Silent Hill

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
It's too dependent on RNG and realism. While those can be fine, it's so clumsy the way they did it.

I like 4make. But I kinda hate playing it. But as a remake, it's a decent attempt. You could fix a lot with minimal changes.
Has there been an original stop and shoot super precise tank control mod yet? Thats the only way I'll think about playing it. Though, it wouldn't fix missing gameplay mechanics and details like breakable doors and other quirks that made the original fun to master. The new revelations-like re2 movement was made with tight corridors in mind. Its funny to me how RE Engine has great graphics but inferior gameplay mechanics. I think even re7 had more gameplay depth to it or maybe that was the better level design.
 
Has there been an original stop and shoot super precise tank control mod yet? Thats the only way I'll think about playing it. Though, it wouldn't fix missing gameplay mechanics and details like breakable doors and other quirks that made the original fun to master. The new revelations-like re2 movement was made with tight corridors in mind. Its funny to me how RE Engine has great graphics but inferior gameplay mechanics. I think even re7 had more gameplay depth to it or maybe that was the better level design.
I don't think so but I don't play it on PC. The only mod I'm aware of was the reticle bloom being removed so whenever you aim, you had precise aiming instantly.

TBH I think the RE engine has a lot of ugliness to it. Most of the facescans are uncanny valley.
 
TBH I think the RE engine has a lot of ugliness to it. Most of the facescans are uncanny valley.
It worked better in RE7 (and RE2) imo. For its time it looked great, some quirks but added to the creepiness. But now that they dialed back the horror it doesn't work well.
I'll miss the RE2 gore system, it made the bullet spongey zombies very fun to shoot and cut up. They censored re3 and 4 and 8 for some reason and only barely brought it back for regenerators.
 
It worked better in RE7 (and RE2) imo. For its time it looked great, some quirks but added to the creepiness. But now that they dialed back the horror it doesn't work well.
I'll miss the RE2 gore system, it made the bullet spongey zombies very fun to shoot and cut up. They censored re3 and 4 and 8 for some reason and only barely brought it back for regenerators.
I do remember Mia's hair blowing me away back then although it's kinda shitty at this point.

I shit on 2make but the head explosions were great.
 
RE2make is great if you never played the original. And then you realize they cut enemies and removed interesting additions by viewing the concept art like the wheelchair zombies and much scarier designs. And then you realize there's less depth to it or risk/reward options like grabbing Kendo's shotgun at the start. And then you also realize the wooden boards are useless and the original shutter cord mechanic was brilliant and punished you for neglecting it by spawning in like 3-4 zombies in the hall before you reach the underground area. I'm still wondering why they couldn't just recolor the lab lickers since they have more HP just like the original evolved lickers iirc.
Great as a standalone or alternate take. Not so great when they blow the Tyrant load early instead or saving it for a B-Side surprise. They should have kept the story faithful like Berkin killing the Journalist on side A, and have the shit we got on a B side or even C side.
 
RE2make is great if you never played the original. And then you realize they cut enemies and removed interesting additions by viewing the concept art like the wheelchair zombies and much scarier designs. And then you realize there's less depth to it or risk/reward options like grabbing Kendo's shotgun at the start. And then you also realize the wooden boards are useless and the original shutter cord mechanic was brilliant and punished you for neglecting it by spawning in like 3-4 zombies in the hall before you reach the underground area. I'm still wondering why they couldn't just recolor the lab lickers since they have more HP just like the original evolved lickers iirc.
Great as a standalone or alternate take. Not so great when they blow the Tyrant load early instead or saving it for a B-Side surprise. They should have kept the story faithful like Berkin killing the Journalist on side A, and have the shit we got on a B side or even C side.
Zapping system was such a brilliant mechanic and they didn't even go as far as they could've with it. This is where the remake had the opportunity to go past the original and we get a half hearted attempt. It really was the last game I was so excited for and now I'm just over new games in general.

While they did Mr X better in a way, him just being this annoying asshole that makes you not stand still in the RPD was dull and repetitive. I'd rather just have scripted boss fights like the original. He's just a means for you to test your knowledge of the RPD layout to stay away from him by the time he enters the chat.
 
@Nameless One, Though none of the following contradicts the respective points you made in highlighting them, I figured I'd try to contextualize two mechanics as part of the games' replay value (i.e., what I appreciate about them):

In REmake, there are actually only two Crimson Heads you're forced to deal with (the first one before the Armor Key puzzle, and the George Trevor boss fight), and you have the option of being equipped with the shotgun to trivialize dispatching them. Only certain zombies go Crimson if you don't burn them (they're triggered by progression), and there being more kerosene in the game than necessary adds extra stress in the first playthrough or two; because it feeds into the illusion that every zombie being a potential Crimson Head is a bigger game mechanic than it actually is. So your negative impression of the Crimson Head/immolation mechanic is not only correct, but seems to be what was intended.

And in the original RE2, the shutter cord becomes unnecessary once you know to avoid the library trigger until you're on your way out of the police station (Leon bypasses those halls via the chute, and Claire via Irons' elevator). As with the Crimson Head mechanics, it's one of those details replays of the game rewards you for (it saves me an inventory slot when passing through the Diamond Key interrogation room in Scenario A).
 
RE talk for 2 pages in the Silent Hill thread... please go to the RE thread and if it doesn't exist, make one.
 
RE talk for 2 pages in the Silent Hill thread... please go to the RE thread and if it doesn't exist, make one.
Okay janny. This thread, this series exists because of Resident Evil and Alone In The Dark. It's like not being allowed to talk about Shenmue in a Yakuza thread. It's like not being able to talk about Kingsfield in the Dark Souls series thread. 1000323275.jpg
Sometimes I wonder if Silent Hill would be treated better or worse by Capcom. Probably neither.


Additionally Silent Hill is no longer Silent Hill. There's not a lot to talk about that hasn't been already. The series is dead to many fans so going off topic is natural in threads like these. SH2 remake ripped off Resident Evil remakes.
 
Last edited:
Almost every IP worth a damn is dead though, if it's currently not being whored out. It does not feel as if there is an inbetween.
 
I am not certain it's wholly incompetence.

I think what is going on is the next generation of developers wants to do their own IP, but they can't because the money isn't there to do it, so they butcher existing IP with fanfiction.

And then it turns out many indies, if they do make their own IP, happen to be frighteningly derivative.
 
For all the shit people just label "therapist town" in this franchise they really do gloss over all the eldritch horror aspects. Since the "gods" the cult worshipped were certainly not human or comprehensible.
 
Last edited:
Was kind of sad how the Alchemilla mod for half life 2 ended up being a walking sim with maps ripped straight out of SH2-4. Great atmosphere for about an hour or two, but the maps were all empty and boring with no NPCs or Monsters.

Then somehow finding videos of earlier builds where they tried to add combat but they were just reskinned headcrab zombies and cut from it.

Definitely a relic of a better time before all this troon shit and discordfags materialized out of nowhere. Now every mod has to be some flavor of narcissistic reddit faggotry and or an unfunny shitpost and will ban anything that isnt.
 
They worshipped Satan. There's nothing Eldritch about it, the land manifested hell and nightmares into reality.
Literally not true. They were more paegan-like. They worshipped evil (what they believed good) deities and the town natives worshipped spirits of the land. The cult worshipped the lady in red in sh3 iirc. Anyways the reason the land manifested anything at all is because of Alessa as a result of her torment. Her psychic energy combined with the town's spiritual power to resurrect the dead.

Here is the definition of eldritch:
weird and sinister or ghostly.

And here is necessary reading by the devs of 1-3 themselves.
 
Last edited:
The cult worshipped the lady in red in sh3
They worshipped Alessa, which is why the final boss has Heather's face. In 1 the boss takes the form of a goat headed "Samael" which is just a hebrew depiction of Satan.
Screenshot_20250125_143134_Brave.jpg

The reason for this change is because following the events of 1 the cult didn't want to say the mother of their god betrayed them and instead shifted the blame to Harry, Cybil and Kauffman saying that the act of them stealing the reborn child as stealing their god away.
Her psychic energy combined with the town's spiritual power to resurrect the dead.
She never resurrects the dead.
 
They did not worship Alessa, they used and abused Alessa to birth their God. Also SH origins named him as Samael. His actual name is Incubus.
 
Last edited:
They did not worship Alessa, they used and abused Alessa to birth their God.
In 3 the teachings are changed to say that Alessa was their god all along. There's a recording you find at the end of Vincent explaining the new teachings.

This is why the god in 3 takes the form of Alessa rather than Satan like it does in 1.
 
Back
Top Bottom