#lurker
kiwifarms.net
- Joined
- Mar 4, 2024
Because it's the little details in games that show developers care and respect their craft.
I have two off the top of my head:
In Splinter Cell Chaos Theory (2005), guards can hear you when speaking to your co-op partner over the microphone. This required you to be quiet and talk softly, but could also be used to benefit by luring guards. This feature never made it any of the newer titles.
In Battlefield Vietnam (2004), they had a fully licensed soundtrack filled with Vietnam War era music that you could blast over the helicopter speakers (Apocalypse Now style) while you bombed the enemy team, who were forced to listen to your music as they died.
I have two off the top of my head:
In Splinter Cell Chaos Theory (2005), guards can hear you when speaking to your co-op partner over the microphone. This required you to be quiet and talk softly, but could also be used to benefit by luring guards. This feature never made it any of the newer titles.
In Battlefield Vietnam (2004), they had a fully licensed soundtrack filled with Vietnam War era music that you could blast over the helicopter speakers (Apocalypse Now style) while you bombed the enemy team, who were forced to listen to your music as they died.
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