Sony hate thread

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You have to hunt for fanmade patches on the internet because the game is likely incompatible on modern systems.
Most games designed for DirectX still work fine on modern systems. The only games I find really don't work nowadays are things like old pre-DX stuff that use the win32 widgets or glide or gussied-up DOS games that use virtual 8086 mode when launched inside Windows 9x.

Now some games definitely don't have the QoL we expect from modern releases (particularly when it comes to things like fullscreen or alt-tabbing) but most of them do work about as well as they did when they were new. Which is to say - they're janky because PC games prior to like 2010 were just generally a little janky.
 
Civ 3 and Sim City 3000 still work fine, Sim City 2000 does not, hope that helps. I think that is all set to expire in a few months though when that one much feared update goes through.
 
Civ 3 and Sim City 3000 still work fine, Sim City 2000 does not, hope that helps. I think that is all set to expire in a few months though when that one much feared update goes through.
Sim City 2000 is a DOS game. The Windows version predates DirectX and uses some weird thunks to simulate direct writes to the VGA framebuffer.

Also, which update are you talking about?
 
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I was actually talking about Steam dropping 32 bit support, but that doesn't seem to be a thing anymore.
You might be thinking of the MacOS stuff. MacOS doesn't support 32-bit at all anymore and Steam started marking any game that was 32-bit only as incompatible at the end of 2023.
 
Nothing can go right for Sony in any capacity, huh. Even Capcom has blamed the PS5 for Wilds' failure.
 

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That would require Sony to actually make their own games instead of living off the 30% commission they get from everyone else’s.
It's always been fascinating to me how the console market still exists at all.
No more exclusives and they screw over developers heavier than other platforms. I hear other devs talking about wanting to get their games on playstation and xbox and when I ask why they give some response along the lines of "well it's what you're supposed to do".
The entire console industry is propped up by this idea that getting on console means youve made it as a developer, like congrats you joined the thousands of other devs who changed the export option in UE5/Unity for their indie pixel Earthbound inspired RPG about depression or streamer slop designed to be forgotten after a month. Very prestigious club.
Very smart of both Sony and Microsoft to buy up all the failing studios they can because eventually people are going to forget to prop them up for no reason and they'll have to pivot those subsidiaries into making exclusives again.

Although, the market has shown in the past that so long as you have a new yearly release of sportsball, you can sell silver and gold toothed people the promise of an out-of-the-box sportsball 20XX machine.
There's also the new market of white people who are hopelessly addicted to those chinky gacha "games". Everyone I know with a PS5 has at least 5 different ones installed and they all coincidentally dont own actual assets. An out-of-the-box slot machine also sounds like a pretty solid business model because the devs make so much money off mtx they dont even notice 30% gone.
 
It's always been fascinating to me how the console market still exists at all.
Really shows that most people just don't consider PC gaming an option.

Of course these days many people don't even own a computer, of those that do 29% of the US market is Macs, the rest is overwhelmingly low end laptops. Just plonking a few hundred dollar box in front of a TV for the next 5 to 7 years is clearly appealing.
 
Nothing can go right for Sony in any capacity, huh. Even Capcom has blamed the PS5 for Wilds' failure.
Honestly, Wilds has deeper problems than being on PS5/high-end PC. But yes, the fact that the PS5 has not only not dropped in price but actually increased in price has probably hurt a lot of this gen's big releases.

Really shows that most people just don't consider PC gaming an option.
It's actually the fastest growing segment right now. In Japan, it doubled like every two years or some shit and has eclipsed every console except the Switch.

And in the US, it's overwhelmingly popular among the under-35 set. Older millennials are more console-centric but younger millennials and zoomers have largely jumped ship to PC (and if they do own a console, it's a Switch).
 
It's always been odd to me how they try to make these presentations exclusively dedicated to multiplatform games.
I suppose the other platform companies figure "hey, if you dumbasses want to advertise products for our platforms for free for us, go right on ahead and do it!" That whole "never interrupt your enemy when he's making a mistake" thing.
 
It's actually the fastest growing segment right now. In Japan, it doubled like every two years or some shit and has eclipsed every console except the Switch.

And in the US, it's overwhelmingly popular among the under-35 set. Older millennials are more console-centric but younger millennials and zoomers have largely jumped ship to PC (and if they do own a console, it's a Switch).
All of these things can be true and what I said also be true. Switch is by far the most popular console, in Japan it's by a factor of 5 vs PS5.
 
All of these things can be true and what I said also be true. Switch is by far the most popular console, in Japan it's by a factor of 5 vs PS5.
I'd argue it's even more than that, because you're using the number of ps5s sold in japan, not the number that actually remain in japan. What I'm getting at is, especially earlier in the gen, japanese ps5s were being purchased and immediately shipped to other countries, mainly china, by the overstuffed pallet due to the value of the yen dropping due to inflation so heavily. I genuinely believe based on software sales, a good HALF of ps5s sold in japan didn't actually remain in japan.
 
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