah.. now you get a cutscene of James looking down it to find that coin. It loses a lot of its charm...
8. Puzzles, or area exploration, is a lot less challenging/fun from what we've seen from past survival horror entries. It's more like, oh you found this key > go where that key says > find new key > go where that key says. But replace with other retarded shit. This also happens with notes you find. I just replayed the first Resident Evil (remake) and you'd find notes guiding you on what to do or what item you needed and maybe where you can find it but you wouldn't get an animation showing you that you're supposed to go there on this map. Again, there is a focus on combat now rather than puzzles which is probably why the game is like this now. Throughout me playing this I was wondering why I actually like Capcom's Resident Evil remakes but I think it's partly due to the fact puzzles are more challenging but also more rewarding but also partly due to the fact they actually know what their fanbase wants. I can imagine someone who loves RE2 loving RE2 Remake but if someone loved everything about SH2... too much changes in the remake. It's a lot more watered down.
9. First time seeing Pyramid Head or Red Pyramid Thing. He kind of stands like gay twink.
10. And I give up. I got up to the end of the Apartments but it's just so boring and I knew from other things I've seen from this thread I'd be more and more disappointed. I would rather play the original, do anything else, or actually do something productive like read... The original is probably one of the best games of all time but the remake is just another useless entry added into the "remakes that weren't needed" list. Dead Space, Until Dawn, Lollipop Chainsaw... Idk. Takes all the life out of the original. Makes everything unique about it "accessible" for retards in 2024.
 
I heard they did well on that one, more like a remaster than a remake. Didn't get a chance to play it yet, was planning to get it on the pc. Did something happen?
I moreso mentioned it due to the fact it was fresh in my brain because it just came out. It's more of a remaster apparently, though it was originally supposed to be a remake. It could still be argued it didn't need a remaster, but if it was made to bring it to modern consoles I can't complain. Perhaps a better comparison would be Dead Rising or The Last Of Us. 1728585085089.png
 
@Suicide
When I was talking about the Dead Rising Demake, I called it something to the effect of "Dead Rising: DSP Edition" as every single change(right down to putting yellow paint to guide the players in the same location he had trouble with) seemed downright tailor made to make the game easier to progress thru or digest for a retard like Phil. Based on what you wrote, I think we can safely say this is Silent Hill 2: DSP edition as well. Who needs all this atmospheric storytelling or nuanced themes when we can just make a cheap RE clone focused on combat instead? Even the yellow paint is there, except now it's white bandages guiding the players, from what I saw
I heard they did well on that one, more like a remaster than a remake. Didn't get a chance to play it yet, was planning to get it on the pc. Did something happen?
It's fine for the most part, but they did change a few things. I would still play the original if possible, but if you can't I wouldn't exactly call this one a "demake".
 
This "remake" had an opportunity to be unique (and far scarier) with fixed camera angles, but no, they gutted one of the defining features of the game for no good reason.

Both Heavy Rain and Until Dawn were plenty successful despite the fixed camera angles. Modern audiences are not inherently afraid of them. Bloober's just so creatively bankrupt, trend-chasey, and arrogant, that they wrote it off without any reservations.
 
The Guardian on Silent Hill 2 Remake. Gave it a 2 out of 5, still complaining about the sexy nurse creatures.
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They covered up the nurses' legs and "modernized" a lot of shit specifically for them and it's still not enough.
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Come on man, how do you miss the point of the monsters' designs and characters this badly? :story:
 
They covered up the nurses' legs and "modernized" a lot of shit specifically for them and it's still not enough.
View attachment 6507668View attachment 6507667View attachment 6507666View attachment 6507665
Come on man, how do you miss the point of the monsters' designs and characters this badly? :story:
I gotta admit the writer is kinda funny. This type of game isn't ment for them and they probaly shouldn't have written a review, but it got a couple of giggles out of me.
 
The original release of SH2 for purists should be a bare minimum and would net a few extra sales, but then again it would also highlight how inferior the demake is even more.
Capcom was smart enough to drop original Resident Evil trilogy on GOG and it was on their bestseller list for weeks. There is still a lot of demand for those old games in their original form.

Developers/Publishers now-a-days like to justify high-priced games by claiming "they're harder to make", so with the new technology and time wasted on making it, in their minds, the high price point justifies this.
Which is bullshit. Making a fully 3D game run on DOS, VGA card with like 1 MB and on a system with 8 MB of RAM (as was the case with, for example, Fade to Black) is far more impressive than whatever modern devs are doing.

The Guardian on Silent Hill 2 Remake. Gave it a 2 out of 5, still complaining about the sexy nurse creatures.
I bet the author thinks only troons can dress like this.
 
I bet the author thinks only troons can dress like this.
Good point. I wonder if the author would've had the same criticism if the nurses were dudes in drag.

Let's gloss over the fact that the nurses were a perverse reflection of the main character's increasingly perverted mind, hence why they were designed that way.

Imagine being such a buzzkill/fag that you'd complain about female bodies being portrayed sexily. It's fine when movies and music videos do it, right?
 
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