Something I Don't Get About Indie Creators

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I think the point OP is trying to make is not enough indie devs go out of their way to establish their own identity for their games. They mostly fall into the trap of saying "My game is like Game A", and use that as their main selling point. Even if a game is inspired by other games, it would go a long way if the person tried to ensure the game still has something to help it stand on its own.
 
Indie devs often start with an incredibly unique idea and think, "Okay it's time to design the rest of this game!", only to realize most of it doesn't actually work, and as they tweak the idea into something salvageable & fun, it starts to look more & more like another popular game. 95% of highly creative ideas just won't work.
This. Not to mention that design patterns exist for a lot of common game mechanics. It's a fuck of a lot easier and cheaper to make something that already exists than to create something new.
Then I think about modern mythologies and instead of growing, they tend to shrink. Slenderman for example very quickly became "defined" in ways that made him rather boring while also kinda eviscerating him (so he "takes" people and turns them into "proxies" so he can..... ummm... I dunno).
I think that's because of the autistic obsession people have with lore these days. People can't handle things being vague and mysterious, everything needs to have an explanation and a background. Nothing can just be left to the imagination any more. Look how autists ruined the legend of Zelda because the idea of the games just being disconnected retellings of the same legend was impossible for autists to handle. They needed to have the blanks filled in for them and have them be connected to eachother with some kind of timeline.
 
This. Not to mention that design patterns exist for a lot of common game mechanics. It's a fuck of a lot easier and cheaper to make something that already exists than to create something new.
You could still at least tell a unique story.

Like, I know this is a cliche example... but Earthbound, gameplay wise, is pretty much Dragon Quest, but story and theme-wise its nothing like Dragon Quest.

You could use RPG maker and make a game that plays like a standard RPG, and that would be fine (possibly even preferable) if the actual story is about, I dunno, a detective who enters a portal to a land populated by sentient shades of blue where he has to find the truth about the letter Q and reunite two halves of a sentient bull skull in order to find true peace.

[Feel free to appropriate that idea--I literally just freestyle'd it for this post]
 
You could still at least tell a unique story.

Like, I know this is a cliche example... but Earthbound, gameplay wise, is pretty much Dragon Quest, but story and theme-wise its nothing like Dragon Quest.
I disagree with this. Earthbound is a very linear game that lacks a world map. I couldn't stand Earthbound's gameplay whereas I enjoy most of the Dragon Quest games and I give very little shits about stories in games. The only similarities between Earthbound and Dragon Quest is that they're both jrpgs and they both use turn based battles from a first person perspective. Many of the dragon quest games have class systems, a few of them have monster catching, they have the casino and pachisi, party members that can be swapped out. Earthbound has none of those things. Even if you compare just the three snes dragon quest games to Earthbound they're pretty different. All three of those Dragon Quest games have far more in depth gameplay than Earthbound does.
You could use RPG maker and make a game that plays like a standard RPG, and that would be fine (possibly even preferable) if the actual story is about, I dunno, a detective who enters a portal to a land populated by sentient shades of blue where he has to find the truth about the letter Q and reunite two halves of a sentient bull skull in order to find true peace.

[Feel free to appropriate that idea--I literally just freestyle'd it for this post]
Yeah there's like a million and one rpg maker games out there and tons of them have unique stories and they're still just shitty rpg maker games that are very obviously shitty rpg maker games.
 
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Look how autists ruined the legend of Zelda because the idea of the games just being disconnected retellings of the same legend was impossible for autists to handle. They needed to have the blanks filled in for them and have them be connected to eachother with some kind of timeline.
So what you're saying is we need to kill all the neurodivergents? I can get behind that.
 
Look how autists ruined the legend of Zelda because the idea of the games just being disconnected retellings of the same legend was impossible for autists to handle. They needed to have the blanks filled in for them and have them be connected to eachother with some kind of timeline.

What the fuck are you talking about? The second game is a direct sequel to the first, and then the third one further fleshes out shit from the first 2 but also is the first one with a new link. Things only start getting weird time wise once ocarina of time happens, because ocarina goes into majora's mask and is blatantly meant to be earlier than all the other games that came out at that point. You'd have to literally never play the games to assume it's the same story getting telephone gamed.
Seriously, look up zelda II and almost EVERY description says "direct sequel, takes place several years after the original game". This was BEFORE timeline autism started. Over explaining shit is a problem I agree, but do not pull actual 5 hour video essayist takes like this lmao.
 
Look how autists ruined the legend of Zelda because the idea of the games just being disconnected retellings of the same legend was impossible for autists to handle.
I think they ruined it by connecting zelda games with no real connections to each other, though a number of zelda games have their own sequels and direct continuations.
 
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I think they ruined it by connecting zelda games with no real connections to each other, though a number of zelda games have their own sequels and direct continuations.
Almost all the games are connected, but the constant shuffling of timeline shit more and more by people that clearly don't make the actual games is a big problem. It's a similar case to what's happened with sonic games, but a completely different genre of game. Sonic games in general also tend to just do the mario thing of each game taking place sometime after the last one that came out which makes it especially fucky when you start getting "official timeline" shit. Like "loremaster ian flynn says sonic battle, a game where shadow has amnesia still, takes place after a game where he got his memory back".
 
Almost all the games are connected
No, they're not. Even as a kid you could see things not lining up across different game series.

Sonic games in general also tend to just do the mario thing of each game
The Mario thing is some vague passage of time because it does not matter in most of the games. The Sonic thing is a slightly more defined passage of time and even then it doesn't matter as much.
 
No, they're not. Even as a kid you could see things not lining up across different game series.
I literally pointed out how they were connected. It's either direct sequels or vague "earlier than" or "later than" shit. Loose connections are still connections, the main focus with zelda games are the individual games themselves rather than what games they're connected to.

The Mario thing is some vague passage of time because it does not matter in most of the games. The Sonic thing is a slightly more defined passage of time and even then it doesn't matter as much.
Yes that's literally what I just said but worded differently. Sonic has some bits of plot that sometimes carry over between games but mario's stuff is like mostly defined by callbacks to prior games after a while. TECHNICALLY mario does the thing sonic does of more defined carry over events but only in the early arcade games mostly. Donkey kong's plot goes and has ties and elements that go into dk jr, and then mario bros leads into super mario bros because super mario bros. is what happens after they go "where the fuck are these pipe animals coming from what the fuck".
 
I literally pointed out how they were connected.
We could get into a pointless argument about this where they clearly didn't intend an ultimate timeline because they didn't want to constrained but I feel like you're not going to change your mind.

Yes that's literally what I just said but worded differently.
You didn't understand my post. In Mario, and Sonic to a much lesser extent, the games plotlines don't have to line up or even make sense chronologically because it's just there to carry over game mechanics.
 
I think the point OP is trying to make is not enough indie devs go out of their way to establish their own identity for their games. They mostly fall into the trap of saying "My game is like Game A", and use that as their main selling point. Even if a game is inspired by other games, it would go a long way if the person tried to ensure the game still has something to help it stand on its own.
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What the fuck are you talking about? The second game is a direct sequel to the first, and then the third one further fleshes out shit from the first 2 but also is the first one with a new link. Things only start getting weird time wise once ocarina of time happens, because ocarina goes into majora's mask and is blatantly meant to be earlier than all the other games that came out at that point. You'd have to literally never play the games to assume it's the same story getting telephone gamed.
Seriously, look up zelda II and almost EVERY description says "direct sequel, takes place several years after the original game". This was BEFORE timeline autism started. Over explaining shit is a problem I agree, but do not pull actual 5 hour video essayist takes like this lmao.
Dude chill out I meant all the other ones except Zelda 2 and Majora's mask. Jesus Christ I figured it was obvious I meant except for the two direct sequels out of the 8 games made before windwaker.
 
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We could get into a pointless argument about this where they clearly didn't intend an ultimate timeline because they didn't want to constrained but I feel like you're not going to change your mind.
What fucking part of "game says it takes place after other game and is still clearly it's own game" equals "ultimate timeline intention"? Are you even actually reading stuff? You're treating it like I'm somehow presenting some hyper constraining thing by just pointing out that the people that made the actual games had ideas of how stuff connected.

The timeline stuff really kicked off when windwaker and TP came out because TP was originally going to be a windwaker prequel game with the idea it was set 100 or so years after OOT, but then stuff got changed though you can still see the windwaker-isms in the non-link character design philosophy. In OOT ganondorf gets locked in the sacred realm, but in TP it shows some glowy sage guys try to execute him for treason only for him to kill one of them which leads them to put him in the gay baby jail dimension. In windwaker it shows he managed to escape the sacred realm and hyrule got flooded as a means to prevent him from taking over again, leading to massive losses for everyone. HOWEVER, IN BOTH TWILIGHT PRINCESS AND WINDWAKER, GANONDORF FUCKING PERMANENTLY DIES AT THE END. This shit is GROUND ZERO for the timeline autism because it's zelda, you gotta have ganon show up again at some point and he can't be perma-dead twice in a non-revivable way within the span of 2 main 3d games that came out next to each to each other by a few years. So windwaker and TP are now two timelines, and every main console zelda game that isn't them and the n64 games now gets shoved into a third bullshit "fallen hero timeline" to try and make it make more sense because the timeline people that started showing up noticed. Zelda timeline BS is a weird co-dependant relationship at this point when earlier it was just an easy way of trying to explain away weird shit that ended up happening in games.
You didn't understand my post. In Mario, and Sonic to a much lesser extent, the games plotlines don't have to line up or even make sense chronologically because it's just there to carry over game mechanics.
No, the game mechanics would carry over regardless of plot. The plot is more something that happens to frame what's going on in the gameplay and somewhat connect the game to the rest of the series. For some reason people don't seem to get this anymore and either completely disregard shit or try to over-complicate it in some way.
Dude chill out I meant all the other ones except Zelda 2 and Majora's mask. Jesus Christ I figured it was obvious I meant except for the two direct sequels out of the 8 games made before windwaker.
There's a lot more direct sequels than just zelda 2 and majora's mask lmao. Just found it funny because the way you worded shit sounded like one of those "THE SHOCKING TRUTH ABOUT[THING] THEY KEEP GETTING WRONG" kind of thing lmao. Even the other games arent the same story being telephone gamed, just the same or similarly named characters in a different story.
Link's awakening and the oracle games are both sequels to link to the past. Looking this up to make sure apparently timeline autism fuckery now lists the oracle games as now taking place before links awakening when that was very clearly not fucking intended and earlier trivia stuff and the literal game marketing shit still says the oracle games are direct sequels to link's awakening.
EDIT: I just remembered how before nintendo started putting out "official timelines" the timeline autism people kept saying that the first zelda game is actually the last one on the timeline, when it's clearly not the last game because zelda II takes place after it. They'd fucking SWEAR up and down it took place before zelda 1 for a bit because zelda in zelda 2 is in a magic many year long coma. (but it's not even the same fucking zelda)
 
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There's a lot more direct sequels than just zelda 2 and majora's mask lmao. Just found it funny because the way you worded shit sounded like one of those "THE SHOCKING TRUTH ABOUT[THING] THEY KEEP GETTING WRONG" kind of thing lmao. Even the other games arent the same story being telephone gamed, just the same or similarly named characters in a different story.
I'm just going by my impressions when I played them as a kid. When I played all those games, you got the manual and whatever was in the game for story and you just kind of made the rest up yourself. I really just don't care about whatever bullshit they came up with after the fact to try and tie everything together because when all those games came out nobody really gave a fuck how they were connected to the ones that came before. It was only after Wind Waker and Twilight Princess came out that people started to give a shit about how all the games were connected. If nobody made a big deal about the fact that they were both supposed to be sequels to Ocarina of Time, none of the autistic timeline shit would exist.
Link's awakening and the oracle games are both sequels to link to the past. Looking this up to make sure apparently timeline autism fuckery now lists the oracle games as now taking place before links awakening when that was very clearly not fucking intended and earlier trivia stuff and the literal game marketing shit still says the oracle games are direct sequels to link's awakening.
See, that's the type of shit I don't care about. I don't care which link went on the Link's Awakening/Oracle adventures. It really doesn't matter at all. It could have been a completely different link to any of the others and it would make zero difference to the games.
 
See, that's the type of shit I don't care about. I don't care which link went on the Link's Awakening/Oracle adventures. It really doesn't matter at all. It could have been a completely different link to any of the others and it would make zero difference to the games.
Yeah I know, but the thing is the games are pointed out as sequels to each other when they came out, the main part is the isolated game story but there's still connections and carry overs of characters between games. Also the sequel mention stuff was IN the manual too from what I remember? Anyways once again main point with zelda is the individual games' stories. the vague or direct links are literally just used for framing purposes.
 
And now for another thread: "Something I don't get about Zelda timeline fans..."
 
For some reason people don't seem to get this anymore and either completely disregard shit or try to over-complicate it in some way.
I feel like you're over-complicating it. You seem to be using the word "connected" as in the games are connected because they all contain Link (or Sonic or Mario).

I'm using the word "connected" as in certain Zelda games have direct chronological connections to others, as in self-contained timelines, until this "Link fails" timeline idea popped up to connect all the Zelda games together even though it clearly wasn't intended.
 
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