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I loved Endwar. Hugely underrated RTS for Xbox 360. The voice control gimmick was fun, and somewhat practical.Specific to the XBox One area, games integrating themselves with "Smart Glass" and the consoles voice recognition.
That's really cool. Never heard of that.In Project Gotham Racing 4 (2007), the main menu music remixed itself depending on what layer of the menu you clicked on. I remember spending a silly amount of time just clicking in and out of menus to make my own remix. A small detail that goes very far.
Something I only saw in a few games (Runabout, Need for Speed, and Burnout come to mind) but it would keep a tally of the cost of your antics. So in runabout, every destroyed lamp post, car, and food cart would be tallied. In Need for Speed, there were even certain challenges that relied on making the "cost to state" of a police chase being in 6 or 7 figures. Even funnier in Undercover where you're supposed to be an undercover cop trying to stop a gang of street racers.In everything that has an economy: statistics.
Probably to stop people from whining about accessibility issues. It's kind of weird, come to think of itSo why do these stupid ass tutorials exist?
The first few hours of modern shit is almost always a waste of time thanks to forced tutorials. It makes starting new games a complete chore. The worst example I can think of was probably Assassins Creed 3 where the the tutorial section literally lasted 10 hours, no joke.Being dropped into a hostile world and expected to just figure shit out.
I'm playing SMT V Vengeance right now and at the beginning of the game Aogami literally stops you from from playing the game to teach you basic shit like how to use items or heal or talk to demons.
This is a sequel to Shin Megami Tensai Nocturne, it is a niche game, It is not something a normie that plays COD or candy crush is ever going to play.
The only people that would ever choose to play this have either played prior SMT games or are at least familiar with turn based RPGs.
So why do these stupid ass tutorials exist?
Game size and optimization. Why does a game have to be 100+ GB when it is so poorly built and coded that a year-old PC can only run it at medium settings before overheating and dying? We don't need 4k graphics on everything just for realism, many old games were stunning at low resolutions.
The file size also limits the amount of games that you can have on your hard drive, unless you custom built your computer for that. It feels very anti-consumer, especially when playing on a budget. "You will only play our slop, because after us, you'll be barely able to save a Word document." I don't recall that being such a problem during the 2010's.
Imo a quippy personality can work, but you shouldn't apply it to every single characters in your story. Having an actual character whose personality is that of a trickster can work pretty damn well but nowadays everybody has to be a brainless idiot so instead of being funny it just makes you think everybody's retarded.I miss when games took themselves seriously and left all the inside jokes to easter eggs or the audience and their cliques. Instead of supplanting the main story with retarded marvelesque quips.
I'm pretty sure they deliberately bloat modern games because it serves as a piracy dampener. It's much harder to pirate/distribute a 100GB game than it is 1GB.Game size and optimization. Why does a game have to be 100+ GB when it is so poorly built and coded that a year-old PC can only run it at medium settings before overheating and dying? We don't need 4k graphics on everything just for realism, many old games were stunning at low resolutions.
The file size also limits the amount of games that you can have on your hard drive, unless you custom built your computer for that. It feels very anti-consumer, especially when playing on a budget. "You will only play our slop, because after us, you'll be barely able to save a Word document." I don't recall that being such a problem during the 2010's.
Thank you for the correction and the technical data. I guess I'm just poor.Which just means you recall wrong. HDD space and the size of games was ALWAYS a problem.
During the fifth gen, you couldn't trade an unnicknamed Bulbasaur, Nosepass, or Cofagrigus. The filter Gamefreak used was one of those shitty ones that censored anything with a string of letters that happened to be on the banned word list. Bulbasaur includes the German insult sau, which means sow. The filter used ended up teaching players new insults and how to swear in multiple languages. You couldn't even name Pokemon innocent stuff like bite because that word happened to mean penis in another language.Thought of another; typing/speaking vulgarities & slurs. You can't name your Bulbasaur FAGGOT or call someone a nigger in online multiplayer anymore.
So why do these stupid ass tutorials exist?
Cool death animations. It's what made me love Fallout initially.