Silent Hill

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SH3 has multiple levels that involve Heather being stalked, a common fear that affects more women than men. The obvious metaphors to being forced to birth something that you never wanted inside you to begin with. One of the very first puzzles involve you using a wire hanger, gathering cleaning supplies, using a nutcracker. If you want to say it's not feminist that's fine but to say that those things don't mean anything is obtuse.
Anytime women show up to your hobby, its a fucking death sentence.
 
If you want to say it's not feminist that's fine but to say that those things don't mean anything is obtuse.
If you want to be mentally ill and twist any of that generic shit into muh heckin feminism when the entire story is about Heather trying to get to her father then trying to murder the bitch who killed him that's on you.

The "childbirth" shit is literally an immaculate conception coming about due to one person's religious beliefs. It's not a heckin abortionerino metaphor you shallow cunt, it's a parallel to Mary giving birth to Jesus. It's not like the entire game is about a bootleg religion similar to Christianity mixed with a bunch of other shit.

This shit is the shallowest cut from Bible lore, and you are completely ignorant of it.
 
The "childbirth" shit is literally an immaculate conception coming about due to one person's religious beliefs. It's not a heckin abortionerino metaphor you shallow cunt
Heather literally Plan Bs God.

SH3 doesn't seem feminist in the sense of the creators specifically setting out to create a feminist work, but Heather is an independent woman who violently resists being pushed by a coercive religion into giving birth. It's not the only theme or motivation in the game, but the game clearly sets Heather as the master of her own life, gods be damned.
 
A work having women or feminine themes doesn't always mean feminist, it's not that hard, come on. Sarkessian was a big mistake. Heather does what she does because she adores her dad and gets some help from another man, wow so feminist
I can see an argument for 1 given that Alessa is the driving force of the narrative
Woman abuses her daughter to the point her soul gets split in two and one half is raised mostly by a man, wow so feminist
 
I've been gaming since '86. No one gave a shit about "female gamers" back then. It was just a hobby that both males and females enjoyed.
Far fewer females though. Ever since Farmville, Candy Crush etc showed that women were willing to spend obscene amounts of money, gaming turned to shit. They know women are better customers, with far lower standards, lower chance of piracy, higher chance of conformity, and more than willing to shell out plenty of cash, its been an endless game of trying to pull them into whatever game series is trying to court them.

This Silent Hill, like the last one, will bomb. It will be blamed on some abstract nothingness, they will learn nothing. Once the carcass of this series starts to stink too much, they will wander off to something else, the cycle begins again.
 

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Far fewer females though. Ever since Farmville, Candy Crush etc showed that women were willing to spend obscene amounts of money, gaming turned to shit. They know women are better customers, with far lower standards, lower chance of piracy, higher chance of conformity, and more than willing to shell out plenty of cash, its been an endless game of trying to pull them into whatever game series is trying to court them.

This Silent Hill, like the last one, will bomb. It will be blamed on some abstract nothingness, they will learn nothing. Once the carcass of this series starts to stink too much, they will wander off to something else, the cycle begins again.
The problem is though, is that companies forget men and women like different things. What plagues modern games is the idea you can turn hyper-masculine into something women can like without losing the orginal audience. Anything that appeals to both genders often does by default like animal crossing, persona and minecraft. I can't think of any series where they've successfully pivoted away from a male dominant audince to a diverse one without them getting egg on their face.

With the whole modern silent hill revival, it's entirely nostalgia. Silent hill has reached that 20 year cycle and now they are trying to milk the fans it has left, because they know in ten or so years the people that cared about this franchise will be too old to sell new games too. I can imagine only the remakes will sell well, as people know what they will get with that, while these new games will either fail(like the last few) or perform mediocrely and won't make enough new fans to justify more. I hope this series returns to the dead, becuase I love these games and I hate the retarded reddit tourists that treat these games as art yet just accept the insulting slop wearing the skin of team silents work. Edit: Spelling
 
How long until F is considered the DmC reboot of Silent Hill or called Silent Hill in name only?
 
Heather is an independent woman who violently resists being pushed by a coercive religion into giving birth.
By "independent woman" you mean her entire story revolves around her father, going to her father, getting revenge for her father, figuring out what her father did in the past and taking a magic drug her father left her so she could hork up Claudia's evil god fetus. Her first dialogue of substance is her talking to her father.

Any reading saying the game is about stronk wahman Heather fighting le evil rape cult is absolute dishonest drivel. She's not anymore "independent" than any other SH protagonist. Harry's game is all about his daughter, James' game is all about his wife and Heather's game is all about her dad.

Your description is like saying James is an independent man who violently resists being murderfucked by oddly sexual monsters and acting like that's the point of the game.
 
By "independent woman" you mean her entire story revolves around her father, going to her father, getting revenge for her father, figuring out what her father did in the past and taking a magic drug her father left her so she could hork up Claudia's evil god fetus. Her first dialogue of substance is her talking to her father.

Any reading saying the game is about stronk wahman Heather fighting le evil rape cult is absolute dishonest drivel. She's not anymore "independent" than any other SH protagonist. Harry's game is all about his daughter, James' game is all about his wife and Heather's game is all about her dad.
Heather's 17, of course her father is a major part of her life and is inextricable from her story in SH3. But I think you're wrong to put Harry at the center of everything - Heather's game isn't about her dad, it's about her. Everything Harry did is was setup to the events of Silent Hill 3; he's never an active participant. Everything Claudia did is to get at Heather, it all revolves around her. Once Harry is dead Heather's revenge is one motivation, but once she reads Harry's notebook it's pretty clear that going to Silent Hill will largely be about bringing Heather/Cheryl/Alessa's story to a close.

The first half of SH3 isn't about getting to dad, it's about getting home - the two are obviously connected, but she's going home because everything kicked off while she was going home. When she walks through the front door, her reaction is "Christ, what a day." Her dialogue to Harry is "Dad, I'm home. Something crazy is going on, I think we should..." Harry's there and she wants to talk about it, but she's not waiting for him to save the day.

Harry would probably not want her going back to Silent Hill under any circumstances (and Heather speculates that he'd be mad if he knew). When she goes with Douglas he looks to her decide what to do; when they split up Douglas asks if she'll be all right alone and she tells him that she's not a child. She absolutely has an independent streak.

I'm not saying "the game is about stronk wahman fighting le evil rape cult," but Heather's a modern teen (right down to her contempt for religion) and the central conflict of the game is that the cult has decided to make her the mother of their God. Those are elements of the game's story and acknowledging that doesn't require reducing the whole thing to just that.
 
This latest discussion is why people don't like Silent Hill fans. When I played 3 upon release, it didn't even occur to me to politicize it; because it was only a video game. SEXY BEAM!
 
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This latest discussion is why people don't like Silent Hill fans. When I played 3 upon release, it didn't even occur to me to politicize it; because it was only a video game. SEXY BEAM!
Yeah, all the subtext apparently went over my head 20+ years ago. The pregnancy stuff never clicked with me but it's a neat read. I still think it's the weakest game of the first four but appreciate the discussion around it.
 
The issue with combining politics and horror is that both are about uncomfortable topics, only the former will try to add a message. So while SH3 definitely had subjects that are female fears, there's no real political meaning in it.
 
By "independent woman" you mean her entire story revolves around her father, going to her father, getting revenge for her father, figuring out what her father did in the past and taking a magic drug her father left her
When I read “independent woman” I don’t picture Beyoncé, I think Heather was just kind of a see you next Tuesday sometimes. Not an anti hero, just written with actual flaws,

If you’re talking about “independent” as in smashing the patriarchy, nah, not really. The funny thing is the main villains are all women.

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Silent Hill 3 is a distinctly feminine horror story, but calling it "feminist" (either positively or pejoratively) is shallow and reductive.
A common theme in occultism is the need for balance between the masculine and the feminine, be it in the world or in the individual.
You can call Heather a "strong independent woman" in a sense (taking charge, defending herself, confronting the horrors head on, etc.) but she's still very much in touch with her femininity. She cares deeply for her father, she puts some effort into looking attractive in that early 2000s spunky kind of way, and she's moody and rebellious like any teenage girl.
In other words, she's a person, not some political mouthpiece. Which is why she's still one of the most fondly remembered female video game protagonists.
 
When I read “independent woman” I don’t picture Beyoncé, I think Heather was just kind of a see you next Tuesday sometimes. Not an anti hero, just written with actual flaws,

If you’re talking about “independent” as in smashing the patriarchy, nah, not really. The funny thing is the main villains are all women.

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Maria isn't a villain, she is simply a manifestation and reflection of James's subconsciousness. Silent Hill's power functions like a fucked up mirror in 2. A "World Of Madness" if you will. James is the one projecting his suicidal feelings throughout the game which is portrayed with all his corpses even in odd prison paintings where another person's corpse is after encountering Eddie.

Maria is a very complex character, doubly so if you play Born From A Wish.

Maria is only the typical villain in the form of the final boss once the delusion is broken and her role serves James no more, which is still like James wishing for death and to be with Mary again. Her own boss is designed after Christianity's holy mother Mary, signifying her importance to James at least in my opinion. The Maria ending even has it be Mary herself who James kills to get to be with Maria, at least it seems.

It's like calling Pyramid Head a villain rather than a force/being that's part of the narrative. Pyramid Head can kill James but targets Maria, and guides James towards Mary while Maria distracts James and sends him further from his goal.

Maria isn't really malicious about it, she is simply the part of James who can't let go. She is James running wild.
 
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