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Holy shit seeing Jin's hood fall down in tekken.. 4? 5? Blew my mindWas playing the original Art of Fighting and realized it's been a long time since I've seen a game where you punch women in the face until their clothes fall off... used to be pretty common
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This hit me especially hard when I (foolishly) purchased Starcraft 2 in 2010.Booklets, even digital ones. Lazy bastards.
Yeah, a lot of unique art would be in them. I know it's outdated but I liked games tucking the story in there, or just extra info about characters. It kinda gets you in the mood to play the game or something extra to look at after you're done.This hit me especially hard when I (foolishly) purchased Starcraft 2 in 2010.
Blizzard's instruction manuals used to be works of art.
All I got with Starcraft 2 was a reference card and a 30 day WoW coupon (which went in the trash).
TIS-100 has a manual, which the devs actually recommend you print out.I wonder what the last game to include a significant manual was.
Adding manpower/manhours almost is never the solution, you can't get one baby in three months by getting three women pregnant. Also there's the issue of coordinating those people, but giving each small team a clear mandate also has the side effect of silo-ing the teams and reducing allowed communication. The Forever Winter is far from a perfect game, but it's a team of about 30 people and they've been able to accomplish a lot. The bigger the scale means you need the people to be more talented, not more people with small talent.It's about the scope of your game tbh.
Soulcalibur 6 still has this.Was playing the original Art of Fighting and realized it's been a long time since I've seen a game where you punch women in the face until their clothes fall off... used to be pretty common
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