skykiii
kiwifarms.net
- Joined
- Jun 17, 2018
You know, I've always wondered what a Myst-like game set in Silent Hill would be like.Myst-ass supermax lighthouse prison for kids in the middle of the ocean. Have you tried grounding them instead?
(Though I suppose Dark Fall: the Journal or maybe that fan game Alchemilla are close approximations.... I think. I haven't played Alchemilla).
.......
Gonna drop another "general series" take, I've only played the first three SHs... of those three, I tend to feel like 3 was the closest to actually being "scary" and is probably my favorite, but 1 had the best told story.
Emphasis on told. One thing that gets me about SH2 and 3 is that a lot of times they expect you to do things that, in character, you would not do and which logically are rather counter-intuitive. I often fell into the screen actor cliche of asking "what's my motivation?"
(example from SH2: after you get the plank, you're supposed to then go to Eddie's van to get the breadcrumb trail that leads to the hotel key... but there's absolutely nothing to point you at it IIRC, and the way things are placed you're actually way more likely to just run into the key by mere happenstance before you run into Eddie's van).
SH3 also has a problem in that the first half of the game, up until Heather actually gets home, feels like padding. First time playing I legit started laughing when I got out of the sewers and then had to explore an unfinished house because I felt like the game was pranking me.
The first SH never made me feel that way--I always generally understood where I was going and why (with the exception of that side area you have to just kinda arbitrarily decide to explore to get the golden ending).
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