Silent Hill

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I'm not gonna say this is the case here, but the Japanese like to use Abrahamic stuff just for the aesthetics.

Kind of like hippies with Hindu/Buddhist stuff. They had no real idea what it means, they just liked it, their use doesn't mean shit.
I hate this take because I see it too often. FFS, the “occult study school club” is a meme in Japan. The study of the occult and foreign religions in Japan as a hobby have been around for a long time, and their nerds go hardcore down the rabbit hole. They’re not going to be perfect 1-1 but it’s going to be coherent and recognizable. Japans a fucking Mecca for insane cults! You really can’t dismiss every single piece of Japanese media because of one interview by one artist for one show.
 
Anyone else tried to fuck with the Homecoming PC port? The thing is in an awful 2009 PC release state, barely even opens and certainly doesn't support controllers well. Some Russian made a fix
But his general "fix" also rebalances the game difficulty way harder, last time I played at least. Only recently it seems can you make it more like the original. The changelogs seem very autistic, in a good "no bullshit" way, but I think I'd rather just play it on emulator these days, the port was so bad.

In response to the Good Times ice-cream pedo logo post, there's an almost similar ice-cream logo in Australia for Streets Ice Cream. What is it with ice cream companies, I think icecreamgate needs to happen.
 
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I've heard better fan covers. I do like the goth sounding elements near the end solo. Reminds me of The Cure a bit, however that is not at all what SH2's soundtrack was going for. Then theres a new overlapping loud new solo guitar that ruins the original somber ending riff to it. Ironically the new drums sound awful and way less punchy than the original even if the og were sampled loops. Also missing the church pipe organ that added more depth to the track. I'll just remind you that there were blind players who cried to the original leave ending and the music helped with the vibe. It's like they don't even try to make games cool anymore.
Everything in this ost and remake is a softer experience, so fucking soulless its depressing.
Here's a better remake, great channel if you ever consider covering tracks.



So clean and overproduced like some generic modern metal sound for what's supposed to sound like a literal suicidal breakdown different from the entire OST for a reason... the guitars screamed and screeched in the original track, it was UGLY. The drums and riffs were EXPLOSIVE and half notes like they were in the process of dying, and the lingering outro is top tier. Some people say it doesn't fit the tone of In Water after its letter variant but it really does, you just heard James off himself. Angel's Thanatos is catharsis. It also sounds like the game itself is breaking apart and dying with James, another probable detail is that the song's guitars "gasp" sound much like Mary screaming while James smothered her.
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Reminds me of the good humor ice cream logo.
IMG_2950.png
I’ve seen this on store shelves, and yet I see barely anyone question it. And this isn’t a reach either, as it’s an exact representation of the girl lover logo, but mirrored.
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And it’s the same there. The boy lover logo but mirrored, with only one slight difference. And the swirl being thrown in there? Can’t be chalked up to being a coincidence. Now THAT’S scarier than anything Bloober’s made.
That's Unilevers 'Heartbrand'. If you're not familiar with Unilever they're a multinational company that, among other things, makes ice-cream. They're "Big Ice-Cream". They keep the name of the local/national producer but then add the heart as a sign that it's a Unilever brand/product. I think the only one (of their brands) that doesn't have it is Ben & Jerry's.
 
That's Unilevers 'Heartbrand'. If you're not familiar with Unilever they're a multinational company that, among other things, makes ice-cream. They're "Big Ice-Cream". They keep the name of the local/national producer but then add the heart as a sign that it's a Unilever brand/product. I think the only one (of their brands) that doesn't have it is Ben & Jerry's.
What I don’t understand is why it’s that specific design. It could be nothing but it’s 1:1 with the symbol Pedos use.
 
What's the over under on this remake being forgotten, lost to the sands of time by the end of the year like the deadspace and RE 4 remakes?

I'm popping in to do a thermometer check. Was I wrong? Did the remake recreate the success of the original and usher in a new era of modern video game horror? Did daddy komoney truly return from buying cigarettes in the pachinko mines?
I think you were wrong about RE4 remake. The normies still seem to like it a lot. In fact, even though it came out nearly two years ago, the RE4 remake currently has 4x the amount of people playing it on Steam than SH2. Which should tell you everything you need to know about the SH2 remake.
 
What I don’t understand is why it’s that specific design. It could be nothing but it’s 1:1 with the symbol Pedos use.
Ok. Did Unilever intentionally take that design from pedos in the late 80's or early 90's to signal something or did pedos, many years later, take their design to be inconspicuous in public? It's just the symbol of an ice cream brand, not exactly a pentagram or anything.
It's a real conundrum. Like the chicken and egg brain teaser except one of them is a jew.
 
I think you were wrong about RE4 remake. The normies still seem to like it a lot. In fact, even though it came out nearly two years ago, the RE4 remake currently has 4x the amount of people playing it on Steam than SH2. Which should tell you everything you need to know about the SH2 remake.

Though I'm not the person being quoted, I'm of the mind that these arguments will always be apples to oranges:

Capcom remade a game which had been successful for eight years straight (despite being a Gamecube exclusive initially hurting its sales until it was ported to Playstation to fulfill demand), remained successful through multiple ports, and had a remake announced with relatively upfront honesty about it being a cash grab. Whether critics consider it a "demake" or not (and I tend to agree with such criticism, despite enjoying the game), Capcom knew to preserve most of what had made the original successful in the first place. The remake was also entirely expected; given the commercial and critical success Capcom had found in remaking 2 and fast-tracking 3 purely so they could release 4.

With the SH2 cash grab, it was apparent to any longtime fan of the franchise that Konami was feebly attempting to milk the only remaining good will the franchise had by contracting a Current Year remake of "the one people seem to like" out to a studio with a mediocre track record. From my perspective, it was DOA:

-See teaser trailer for Silent Hill 2 remake, feel only schadenfreude disgust at Konami scrambling like a crackhead to generate money with the IPs they killed, following the failed Metal Gear: Survive cash grab
-Bloober tells everyone to get hyped
-Silent Hill: Ascension ends up being the undeniable pile of shit everyone expected, and everyone shits on Konami for having no idea what to do with the IP
-Bloober asks everyone to please get hyped
-SH2 Remake announced PS5 exclusive and, despite seemingly being the target audience for the remake, I don't care enough to buy a PS5 to play something I expect will be shit
-Silent Hill: The Short Message ends up being the undeniable pile of shit everyone expected, and everyone shits on Konami for having no idea what to do with the IP
-Bloober begs everyone to PLEASE get hyped, game release delayed six months
-Game releases alongside antagonistic marketing campaign somehow blaming fans of the game for the negative word-of-mouth, invokes nonsensical "This Game ISN'T. FOR. YOU." strategy for redditors to latch on to
-Game barely runs, only PC version is playable in first week following extensive modding
-Konami and Bloober fail to learn from competing Resident Evil remakes; and make game three to four times the length of original through padding main sections out with endless combat, despite original not emphasizing combat
-Everyone stops talking about game within 30 days of release, Bloober cries when game doesn't win a single critical award
-Just waiting to see what Silent Hill-branded piece of shit Konami releases next, with no intent to play it

It's no high praise for the RE4 remake to note that, in competition with the SH2 remake, "normies" are simply choosing to play the better game which is both fun to play and has replay value.
 
I worded it poorly. My intention wasn't to use the Steam numbers to argue that RE4 remake is a great game. I was trying to illustrate that the SH2 remake is being forgotten about very quickly.

But I do disagree that RE4 remake has been "forgotten" or "lost to the sands of time," as the original fellow stated.
 
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Anyone else tried to fuck with the Homecoming PC port? The thing is in an awful 2009 PC release state, barely even opens and certainly doesn't support controllers well. Some Russian made a fix
But his general "fix" also rebalances the game difficulty way harder, last time I played at least. Only recently it seems can you make it more like the original. The changelogs seem very autistic, in a good "no bullshit" way, but I think I'd rather just play it on emulator these days, the port was so bad.

In response to the Good Times ice-cream pedo logo post, there's an almost similar ice-cream logo in Australia for Streets Ice Cream. What is it with ice cream companies, I think icecreamgate needs to happen.
I haven't tested it myself yet but apparently it runs well on steam deck without a patch.

The only thing I'm remotely interested in now is Townfall as I actually liked NoCode's first two games, Untold Stories and Observation. So of course there's a chance it'll never come out as apparently issues have come up and now they're in panic mode trying to assure everyone the game isn't canceled.
 
Spot the sample.



It's no high praise for the RE4 remake to note that, in competition with the SH2 remake, "normies" are simply choosing to play the better game which is both fun to play and has replay value.
Yet REmakes suffer from the same padding and bloat that ruin their pace. And CapitalBBustard said last year it's schizophrenic to see characters have new lines and behaviors that contradict the overall "unchanged" narrative points in re4 demake much like SH2 remake. RE4 remake is a special pile of shit for being a downgrade in every imagineable way. To where you can fucking compare it to SH2 demake. Its the same third person action slop instead of unique experiences. RE4 og remained a success because the gameplay was some of the best use of tank controls in gaming.
 
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Spot the sample.
1000322028.mp4



Yet REmakes suffer from the same padding and bloat that ruin their pace. And CapitalBBustard said last year it's schizophrenic to see characters have new lines and behaviors that contradict the overall "unchanged" narrative points in re4 demake much like SH2 remake. RE4 remake is a special pile of shit for being a downgrade in every imagineable way. To where you can fucking compare it to SH2 demake. Its the same third person action slop instead of unique experiences. RE4 og remained a success because the gameplay was some of the best use of tank controls in gaming.
It seems like the remake of the original RE is the only one that got it right. Expanded on and enhanced the original experience. The remake of 2 didn't feel too bloated but was just bland and shitty while getting most of the characters wrong. In 3's case too much stuff was cut instead and it was just a generic OTS action game again. I finally picked up REmake 4 Gold last year for 20 bucks but i'm in no hurry to play it.

Konami probably won't try to remake SH1 since Shattered Memories was a massive failure. It's a shame because it really deserves a great remake in the style of the original RE's. But konami is like capcom in that all of their talent left a long time ago.

Seems like Yamaoka really phoned it in for the demake's soundtrack. I enjoyed his ambient music in Let It Die and his more recent tracks in Stray Souls and Slitterhead seem fine too, so I get the feeling he's putting all his effort into this new music.
 
It seems like the remake of the original RE is the only one that got it right.
And it's highly likely it'll get it's own redundant, dull drab jank shooter demake too.

I used to be against these things but I just don't care enough to get pissy anymore since these lazy cash grabs come out regardless of what I think.

I wouldn't mind another RE1 that had to same level of effort put into it REmake did. But it's just a given, it won't replace REmake. Over the shoulder slop just isn't fun anymore. 2make is just average. A dark hallway sim with really nothing to do 50% of the game. 3make is a joke. 4make is at least decent, heavily janked and overrated, but decent. It got the most effort of the three new ones.
 
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Konami probably won't try to remake SH1 since Shattered Memories was a massive failure. It's a shame because it really deserves a great remake in the style of the original RE's. But konami is like capcom in that all of their talent left a long time ago.
It's really Climax's fault. They were supposed to make a remake of the first game but were so intent on their icy Silent Hill that they went behind Konami's back to make Shattered Memories.
 
It seems like the remake of the original RE is the only one that got it right. Expanded on and enhanced the original experience.
I beat the original directors cut on ps1 (not the dualshock edition with the ruined OST). I know its controversial and a minority opinion but The gamecube remake is one of the first demakes to bloat it out to an absurd degree and also make changes for the sake of it. None of you will ever play the original much like any fan of remakes because you already see it as superior. Well guess what? The gameplay flow was raped. Now you have more resource bloat and annoyances that should have been in an NG+ run or hard mode. The crimson heads almost ruin the game. It initially is scarier and of course a lot prettier, but at the cost of being a pretty fun survival horror. Go try DC sometime, its shorter but worth it. I liked getting lost. Plus you get to experience the core refinements done in RE2 and RE3 if you decide to play those too.

I want good new games, not remakes of games everyone remembers. I want more MAKES.
 
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And it's highly likely it'll get it's own redundant, dull drab jank shooter demake too.

I used to be against these things but I just don't care enough to get pissy anymore since these lazy cash grabs come out regardless of what I think.

I wouldn't mind another RE1 that had to same level of effort put into it REmake did. But it's just a given, it won't replace REmake. Over the shoulder slop just isn't fun anymore. 2make is just average. A dark hallway sim with really nothing to do 50% of the game. 3make is a joke. 4make is at least decent, heavily janked and overrated, but decent. It got the most effort of the three new ones.
There's nothing more horrifying to me than not being able to move and shoot. But instead of frustrating me, something like RE4 excels at putting you into a fight/flight mentality. Run or shoot, if you run you have to take eyes off the enemy which is scary in and of itself. And if you shoot can you do what you have to or get all the kills before you have to reload? It demands your participation every time, even if you have good weapons, if your positioning is bad you'll still get fucked up. It forces the player to make a strategic choice, more than just reverse direction on the controller and continue over-the-shoulder shooting, keeping the enemy in full view at all times.
 
There's nothing more horrifying to me than not being able to move and shoot. But instead of frustrating me, something like RE4 excels at putting you into a fight/flight mentality. Run or shoot, if you run you have to take eyes off the enemy which is scary in and of itself. And if you shoot can you do what you have to or get all the kills before you have to reload? It demands your participation every time, even if you have good weapons, if your positioning is bad you'll still get fucked up. It forces the player to make a strategic choice, more than just reverse direction on the controller and continue over-the-shoulder shooting, keeping the enemy in full view at all times.
That's the thing that made RE4 OG incredible. How snappy, instantaneous the controls were. You were up to full speed in an instant, quick turn on a time, and go in and out of aiming lightning quick. You had Leon in a chokehold at all times. It's a baked in system that allows the player to be so OP against all the enemies since it's based around skill. Not RNG bullshit.
 
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I only played first one for 10 minutes on a modded PS1 in my youth.
But it had lots of fog. And thats all i can remember.
 
I feel the blowback of that in 4Make. Too aggressive and quick to pile on.
It's too dependent on RNG and realism. While those can be fine, it's so clumsy the way they did it.

I like 4make. But I kinda hate playing it. But as a remake, it's a decent attempt. You could fix a lot with minimal changes.
 
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