Silent Hill

It only becomes a real problem when people start believing it should become the universal standard forever AND retroactively replace any game that didn't use it.
This is my fundamental problem with all the remakes. I love RE4 OG. It's better than the remake still since it's built around player skill and non intentionally jank and RNG reticle bloom faggotry.

I'm fine games using the same mechanics they originally did in the remakes. But making RE1 in OTS is next level pants shitting retardom.

I NEED TO LOOK AT THE CEILINGS OF THESE DARK BORING HALLWAYS

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It only becomes a real problem when people start believing it should become the universal standard forever AND retroactively replace any game that didn't use it.
Yeah I don’t like when people treat a remake like it replaces the original. Unfortunately it comes from the whole “old=bad” gaming culture. Video game remakes should be their own thing, not be a complete replacement for the original while the original is ignored. Maybe unless it’s RE1 remake which is still a perfect game, but even then the original RE1 is nice to look back on as a piece of gaming history.
 
It sucks Zero's sales killed any notion of getting 2make and 3make under Mikami's direction. I love 4, but I would cut it's head off to get what might have been.
Actually it was because he wanted to finish RE4 instead since that game kept getting scraped and restarted over and over again as we all know.
 
The art direction is just so fucking strong in that game. I love the original dearly, but it went from boring wallpaper mansion to an atmospheric nightmare. It's the last time the series had frightening zombies. Their rotted appearance and moans are astounding and not the generic lazy moan bullshit of the newer games. Like you would find that zombie in the west hallway that's outside the piano room and it'll just stand there looking at you down the hallway and let out that creepy sick person bellow. Zombies transitioning to room to room I remember scared the fuck outta me.

It sucks Zero's sales killed any notion of getting 2make and 3make under Mikami's direction. I love 4, but I would cut it's head off to get what might have been.

Over the shoulder is so fucking done and I'm tired of hearing it's an "improvement."

BUT ACKCHULLY IT WAS ONLY LIKE THAT BECAUSE OF LIMITATIONS

Suck all of my cock.

Like you can look at these and think "this sucks, and this needs to be the over shoulder action shooter that everything else is." Why would you possibly think this is inferior to the generic fucking goyslop of every game in the series is now? There's zero visual appeal and the RE engine is terrible.

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I would be so ecstatic if Capcom just did Over The Shoulder and Classic Camera Angles in the setting. It should just be press of a button and it changes the perspective. Look at what the modders can achieve by doing classic camera angle mods.
Capcom has said “Oh it’s too hard to do both!” And I think that’s bullshit.
 
So I’ve been watching synthetic man’s review on silent hill 2 demake, and around when I played this game I thought it was ok. Not bad, but not great. But I think my opinion has definitely changed quite a bit now. It’s been a couple years since I’ve last played silent hill 2, so there’s definitely a lot of scenes I couldn’t compare in my head when I played the remake. But yeah, seeing how they butchered so much of this game in the remake. Absolute garbage. It’s such a shame to see people who were critical of the game before release (Max Derrat comes to mind) shill for this game now. But I guess it does weed out the fake fans from the real ones.
 
So I’ve been watching synthetic man’s review on silent hill 2 demake, and around when I played this game I thought it was ok. Not bad, but not great. But I think my opinion has definitely changed quite a bit now. It’s been a couple years since I’ve last played silent hill 2, so there’s definitely a lot of scenes I couldn’t compare in my head when I played the remake. But yeah, seeing how they butchered so much of this game in the remake. Absolute garbage. It’s such a shame to see people who were critical of the game before release (Max Derrat comes to mind) shill for this game now. But I guess it does weed out the fake fans from the real ones.
The original SH2 still holds up while my opinion about the remake is still "meh" to me.

So far the only game where I can appreciate both the original and the remake version would be the first Resident Evil.
 
The original SH2 still holds up while my opinion about the remake is still "meh" to me.

So far the only game where I can appreciate both the original and the remake version would be the first Resident Evil.
And even then, REmake knew the core gameplay of RE, what RE1 was designed to be, was fixed cameras and tank controls. So they did that. They knew what they were remaking and had respect for the past as those were the "giant's shoulders" they were standing on. Publishers and developers are afraid to do that these days, and/or they don't respect the past content ala the sweetbabyfink brigade and want to destroy it.
 
Soylent Shill 2 Demake has only sold a million copies. Guess it released with a resounding thud. The modern audience wasn’t very interested, huh?
Not surprising. Series is great but has always been niche. Between the ease of piracy for this title and tons of people having zero interest in it, I doubt it'll really take off. Konami is playing it much safer and more faithful with Metal Gear Solid 3's remake and they just obtained the fucking FIFA license, so they don't need to milk Silent Hill for money anymore.
 
And even then, REmake knew the core gameplay of RE, what RE1 was designed to be, was fixed cameras and tank controls. So they did that. They knew what they were remaking and had respect for the past as those were the "giant's shoulders" they were standing on. Publishers and developers are afraid to do that these days, and/or they don't respect the past content ala the sweetbabyfink brigade and want to destroy it.
Exactly. It's a remake done right - modern graphics with a few bits and pieces to spice things up as well as to entice players of the original game like me to give it a try yet retaining the core gameplay of the original. I remember saying "oh shit" when some Crimson Heads were chasing me the first time I played it, like feeling the tension from playing the original game the first time back in 1996. Plus we don't have gave devs or marketing people telling us that "we're bad" or "we need to be better like them."

But the SH2 Remake? I don't see anything that would entice me to try it in the first place. It's just the same story with the same characters but having fancier graphics.
 
Thats better since its vague. Funnily enough though original SH2 is the one of the 4 that ditched the violent and disturbing opening.View attachment 6526384
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I'm not spiritually opposed to the idea of content advisory warnings. I do think that even having one ahead of an experience fundimentally changes your expectation and acts as a spoiler, even if the advisory doesn't have any details. Just knowing something someone else might deem offensive is going to appear prejudices your expectation.

However, I am willing to compromise and just say that the advisory warning should be opt-in. As in you have to click to see what the warning entails after you've been informed there is one.

Otherwise you end up in a situation like Silent Hill: The Short Message, where the advisory warning spoils the entire plot.

Imagine SH2 starting wtih "This Game contains content involving subjects including bullying, animal abuse, child abuse, incest, spousal abuse, and euthanasia."
 
Thats better since its vague. Funnily enough though original SH2 is the one of the 4 that ditched the violent and disturbing opening.View attachment 6526384
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That's just your average "viewer discretion advised" PSA you see in every non-cucked or oldish adult media, they don't spoil anything beyond saying "this thing WILL get bloody and violent and may disturb some people, we warned you so don't complain!", there's nothing wrong with them.
I'm not spiritually opposed to the idea of content advisory warnings. I do think that even having one ahead of an experience fundimentally changes your expectation and acts as a spoiler, even if the advisory doesn't have any details. Just knowing something someone else might deem offensive is going to appear prejudices your expectation.

However, I am willing to compromise and just say that the advisory warning should be opt-in. As in you have to click to see what the warning entails after you've been informed there is one.

Otherwise you end up in a situation like Silent Hill: The Short Message, where the advisory warning spoils the entire plot.

Imagine SH2 starting wtih "This Game contains content involving subjects including bullying, animal abuse, child abuse, incest, spousal abuse, and euthanasia."
Well, you're not really that far from what they actually show you. Here's the twigger wawning from the Blooper version, one of the first things it shows you...
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"uwu if this twiwewews u and u want to kiww usewf scan this qr code uwu"
 
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Watching Nub play the game and he's praising things that most people chastise Bloober team for. In the OG, the Abstract Daddy fight is far from subtle, but it's still up to you to read between the lines. In this remake there's an extended P.T. sequence with a radio voice all but spelling out what happened. It's ridiculously clumsy and without the Silent Hill coat of paint it would be rightly ridiculed.
 
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