Skull and Bones - "After ten thousand years in development, I hope it was worth the wait"

Doesn't that game lack active swashbuckling?
Pirates is built out of minigames. There’s (to my memory):
Sword duel minigames (boarding ships, other scenarios). Getting hit loses crew members (like a metaphor for your side doing worse) and you win/lose either winning/losing outright or forcing a surrender by reducing their crew to 0.

Ship battles
Dancing (governors daughter romance quest)
Turn based field battles for ransacking towns
Stealth based sneaking into towns
Bombarding towns, in some versions
Treasure hunting (guide a party into the jungle, try to interpret the map)
The world reacts to what you do: every ship has an actual effect on the towns, you can conquer the Caribbean and wage strategic warfare

Maybe more

AC Black Flag of course had actual third person world exploration and also cool underwater exploration and harpooning, but not freeform with choosing ships/managing crews. But it did have a ship minigames where you send ships on raids overseas.
 
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Bruh, a swashbuckler action-rpg set in an Errol Flynn/Tyrone Power style Golden Age of Piracy universe would have been so fun. You could just have made it a "Swashbuckler-verse" and people would eat that shit up.
Yes, but that would be easy and print money by appealing to the male fantasy. And we can't have that because these people hate videogames.
 
I'm very miffed we're not getting what was shown in 2017 and 2018, that version had a great sense of style and looked amazing, I'm going by memory, but watching the new gameplay trailer it genuinely looks like a downgrade to me graphically, like the budget was slashed.

I know Ubisoft is gonna Ubisoft but people shouldn't have sperged out so bad with "BUT WHERE'S MUH ON FOOT SECTIONS?", just focusing on ship to ship combat was fine, everything getting downgraded and 4 years late so you can... walk around towns? Not even remotely worth it.

Shitty gamer takes sink yet another potentially cool franchise, film at 11.

That said, I'll give it a fair try and maybe it'll turn out to be fun, but I wish Ubisoft had just stuck to their guns and finished what they started.
 
I'm very miffed we're not getting what was shown in 2017 and 2018, that version had a great sense of style and looked amazing, I'm going by memory, but watching the new gameplay trailer it genuinely looks like a downgrade to me graphically, like the budget was slashed.
Didn't the old demo show a public event where the weather would shift to a storm and a kraken would appear?
 
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Didn't the old demo show a public event where the weather would shift to a storm and a kraken would appear?
Yeah, I doubt there's a kraken in the final game, which was also referenced in the game's debut CG trailer.
 
Why was the game delayed for this long if they didnt change it? I was under the impression it was in dev hell due to adding on foot aspects.
 
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Why was the game delayed for this long if they didnt change it? I was under the impression it was in dev hell due to adding on foot aspects.
People freaked out about it being only ship to ship combat, so they delayed in the hopes of adding on foot stuff, but I'm sure there wasn't a clear vision of just how much to add, so they went back and forth until finally rushing it out the door with some weird hybrid of ship to ship combat but also walking around (but no hand to hand combat?)

People shouldn't have whined too much but Ubisoft shouldn't have listened and just focused on ship to ship combat and anything else for a potential Skull & Bones 2, which I assume was the original idea, but the negative reaction gave them cold feet, now we potentially get the worst of both worlds as opposed to if the game had just focused on one thing, good job everybody!

That seems the most likely scenario to me.

I'm glad it wasn't canceled completely and maybe somehting can be salvaged, but the whole western development scene seems collapsing into rubble to me, too Woke, too greedy, too stupid, it really does seem like another 1983 style crash is imminent, at least for the major players.

That is why I wish Ubisoft had managed to get the game out the door in 2018/2019 like it was originally planned before all that shit really took root.
 
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I understand the cynicism but I do hope this game will still turn out fun, it'd be pretty hard to fuck up pirate ships battles too hard, wouldn't it?.

I feel like this is going to be For Honor but with pirate ships, ie a fun game buried under annoying games as a service bullshit.
Shut the fuck up you dumb nigger
Go carry capcoms water instead of vomiting your dogshit opinion here
 
Who the fuck is gonna play this when Sea of Thieves exists (not a game I necessarily like but it will be leagues between than whatever trash Ubishite is gonna put out)? Also lol at the fact they took down the nearly 5 year old Steam page for this game
Sea of Thieves aint perfect but I swear to fucking god its the best drunk game around. Get absolutly fucking smashed then play it with your friends. Fucking oustanding game when you lack rational thought.
 
I personally hate all the doodads stuck on the ships, is it so hard to have some nicely designed plausible 17-18th C ships instead of the AssCreed tradition of overdesigning everything?

Basically this is a total miss and, though I'm sure it will rake in tons of money from faggots with zero taste and no self-control, I have no interest in it. We really, really, need a good Pirate life-sim RPG or something, where you spend equal times sailing the seas, finding treasure, swashbuckling, and managing your crew. It's a goldmine of an idea, wasted on the Assassin's Creed I.P. and the greedy kikes at Ubisoft have pretty much guaranteed that nobody will touch the genre with a thousand foot pole.
I desperately need a Sid Meier’s Pirates remaster. It wasn’t very deep but it was a complete package and good arcadey fun.
 
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People freaked out about it being only ship to ship combat, so they delayed in the hopes of adding on foot stuff, but I'm sure there wasn't a clear vision of just how much to add, so they went back and forth until finally rushing it out the door with some weird hybrid of ship to ship combat but also walking around (but no hand to hand combat?)

People shouldn't have whined too much but Ubisoft shouldn't have listened and just focused on ship to ship combat and anything else for a potential Skull & Bones 2, which I assume was the original idea, but the negative reaction gave them cold feet, now we potentially get the worst of both worlds as opposed to if the game had just focused on one thing, good job everybody!

That seems the most likely scenario to me.

I'm glad it wasn't canceled completely and maybe somehting can be salvaged, but the whole western development scene seems collapsing into rubble to me, too Woke, too greedy, too stupid, it really does seem like another 1983 style crash is imminent, at least for the major players.

That is why I wish Ubisoft had managed to get the game out the door in 2018/2019 like it was originally planned before all that shit really took root.
If you're seriously so fucking dumb you think the 4 year delay was because of 'entitled gamers' demanding on foot shit then you're delusional and very likely retarded.
 
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I’m not against an old timey world of warships but like I said I was under the impression this game was in dev hell to add on foot combat.

Total scope creep and not being able to meet demand killed it I guess.
 
If you're seriously so fucking dumb you think the 4 year delay was because of 'entitled gamers' demanding on foot shit then you're delusional and very likely retarded.
Game makes it's debut.

Literally everyone and their grandmother asks "where's da on foot sections!?"

Game remerges years later from a delay with... on foot sections.

Just a total coincidence, I'm sure.
 
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Game makes it's debut.

Literally everyone and their grandmother asks "where's da on foot sections!?"

Game remerges years later from a delay with... on foot sections.

Just a total coincidence, I'm sure.
Yes, because people wanting to actually board ships and get in a swordfight (you know, the other half of piracy) are nothing but a bunch of entitled assholes. Literally all Ubisoft had to fucking do was copy/paste over the Black Flag shit, and yet they couldn't fucking do that. Christ Almighty, they could have built a money printer by giving us "Skull and Bones from Abstergo Industries" as a rebranded Black Flag with more emphasis on piracy and less on assassin-y things and yet they couldn't fucking do that.
 
Yes, because people wanting to actually board ships and get in a swordfight (you know, the other half of piracy) are nothing but a bunch of entitled assholes. Literally all Ubisoft had to fucking do was copy/paste over the Black Flag shit, and yet they couldn't fucking do that. Christ Almighty, they could have built a money printer by giving us "Skull and Bones from Abstergo Industries" as a rebranded Black Flag with more emphasis on piracy and less on assassin-y things and yet they couldn't fucking do that.
I never called gamers entitled assholes, I just said they were too quick to whine in this instance, as they sometimes are.

It's Ubisoft's fault for not approaching it from a more ambitious direction from the start, but I can see why with what would still be a new ip despite the obvious AC4 similarities they would think to test the waters with just ship focused gameplay and work their way from there.

But gamers had to whine and give Ubisoft cold feet and we seem to be getting the worst of both worlds and what could have been a cool new franchise potentially being sunk, which isn't the first time that happened.

Saying gamers can sometimes be too whiny should not be a controversial statement because gamers can 100% be too whiny.

We're getting a comprised version of what we should have got in 2018/2019 and that's thanks to public outcry, though the final blame rests on Ubisoft's management for either not sticking to to their guns or actually putting forward the resources and smart enough approach to deliver what people really wanted.
 
I never called gamers entitled assholes, I just said they were too quick to whine in this instance, as they sometimes are.

It's Ubisoft's fault for not approaching it from a more ambitious direction from the start, but I can see why with what would still be a new ip despite the obvious AC4 similarities they would think to test the waters with just ship focused gameplay and work their way from there.

But gamers had to whine and give Ubisoft cold feet and we seem to be getting the worst of both worlds and what could have been a cool new franchise potentially being sunk, which isn't the first time that happened.

Saying gamers can sometimes be too whiny should not be a controversial statement because gamers can 100% be too whiny.

We're getting a comprised version of what we should have got in 2018/2019 and that's thanks to public outcry, though the final blame rests on Ubisoft's management for either not sticking to to their guns or actually putting forward the resources and smart enough approach to deliver what people really wanted.
Gamers: "Hey, can we get more of Black Flag's piracy shit?"
Ubisoft: "Hey, we're announcing Skull and Bones, piracy game!"
Also Ubisoft: "Its a goofy-looking MMO-type game that has none of the fun you were expecting or hoping for."
Gamers: "This isn't what anyone wanted."
You: Shocked Pikachu Face.
 
All I wanted was a pirate RPG where I create a pirate, go on adventures and not have it be an MMO*. That was it.

None of these fucks can do it. Not a single goddamned one.

*Although Pirates of the Burning Seas was good for its time.
Oh man, it's gonna suck if POTBS is the ONLY actual pirate simulator we get.
 
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Oh man, it's gonna suck if POTBS is the ONLY actual pirate simulator we get.
It's very bizarre to me because you'd think golden age piracy would be perfect for games, particularly RPGs. It's an untapped well of potential that nobody has zeroed in on, a lot like how it took Rockstar to finally break the seal on an open world Wild West simulator. Hopefully in another five or ten years we'll get a Suckerpunch or some other studio to finally get the goodwill to capitalize on the potential, and they can pump out the game everybody's been pining for since Treasure Island hit theaters.
 
It's very bizarre to me because you'd think golden age piracy would be perfect for games, particularly RPGs. It's an untapped well of potential that nobody has zeroed in on, a lot like how it took Rockstar to finally break the seal on an open world Wild West simulator. Hopefully in another five or ten years we'll get a Suckerpunch or some other studio to finally get the goodwill to capitalize on the potential, and they can pump out the game everybody's been pining for since Treasure Island hit theaters.
I think what scares devs off is when you make a game about something like the old west or the golden age of piracy you run the risk of coming off as very generic given how well worn these tropes are in the culture, people might take one look at a game and assume it's shovelware if it's about somehting as simple as "cowboys" and "pirates" even if it's not.

What Rockstar did with RDR was they came up with a clever hook and story that made it stand out, the idea of taking place at the very tail end of the wild west era, that was what was needed for the inspiration to flow and for the game to succeed by making it clear it wasn't generic, while still being able to deliver the tropes you'd want to see (but in a fresh way)

It's also a challenge when making something with so much potential to avoid the issue of scope creep and putting too much into it, it's like, ok, you want to make a game about pirates, what exactly do you focus on as there's a million different things you could potentially put in it, same deal with the old west.

I think that was Ubisoft's fear with making a pirate game which is why they picked the Indian ocean as a setting (makes it stand out a bit more) and why they just wanted to focus on ship to ship combat for a start and work their way from there for any potential sequels once the ip's viability was established, but people just had to sperg out and whine and potentially sink the whole thing.

Now Ubisoft should have known it would happen and been a little more ambitious from the start, but people also shouldn't have whined so much, to avoid what's happened, scope creep sinking the whole thing.

Make no mistake I was disappointed too when the game was first announced and it was only ship to ship combat, but while people can give me as much shit as they want, finishing what they showed in 2017/2018 is 100% what they should have done.
 
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