- Joined
- Sep 29, 2022
I feel like a map of fully interconnected areas was planned but things got cut somewhere along the way.That was the point in the game where I was getting pretty over it.
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I feel like a map of fully interconnected areas was planned but things got cut somewhere along the way.That was the point in the game where I was getting pretty over it.
With or without Bennett Foddy?That was the point in the game where I was getting pretty over it.
I don't understand. I looked that name up because I thought it was some character from the game but it's some game developer so I'm kind of confused.With or without Bennett Foddy?
I played it for the first time around the same time I played most of the other snes rpgs I played for the first time back in the late 90's - early 2000's and I found it just as annoying then as the last time I tried to replay it a few years ago. If it makes you feel any better I don't really like Chrono Trigger very much either. The music and art are pretty great but I find the game itself to be kind of meh.With all the Earthbound criticism in this thread, part of me wonders if its a case of resentment due to overexposure.
I do get why people like it. It is trippy and weird. I just find the gameplay to be more annoying than fun mostly. I'm kind of weird with jrpgs I care less about the story and more about the gameplay.I kinda get it, but I'm coming from a different angle: I legit bought Earthbound when it was new. Despite magazine reviews I somehow felt it would be a game I liked (and my feelings were spot on), so to me a lot of people who only latched on because Earthbound became some sort of cult darling are just fakers, like Shadow the Hedgehog.
I haven't actually played very many Megaman clones. The only one I can really think of off the top of my head is that Bucky O'Hare nes game and that one's actually pretty fun. I know there's some Gunvolt series that's supposed to be a Megaman clone and but I've never played them. I did try some roguelike Megaman game but it got boring quick.It's sort of a similar deal with Mega Man clones. One clone is nice. A million is "okay this is played out, please find a different game to take inspiration from (might I recommend Solstice or Equinox?)"
There's a game called "Getting Over It With Bennett Foddy." It was kind of a meme for awhile. Basically my autism always adds "... with Bennett Foddy" whenever I see someone say "getting over it."I don't understand. I looked that name up because I thought it was some character from the game but it's some game developer so I'm kind of confused.
That's fine, and to be honest I didn't have an issue with your criticisms--they make sense to me, they're just not things I was bothered by.If it makes you feel any better I don't really like Chrono Trigger very much either. The music and art are pretty great but I find the game itself to be kind of meh.
I'm sort of the same way. I've often advocated JRPGs were the best during the 8-bit era because, among other things, back then they demanded more active engagement. Here's a reddit post I made where I explain my perspective a bit.I'm kind of weird with jrpgs I care less about the story and more about the gameplay.
I tried one that was like, "Legend of the [Something] Witch" and it was okay. There's also one called Mega Gal, which was also okay but the sense of humor grated on me right off the bat.I haven't actually played very many Megaman clones.
That was literally called "Mother 4" based after misunderstanding some Itoi quote and later renamed the game to avoid legal issues.I legit got recommended a trailer for a game called Oddity, which literally looks like its just Earthbound.
I'm glad I'm not the only one that feels that jrpg stories are trash anime tier storiesOne thing that does not help though is I feel like if you're gonna make me interact with the story in order to hear it, you should also make it amazing and not something I could get from just watching an anime
Is that really an unpopular stance?I'm glad I'm not the only one that feels that jrpg stories are trash anime tier stories
I dunno. The majority of time I see anything about jrpgs they're talking about the story. A lot of jrpgs are barely games and any gameplay exists pretty much as a vehicle for cutscenes and story exposition. Whenever I see complaints about jrpgs the complaints are typically about having to actually play the game too much to get to the next story event. I mean the most common complaints about retro jrpgs are too many enemy encounters and having to fuck around and explore without much guidance. Those two things are the majority of the gameplay in a jrpg.Is that really an unpopular stance?
The JRPG fanbase has always struck me as a bit retarded on that front. I recall once, on some forum a long time ago, saying how I wish more JRPGs had actual gameplay and people got offended.I dunno. The majority of time I see anything about jrpgs they're talking about the story. A lot of jrpgs are barely games and any gameplay exists pretty much as a vehicle for cutscenes and story exposition. Whenever I see complaints about jrpgs the complaints are typically about having to actually play the game too much to get to the next story event. I mean the most common complaints about retro jrpgs are too many enemy encounters and having to fuck around and explore without much guidance. Those two things are the majority of the gameplay in a jrpg.
Way too many games, JRPGs especially, outright forget to let YOU do shit. Even if its through your character they just want you to watch or stare in slack jawed awe of things in a cutscene. Some of my favorite JRPGs from the past were ones that let you actually do things. You could win that 'supposed to lose' fight if you really were a sweatlord. Sure it would generally still continue on in some way but the game would acknowledge what you did.The JRPG fanbase has always struck me as a bit retarded on that front. I recall once, on some forum a long time ago, saying how I wish more JRPGs had actual gameplay and people got offended.
These are likely the same people that give games bad reviews if they don't have auto battle, or fast travel or quest markers and shit like that.The JRPG fanbase has always struck me as a bit retarded on that front. I recall once, on some forum a long time ago, saying how I wish more JRPGs had actual gameplay and people got offended.
I feel like a lot of people have conflated reading numbers and choosing things in menus with reading a book. They just can't see reading and making decisions as gameplay so when they sit and watch a 20 minute cutscene and read dialog it's the same for them as sitting through 20 minutes of battles and dungeon crawling because they're just sitting their reading either way, except one of them doesn't have narrative direction being fed to them so they find it boring and don't care about it.One of my memories is with a fan of Chrono Cross (not Trigger, Cross). I mentioned I found the gameplay absolutely horrid... and the guy went after me because "you're not allowed to criticize JRPGs for anything but their story!" Yes, seriously.
And yet... well as we've said, most of the time JRPG stories aren't even that good. Even games that are considered classics of the genre rarely are above something you'd find in a mid-tier anime.
I find I tend to prefer Dragon Quest to Final Fantasy these days. Except for FFV. I prefer the light hearted but sometimes surprisingly dark small vignette style fairy tale stories that Dragon Quest has over the edgy try hard anime shit Final Fantasy does. Dragon Quest games usually have better exploration as well. Though FFV's job system still beats the ones in Dragon Quest.JRPGs didn't get horribly bad until Final Fantasy decided that the player wasn't really necessary for the game and basically had it play itself. FF also began to disappear up its own butthole, offering fanservice, fights that were just lots of flashy crap with horrid editing, nonsensical plots, and casts that consisted of schoolkids and J-Pop singers. That's when I bowed out. The genre may have become even worse today.
This really started getting out of hand with the ps2 era. I still remember renting Xenosaga 2 and spending like 18 hours on it over the course of the rental but probably only like 3 of those hours was actual play time while the rest was just half hour to 45 minute cutscenes. I regretted renting it. It felt like a waste of a rental.Way too many games, JRPGs especially, outright forget to let YOU do shit. Even if its through your character they just want you to watch or stare in slack jawed awe of things in a cutscene. Some of my favorite JRPGs from the past were ones that let you actually do things. You could win that 'supposed to lose' fight if you really were a sweatlord. Sure it would generally still continue on in some way but the game would acknowledge what you did.
Too often now you just don't get to fight you just watch people get their ass handed to them in a cutscene. They don't want it to be a game they want it to be a movie
Don't let us get you down.I guess now would be a bad time to say that the JRPGs I have played I’ve almost all enjoyed? Though they can be a bit counting to get into, I admit.
Guess when you play them for so long, you start to see the cracks in them.
I've enjoyed a number of games that I would say weren't stellar or had serious flaws in them. It's the continual piling on of more and more bad choices as the genre continues that causes the issue for me. I think it depends on how you view it or what you like out of them really, some might just fail miserably on what they tried to bring before despite claiming their aim was otherwise.I guess now would be a bad time to say that the JRPGs I have played I’ve almost all enjoyed? Though they can be a bit counting to get into, I admit.
Guess when you play them for so long, you start to see the cracks in them.
they should make a stellar blade beach volleyball game thats also a jrpg at the same timeHey, remember when this thread was supposed to be about indie creators? Anyways, my issue with some of them (especially modern ones) is that the shit they make isn't all that indistinct from what we see the industry making on an average basis.