- Joined
- Nov 11, 2024
I miss the way people had to make games in the past - with limitations. Games back then seemed to contain near infinite replayability. figured out how to implement features practically from scratch, created mechanics that we know and love today (sometimes by a complete accident), or all of the above. They created marvels that are impressive to this day that you can pick up and play with minimal effort required.
The best art comes when you challenge yourself, limit to only a select number of tools or space, and overcoming these challenges in creative ways. That's true not just for games, but music, paintings, movies, performances, etc.
The best art comes when you challenge yourself, limit to only a select number of tools or space, and overcoming these challenges in creative ways. That's true not just for games, but music, paintings, movies, performances, etc.