Sony hate thread

Schrodinger's Gamepass: It's simultaneously the most garbage service available and also so popular that it's going to ruin gaming as a whole.

Also, you are aware that your dystopian future of GAAS came long before Gamepass was a thing, right?

It's amazing that boomers seem to think that subscription service is what lead to the death of single player and not the fucking market dictating it.
 
Schrodinger's Gamepass: It's simultaneously the most garbage service available and also so popular that it's going to ruin gaming as a whole.

Also, you are aware that your dystopian future of GAAS came long before Gamepass was a thing, right?

It's amazing that boomers seem to think that subscription service is what lead to the death of single player and not the fucking market dictating it.
Gamepass is basically a rental service, I really think of it as no different as like a chain store like Blockbuster being owned by one of the console manufacturers.

Also more hardware sony put out.
Finally men who play as women are getting representation.
 
Biggest japanese game launches.png
You can say what you want about the (buggy) state of the latest mainline Pokemon game itself, but the fact the Switch is dominating the Top 3 of the biggest game launches in Japan's history sure disprove the coping excuses of "the console market in Japan is dying off" and whatever coming off from sony fanboys among the userbase & the company executives (such as Yosuke Matsuda blaming on the "graying populace")
 
Schrodinger's Gamepass: It's simultaneously the most garbage service available and also so popular that it's going to ruin gaming as a whole.

Also, you are aware that your dystopian future of GAAS came long before Gamepass was a thing, right?

It's amazing that boomers seem to think that subscription service is what lead to the death of single player and not the fucking market dictating it.
ah yes, popularity means automatically quality (let alone different people can have different opinions, but hey...)
and GAAS existing apparently means it can never get worse when the service demands it.

there are also plenty of singleplayer game still around, so no idea what the fuck you're smoking. you are aware the thread you're sitting and shitting in is from the same company that mostly does those, right? (and a little fun fact: single player games can be GAAS too, but let's ignore that for a second).

trashcan/10, try harder next time.

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You can say what you want about the (buggy) state of the latest mainline Pokemon game itself, but the fact the Switch is dominating the Top 3 of the biggest game launches in Japan's history sure disprove the coping excuses of "the console market in Japan is dying off" and whatever coming off from sony fanboys among the userbase & the company executives (such as Yosuke Matsuda blaming on the "graying populace")
to be fair, pokemon is hard to beat and always was, no matter the state of the individual games.
 
Pokemon sells on brand name though, not on technical advancement. It's peak consoomer culture but we already knew that. The games keep getting worse with each new release and they sell gangbusters, TPC has no incentive to actually put money into gamefreak or develop the brand higher.
The larger picture to see here is that the console market in Japan has shown signs of GROWTH, with these game sell-through numbers, instead of decline like it was originally and often claimed by sonyfags. I wouldn't be surprised if that japanese chart of the biggest game launches will be nearly full of Switch games in the future.
 
View attachment 3983496
You can say what you want about the (buggy) state of the latest mainline Pokemon game itself, but the fact the Switch is dominating the Top 3 of the biggest game launches in Japan's history sure disprove the coping excuses of "the console market in Japan is dying off" and whatever coming off from sony fanboys among the userbase & the company executives (such as Yosuke Matsuda blaming on the "graying populace")
No Mario, Zelda or Kirby on that list is pretty surprising. No Bandai Namco/Anime games either.
 
The larger picture to see here is that the console market in Japan has shown signs of GROWTH, with these game sell-through numbers, instead of decline like it was originally and often claimed by sonyfags. I wouldn't be surprised if that japanese chart of the biggest game launches will be nearly full of Switch games in the future.
Except the switch hasn't reached the numbers of the DS and this is without adding the 3ds numbers to it.

Not only that Nintendo is making large investments for mobile phone games themselves because the mobile phone game market has grown far larger in Japan than consoles by comparison. You keep pushing the mobile phone narrative as if mobile phone gaming is an illusion, but Japan itself makes up around 1/3rd of all mobile phone game sales globally. The Switch is only doing well in Japan because it's a portable and that's pretty much why. And looking at what games on there, 6 of those entries are pokemon and 5 of those are final fantasy. You don't really have a diverse amount of IPs among those listings. Final Fantasy 16 and Dragon Quest are both owned by Square and Square has even mentioned that they're focusing on global releases for everything. We already know PlayStation is getting both Final Fantasy 7 Rebirth and Final Fantasy 16 and it's sounding like they'll be getting Dragon Quest titles as well. Monster Hunter isn't skipping Playstation either. The titles that are not on playstation are either fully owned by Nintendo or have partial ownership like Pokemon. The Switch has already reached saturation and it's looking like Nintendo is going to be prepping new hardware because it's even fallen behind the Xbox on the NPD charts.

Sony itself also has done better with it's more recent first party offerings like God of War Ragnarok which has broken all previous records by first party Playstation games. Their first party Japanese games never did do as well as third party Japanese offerings(outside of GT). But historically their western first party titles always did better compared to their Japanese counterparts. Even since the beginning when Naughty Dog developed Crash and then later on the PS2 with Jak, then you had insomniac with Spyro on the PS1 and Ratchet on the PS2, and then Naughty Dog again with Uncharted and TLOU for the PS3. God of War had a very middling installment on the PS3 and now you have 2018 and Ragnarok now making up the majority of the series sales even though these games only existed within the last four years and the first GOW game came out in 2005.
 
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Except the switch hasn't reached the numbers of the DS and this is without adding the 3ds numbers to it.
Why would you add their sales, they're completely separate systems?

The Switch is only doing well in Japan because it's a portable and that's pretty much why.
Bullshit, the portable only switch only makes up a tiny percentage of overall switch sales. Why would people pay more money for the dock version if they just want a handheld?
 
Why would you add their sales, they're completely separate systems?


Bullshit, the portable only switch only makes up a tiny percentage of overall switch sales. Why would people pay more money for the dock version if they just want a handheld?
They pushed the OLED as the better screen, the Lite doesn't have that, it's also very restricted when it comes to hardware since the joycons cannot be replaced. I think there's also a difference in battery life where the Lite gets the short end of the stick there as well.
 
Except the switch hasn't reached the numbers of the DS and this is without adding the 3ds numbers to it.

Not only that Nintendo is making large investments for mobile phone games themselves because the mobile phone game market has grown far larger in Japan than consoles by comparison. You keep pushing the mobile phone narrative as if mobile phone gaming is an illusion, but Japan itself makes up around 1/3rd of all mobile phone game sales globally. The Switch is only doing well in Japan because it's a portable and that's pretty much why. And looking at what games on there, 6 of those entries are pokemon and 5 of those are final fantasy. You don't really have a diverse amount of IPs among those listings. Final Fantasy 16 and Dragon Quest are both owned by Square and Square has even mentioned that they're focusing on global releases for everything. We already know PlayStation is getting both Final Fantasy 7 Rebirth and Final Fantasy 16 and it's sounding like they'll be getting Dragon Quest titles as well. Monster Hunter isn't skipping Playstation either. The titles that are not on playstation are either fully owned by Nintendo or have partial ownership like Pokemon. The Switch has already reached saturation and it's looking like Nintendo is going to be prepping new hardware because it's even fallen behind the Xbox on the NPD charts.

Sony itself also has done better with it's more recent first party offerings like God of War Ragnarok which has broken all previous records by first party Playstation games. Their first party Japanese games never did do as well as third party Japanese offerings(outside of GT). But historically their western first party titles always did better compared to their Japanese counterparts. Even since the beginning when Naughty Dog developed Crash and then later on the PS2 with Jak, then you had insomniac with Spyro on the PS1 and Ratchet on the PS2, and then Naughty Dog again with Uncharted and TLOU for the PS3. God of War had a very middling installment on the PS3 and now you have 2018 and Ragnarok now making up the majority of the series sales even though these games only existed within the last four years and the first GOW game came out in 2005.
Man, do I always have to bring up this point

I'm not defending Sony, but I've kept watch on their business since I could get a subscription to a gaming magazine in the 2000s. Sony's nails in the coffin started when Ken Katsuragi quoted in 2006, and I quote: "The PS3 isn't a video game console, it's a computer".

Sony's problems aren't that their Japanese IPs are underselling. It's the fact that Sony has been just as fucky and mismanaged as Nintendo and Sega and the rest of them in its own, special snowflake fucky way. Sony's problems are as what a famous nigra said (Bill Cosby): "Don't try to please everyone. If you do, you'll please nobody."

You bring up their Western IPs being financially successful, but I hate to break it to you: their reliance on third parties and "mainstream appeal" has very fickle staying power. They don't have a "core fanbase" anymore. The crowds they wish to appeal to have behaviors and cultural shifts and underpinnings they just leave up to their overseas divisions and say "FUCK IT", which are way more different that what they have back in Japanland. Appeasing with Nigger Squirrels for the PSP was another nail in the coffin by the way.

You know why I bring up their JRPG Trifecta of Wild ARMS, Popolocrois, and Arc The Lad? Because that shit was successful. Again, a-fucking-gain, Sony managed to pull off the hail mary of video game project pulloffs that not even fucking Square could do with Legend of Mana, Final Fantasy IX, and their "Millennium Playstation" projects. Oh sure, yes, you can bring me the dividends and profits and estimated returns, but along with the JRPG Trio and Dark Cloud, Sony did have an in-house studio that could had rivaled Nintendo's or even outdo them.

As much as Nintendo has laughable spergs and super autists like Bob Chipman and Chris Chan, they get to have the last laugh because they know how to keep their audience around. I've heard and acknowledged before that though Rated M For Manly and Mature Because I'm A Big Kid Now games have a lot of appeal, they do not have the kind of welcoming face appeal that mascots and cutesy or more lighthearted heroic characters have that don't make people think if their brand is made for serial killers and broken mentally ill people. About as much as I hate moral watchdogs and moral majority child fucker cumsuckers, there is a point to having a more approachable and friendly side. By the way, Sony's only official designated mascot was Polygon Man. Oh, you don't know who he is? Well here, have a look.

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And we wonder why Sony's got its rep. That's another nail in the coffin too!

And you know, let's go straight into the meat of this and evicerate the entire fucking thing. We'll start with Grand Theft Auto and Rockstar. As much as I am a big fan of Vice City, their affairs with Sony have given us the lesson that you shouldn't have your eggs all in one basket, and the aforementioned lessons above. As much as it is important to keep around a crowd for Mature Because I'm A Big Kid Now games, they also tend to be a part of the fleeting mainstream crowd, because that crowd usually includes people who grow out of video games or don't come back, for one reason or another (ie a dubious crowd of so-called people who may or may not be involved with criminal activities ie niggers). GTA3 may have gotten Sony on the map in the States, but that's just a stimpak boost with a withdrawal aftermath that was never treated. Sony was reliant on them even when GTA 4 was a fucking puppet show and when the series just snowballed into the 2010s. And then we have Naughty Dog, with Crash Bandicoot. Same story. As much as I harp on Nintendo for being idiots with their third parties, Sony has the opposite problem, which is just as bad. Another fucking nail here! Or two!

And speaking of niggers, we come back to the PSP. If you ever asked me my opinion on this matter, I can outright say the PSP was the worst handled and managed video game console ever, and that how it was handled should be in the history books to know how to not fuck up having a relatively great product. From fucking Nigger Squirrels, to pushing movie UMDs, to presenting it to the nigger side of the audience that it was a "Playstation on the Go" like dead weight with no impact. Without mascots, without new interesting games exclusive to it, without good promotions and targeting the kind of audience that would stay, the PSP died because the audience overseas it was directed to and diverted all resources to didn't give a fuck.

And then we have internal affairs. That is a fucking shitshow in itself. Sony works on the good ol' Imperial Japanese system, in that all branches are made to compete against one another, than to help and coordinate with one another. While compeition is a good morale booster and helps to relieve tensions, making your own company its own gladiator arena of business is a great way to fuck yourself over. NO ONE works with one another, NO ONE notices something fucky that needs outside feedback and output, and NO ONE builds upon each other's strengths. Fuckin' wonderful. Is it any fucking reason why we got Ghostbusters 2016, SJW "story games" propaganda, and The Last of Us 2?

I'm really surprised Sony is still alive, limping and carrying its maimed and battered body down the road it's on. While I'd keep on using that nail in the coffin metaphor, that fucking coffin is way too big for enough nails to put Sony into yet. There's also a lot of other shit I did not cover in this, but the main point is the video games business than anything related to its online shit, and that Sony traded in its millstone for donkeys and mules that were bound to run away or die because they didn't take care of them or notice good enough. And that road ahead? They're on that path alone now, with the crowd it blindly chose to be with: a bunch of fucking lowlife thieving conartist clowns, carnies, heathens, and gypsies.

Good fucking morning to you all. I'm done now.
 
@I Love Beef
Sony's problems aren't that their Japanese IPs are underselling. It's the fact that Sony has been just as fucky and mismanaged as Nintendo and Sega and the rest of them in its own, special snowflake fucky way.
Never thought of it that way. Very eye-opening post, fren!
 
@I Love Beef
You're right on how Japan used to mismanage a fuckload of things. But as far as things went with Wild Arms, Popolocrios, and Arc The Lad, globally they fell short from Square Enix's own offerings and not only that, Sony themselves didn't publish most of those titles world wide. Xseed had Wild Arms for the longest time and Working Designs had Arc The Lad. There was also the instances of most of the later Wild Arms games being pretty bad or in one instance buggy to the point of affecting the overall game.

Dark Cloud was a game that was also mismanaged to hell, it didn't do all that well in Japan at least as much as I remember. They promoted it as an action adventure title in most places when it wasn't, it was a randomly generated dungeon crawler that had survival game mechanics(i.e. a food/thirst meter). Both it and it's sequel shared similar mechanics and while 2 is generally thought of to be the better game, it still had some pretty major flaws to the gameplay. It got very tedious in places and stuff was all over the place with what gameplay systems the game wanted to focus on. It crammed a load of different systems in and they just didn't mesh well together. It wasn't all that far off from what Jak II suffered from, where people thought it was trying to copy GTA and gave this massive city overworld where you didn't have enough content to justify it existing.

But I think with the tail end of the PS3 and the beginning of the PS4 they started to change how they approached to game design. Their more recent games first party games have been refined, they have a very clear focus on what the main gameplay mechanics are and what other mechanics are in the game to complement them. Earlier PS4 games like Both Knack games were pretty bad just in general, you also had development hell games like The Last Guardian come out to very below average reception. Now compare this to the likes of Horizon, Tsushima, and God of War and they successfully carved themselves out a foothold where there wasn't any before. They've been building up a fanbase much like Nintendo has, that's why they wanted many cross collaborations withy other sony branches like their movie/TV studios to create supporting media for them. In that way they've changed greatly from before where as you mentioned that prior they wanted every branch to compete against others. Going by Ragnarok's reception it looks like their means of growing the IP have worked and the series has built up a reputation for being a major action adventure title with sizable content where as the prior games were not held in such esteem.
 
@I Love Beef
You're right on how Japan used to mismanage a fuckload of things. But as far as things went with Wild Arms, Popolocrios, and Arc The Lad, globally they fell short from Square Enix's own offerings and not only that, Sony themselves didn't publish most of those titles world wide. Xseed had Wild Arms for the longest time and Working Designs had Arc The Lad. There was also the instances of most of the later Wild Arms games being pretty bad or in one instance buggy to the point of affecting the overall game.

Dark Cloud was a game that was also mismanaged to hell, it didn't do all that well in Japan at least as much as I remember. They promoted it as an action adventure title in most places when it wasn't, it was a randomly generated dungeon crawler that had survival game mechanics(i.e. a food/thirst meter). Both it and it's sequel shared similar mechanics and while 2 is generally thought of to be the better game, it still had some pretty major flaws to the gameplay. It got very tedious in places and stuff was all over the place with what gameplay systems the game wanted to focus on. It crammed a load of different systems in and they just didn't mesh well together. It wasn't all that far off from what Jak II suffered from, where people thought it was trying to copy GTA and gave this massive city overworld where you didn't have enough content to justify it existing.

But I think with the tail end of the PS3 and the beginning of the PS4 they started to change how they approached to game design. Their more recent games first party games have been refined, they have a very clear focus on what the main gameplay mechanics are and what other mechanics are in the game to complement them. Earlier PS4 games like Both Knack games were pretty bad just in general, you also had development hell games like The Last Guardian come out to very below average reception. Now compare this to the likes of Horizon, Tsushima, and God of War and they successfully carved themselves out a foothold where there wasn't any before. They've been building up a fanbase much like Nintendo has, that's why they wanted many cross collaborations withy other sony branches like their movie/TV studios to create supporting media for them. In that way they've changed greatly from before where as you mentioned that prior they wanted every branch to compete against others. Going by Ragnarok's reception it looks like their means of growing the IP have worked and the series has built up a reputation for being a major action adventure title with sizable content where as the prior games were not held in such esteem.
If you ask me, history just repeats, especially with those who don't learn the first time around. You didn't listen to what I had to say, did you?

No matter the victory, if it's shitty management, it's always bound to crash. What you said only proves it, pretty much.
 
If you ask me, history just repeats, especially with those who don't learn the first time around. You didn't listen to what I had to say, did you?

No matter the victory, if it's shitty management, it's always bound to crash. What you said only proves it, pretty much.
No I read it, I just disagree that the people buying the games are going to be Fairweather.

Their management situation doesn't seem to be mismanaged. Are they taking risks with a few of these ventures? Yes, they've changed the direction of many parts of the company to go towards making their own big name franchises and having other arms support it. But it seems to be paying off so far, the next big test is probably going to be the success of the HBO TLOU series. But they've also done it before in a similar vein, just look how many hit shows on crunchyroll are made by studios that are under Sony itself now.

Honestly I feel the people at the top seem to be more competent than their predecessors, they have not made anything that rivals what happened with the PS3, PSP, or Vita. They seem to have a clear goal in mind with building up their repertoire.
 
They moved to california and begun to suck hollywood dick dry like it's prohibition. If that's not catastrophic mismanagement, well I'll just add that sony is nowhere near in microsoft's infinite money position to just waste 2 and a half generations just to finally start to see light at the end of that tunnel.
 
Schrodinger's Gamepass: It's simultaneously the most garbage service available and also so popular that it's going to ruin gaming as a whole.

Also, you are aware that your dystopian future of GAAS came long before Gamepass was a thing, right?

It's amazing that boomers seem to think that subscription service is what lead to the death of single player and not the fucking market dictating it.
Game Pass in and of itself is a worthwhile investment for variety and accessibility. EA Play included means that you'd have access to a range of shooters, racers, sports titles, and whatever in between. I will agree that it is bloated with indie titles. But that is subjective.

You're right on how Japan used to mismanage a fuckload of things. But as far as things went with Wild Arms, Popolocrios, and Arc The Lad, globally they fell short from Square Enix's own offerings and not only that, Sony themselves didn't publish most of those titles world wide. Xseed had Wild Arms for the longest time and Working Designs had Arc The Lad. There was also the instances of most of the later Wild Arms games being pretty bad or in one instance buggy to the point of affecting the overall game.
Nobody but you cares about some obscure Japan PS title from way back when. Your argument invalidates itself if one would have to figure out what you're talking about in relation to Sony's relevance in the Western and Eastern hemisphere.
 
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They moved to california and begun to suck hollywood dick dry like it's prohibition. If that's not catastrophic mismanagement, well I'll just add that sony is nowhere near in microsoft's infinite money position to just waste 2 and a half generations just to finally start to see light at the end of that tunnel.
I think everyone is involved with Hollywood at this point, Nintendo has Hollywood people on it's board of directors, Microsoft is doing shit with Viacom, and Sony has had Columbia pictures for decades. Sony has been making games in california since the 90's. So I think any type of current year california fuckery seems rather invalidated as a cause since it was always there.

Nobody but you cares about some obscure Japan PS title from way back when. Your argument invalidates itself if one would have to figure out what you're talking about in relation to Sony's relevance in the Western and Eastern hemisphere.
To summarize, when Japan was in control of playstation they fucked up many opportunities to make their own recurring first party franchise. Legend of Dragoon for example didn't do well when it launched in Japan and it was a very expensive game for it's time, but it was saved by it's western sales. For a turn based RPG it was better than what Wild Arms had to offer. But they never jumped on the opportunity to make a sequel even if it consisted of one reusing assets. Japan Studio was a mess of mismanagement.

Here their western branch has made and marketed multiple franchises at this point and the games are more mechanically sound when it comes to gameplay. Honestly they've been doing a better job at shoring up fan support much like Nintendo has done. Part of what Nintendo did back when the NES, SNES, and Gameboy was present was have large multimedia cross promotions and events(i.e. Nintendo Power, TV Shows). And now Sony is doing the same with it's modern franchises.
 
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Here their western branch has made and marketed multiple franchises at this point and the games are more mechanically sound when it comes to gameplay.
They're all mechanically the same gameplay loop. Third person action adventure with a heavy emphasis on cinematography. God of War, Horizon: Zero Dawn, Uncharted, The Last of Us. Put them side by side together and try to differentiate them at a glance.


People (rightfully) give Microsoft shit for their lack of exclusives. Halo, Gears, Forza. However, Sony has several franchises they let go dormant for whatever reason. I especially want to point out SOCOM and Killzone due to Jim Ryan crying about Battlefield not moving units after MS's acquisition of Activision.

Honestly they've been doing a better job at shoring up fan support much like Nintendo has done.
Is that why PS+ subscriptions are decreasing? They're good games, don't get me wrong. But, they are sacrificing quality for "accessibility," which means dumbing down your games to have them play themselves.


Nintendo has brand recognition with their franchises. Mario, Zelda, Kirby have proven that they could branch out into other genres and audiences.
 
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