Sony hate thread

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It's not just MJ looks like a supermodel, she IS a supermodel.

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It's one of the things that made her such a well-rounded character back in the day. A beautiful supermodel who chooses to be a loving and faithful wife to a guy who could barely hold down a decent job because he's always running off to help others. Besides Aunt May, she was Peter's only moral support that he could talk to about his life as Spider-Man.

And Insoyniac did a total 180 by making her an ugly bitch that their soyboy version of Peter just keeps simping for instead.

"Take women seriously" is code for "treat women like men". Right-wingers are the only ones who do take women seriously. The left hates womanhood and beauty.
Women don't even take women seriously, they keep voting for trannies.
 
I would rather Bloodborne stay on console forever than have a PC version tainted by Bluepoint.
The Demon's souls remake is the best looking game I've ever played while also staying faithful to the original gameplay. Imagine if the Capcom or the Silent Hill 2 remakes did that.

The only problems people had with their version were some of the art direction (even some bluepoint employees complained about the art director having questionable taste) and no option for original music. Otherwise it's the best remake ever made. If you disagree let me know what games have done it better.
 
The Demon's souls remake is the best looking game I've ever played while also staying faithful to the original gameplay. Imagine if the Capcom or the Silent Hill 2 remakes did that.

The only problems people had with their version were some of the art direction (even some bluepoint employees complained about the art director having questionable taste) and no option for original music. Otherwise it's the best remake ever made. If you disagree let me know what games have done it better.
Demons-Souls-scaled.jpg
Yes the art direction is atrocious on every level, from the hud, to the bosses, to the environment, and reeks of meddling Amerimutts' smug sense of self superiority. Of course photo mode and watermelon smile niggers need to be a thing. How else can we appeal to PS5 owners?

For a game that's dripping with atmosphere and is arguably From's best success in that regard, to change it so radically is practically inviting fans to shit on them. Might as well botch environmental storytelling while they're at it. The original still holds up. The only thing that's wrong with it is that the servers are dead but private servers with the ability to change world tendency at the press of a button are up so it's really a non issue, and I'm pretty sure it doesn't care which region your copy is from. The remake looks great from a pure graphics perspective and in a vacuum it's fine but compare it to the original and it's a fucking joke.

In general, I'm not a fan of remakes. Nightdive did a good job with System Shock.. Everything else can get bent.
 
Yes the art direction is atrocious on every level, from the hud, to the bosses, to the environment, and reeks of meddling Amerimutts' smug sense of self superiority. Of course photo mode and watermelon smile niggers need to be a thing. How else can we appeal to PS5 owners?

For a game that's dripping with atmosphere and is arguably From's best success in that regard, to change it so radically is practically inviting fans to shit on them. Might as well botch environmental storytelling while they're at it. The original still holds up. The only thing that's wrong with it is that the servers are dead but private servers with the ability to change world tendency at the press of a button are up so it's really a non issue, and I'm pretty sure it doesn't care which region your copy is from. The remake looks great from a pure graphics perspective and in a vacuum it's fine but compare it to the original and it's a fucking joke.

In general, I'm not a fan of remakes. Nightdive did a good job with System Shock.. Everything else can get bent.
The benefit of low fidelity graphics is that your imagination get to fill in the blanks. No one can compete with the vision you've cultivated in your mind. if you can't divorce yourself from that then that's probably why you don't like remakes. Truth is these remakes are better than AAA games nowadays so if you want good games that push the tech at the same time then you really have no other options sadly.
 
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The benefit of low fidelity graphics is that your imagination get to fill in the blanks. No one can compete with the vision you've cultivated in your mind. if you can't divorce yourself from that then that's probably why you don't like remakes.
I swear to God I'm not trying to sound like an asshole here, but - at least to me - your argument is basically saying that those that prefer the low fidelity experience have more brain processing power than people that prefer high fidelity and that to enjoy the remakes they have to shut off their brain. That doesn't sound as meaningful an experience to me.

Then again I've been gaming since the early 90's so I guess I'm of that mindset.
 
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Yes the art direction is atrocious on every level, from the hud, to the bosses, to the environment, and reeks of meddling Amerimutts' smug sense of self superiority. Of course photo mode and watermelon smile niggers need to be a thing. How else can we appeal to PS5 owners?

For a game that's dripping with atmosphere and is arguably From's best success in that regard, to change it so radically is practically inviting fans to shit on them. Might as well botch environmental storytelling while they're at it. The original still holds up. The only thing that's wrong with it is that the servers are dead but private servers with the ability to change world tendency at the press of a button are up so it's really a non issue, and I'm pretty sure it doesn't care which region your copy is from. The remake looks great from a pure graphics perspective and in a vacuum it's fine but compare it to the original and it's a fucking joke.

In general, I'm not a fan of remakes. Nightdive did a good job with System Shock.. Everything else can get bent.
Thst looks like the Geico caveman commercial character. holy shit. Who the fuck would play that? It's actively hideous, distractingly so.
 
I swear to God I'm not trying to sound like an asshole here, but - at least to me - your argument is basically saying that those that prefer the low fidelity experience have more brain processing power than people that prefer high fidelity and that to enjoy the remakes they have to shut off their brain. That doesn't sound as meaningful an experience to me.

Then again I've been gaming since the early 90's so I guess I'm of that mindset.
If I’m understanding this correctly, consider a much more extreme example: a book vs. its movie adaptation. When you read a book, there are no visuals, so your mind naturally creates visuals from the written descriptions. Everyone who reads that book will have their own vision of its world and characters because they have no choice but to fill in the gaps themselves. When you watch the movie, everything has an objective presentation/depiction, and if something doesn’t line up with your unique interpretation, it’ll feel off.

When you play something like an SNES game, the world is presented to you as blocky pixels and low-detail sprites, but there’s still enough detail that you subconsciously use it as a starting point for your own vision. But as new games (and by extension, remakes of old games) become more graphically detailed, there’s less room for interpretation.
 
If I’m understanding this correctly, consider a much more extreme example: a book vs. its movie adaptation. When you read a book, there are no visuals, so your mind naturally creates visuals from the written descriptions. Everyone who reads that book will have their own vision of its world and characters because they have no choice but to fill in the gaps themselves. When you watch the movie, everything has an objective presentation/depiction, and if something doesn’t line up with your unique interpretation, it’ll feel off.

When you play something like an SNES game, the world is presented to you as blocky pixels and low-detail sprites, but there’s still enough detail that you subconsciously use it as a starting point for your own vision. But as new games (and by extension, remakes of old games) become more graphically detailed, there’s less room for interpretation.
Essentially, yeah. At the very least that's how it sounds to me. It's a perfectly valid complaint, I just happen to disagree that it's a better experience to settle for less despite the game being more "advanced". I'm not even trying to be artsy fartsy here, there's just some things you can't really replicate that required limitations to pull off. When you're remaking something in from an older era into one where there's much less restriction, you're not hitting it at the same angle and unless you're being directed by someone that was there when it first came about you're not likely to give off the same experience, either. That's strictly from a technical standpoint.

I dunno if anything I just said made particular sense, but the best example I can give is Silent Hill 2 where the fog actually was menacing. It was only there because the game ran so slow without it. I've seen a lot of games try to implement a similar experience, but they never match up to it even though the graphics are so much better than back then.
 
If I’m understanding this correctly, consider a much more extreme example: a book vs. its movie adaptation. When you read a book, there are no visuals, so your mind naturally creates visuals from the written descriptions. Everyone who reads that book will have their own vision of its world and characters because they have no choice but to fill in the gaps themselves. When you watch the movie, everything has an objective presentation/depiction, and if something doesn’t line up with your unique interpretation, it’ll feel off.

When you play something like an SNES game, the world is presented to you as blocky pixels and low-detail sprites, but there’s still enough detail that you subconsciously use it as a starting point for your own vision. But as new games (and by extension, remakes of old games) become more graphically detailed, there’s less room for interpretation.
Counterpoint: You aren't an eight year old anymore, magic is dead.
 
There's just some things you can't really replicate that required limitations to pull off.

I think that's really it. You're never going to get another game that looks like MGS 1 while also sharing its scope and production value. That style is now a novelty relegated to indie games and tongue in cheek references by out of touch corporations. Some people, including me, would argue that games should go back to looking the way they did on the PS2. When the visual development stage didn't overshadow a game's complex gameplay systems. It's too bad people started making YouTube comps of gamers crying at the opening of Last of Us.

Your argument is basically saying that those that prefer the low fidelity experience have more brain processing power than people that prefer high fidelity

It makes sense that more brain power is required to suspend ones disbelief if the world is painted in broad strokes. Better visuals - less friction - instant stimuli. The presentation has also gotten more spoon fed. Everything needs to be mo-capped and voice acted even if a text box would suffice. The more realistic the games get however, the less they can get away with without breaking said suspension of disbelief. Joel's daughter died now Kratos can't do a double jump. Shit games, bloated budgets, hardcore audience is dissatisfied, but at least they tricked some Call of Duty players to buy their games this time around.
 
It makes sense that more brain power is required to suspend ones disbelief if the world is painted in broad strokes. Better visuals - less friction - instant stimuli. The presentation has also gotten more spoon fed. Everything needs to be mo-capped and voice acted even if a text box would suffice. The more realistic the games get however, the less they can get away with without breaking said suspension of disbelief. Joel's daughter died now Kratos can't do a double jump. Shit games, bloated budgets, hardcore audience is dissatisfied, but at least they tricked some Call of Duty players to buy their games this time around.
Modernity has crushed people's imaginations. To paraphrase AVGN, "That dot on the screen when you're playing Atari, that's a bomb or maybe a ping-pong ball, it's called using your imagination bitch".
 
Posting this week's famitsu numbers (6/10-6/16) because I found them interesting.

1. [NSW] Shin Megami Tensei V: Vengeance – 31,888 / NEW
2. [PS5] Shin Megami Tensei V: Vengeance – 18,610 / NEW
3. [NSW] Paper Mario: The Thousand-Year Door – 10,663 / 179,496
4. [NSW] Monster Hunter Stories – 10,216 / NEW
5. [NSW] Animal Crossing: New Horizons – 7,841 / 7,800,710
6. [NSW] Mario Kart 8 Deluxe – 6,524 / 5,870,560
7. [PS4] Shin Megami Tensei V: Vengeance – 6,367 / NEW
8. [NSW] Minecraft – 4,872 / 3,544,346
9. [NSW] Super Smash Bros. Ultimate – 3,655 / 5,525,609
10. [NSW] Snufkin: Melody of Moominvalley – 3,430 / NEW


Now, despite SMTV:V being a port of a game already on switch, and despite the switch version having next to zero advertising compared to other versions, the switch version still dramatically outsold the playstation version. Several hundred thousand people in japan already own SMTV for switch, and yet more people showed up to buy a version that practically wasn't even advertised over the brand new ps5 version.

For what I think is a fair comparison, when Persona 5 Royal came to switch and ps5, the switch version sold ~50k, while the ps5 version sold only ~5k, so you can't say something along the lines of "well, of course it sold more on switch, that's where the audience already was!"

If monster hunter wilds isn't a drastic turnaround, it's pretty much over for ps5 in japan.
 
Posting this week's famitsu numbers (6/10-6/16) because I found them interesting.

1. [NSW] Shin Megami Tensei V: Vengeance – 31,888 / NEW
2. [PS5] Shin Megami Tensei V: Vengeance – 18,610 / NEW
3. [NSW] Paper Mario: The Thousand-Year Door – 10,663 / 179,496
4. [NSW] Monster Hunter Stories – 10,216 / NEW
5. [NSW] Animal Crossing: New Horizons – 7,841 / 7,800,710
6. [NSW] Mario Kart 8 Deluxe – 6,524 / 5,870,560
7. [PS4] Shin Megami Tensei V: Vengeance – 6,367 / NEW
8. [NSW] Minecraft – 4,872 / 3,544,346
9. [NSW] Super Smash Bros. Ultimate – 3,655 / 5,525,609
10. [NSW] Snufkin: Melody of Moominvalley – 3,430 / NEW


Now, despite SMTV:V being a port of a game already on switch, and despite the switch version having next to zero advertising compared to other versions, the switch version still dramatically outsold the playstation version. Several hundred thousand people in japan already own SMTV for switch, and yet more people showed up to buy a version that practically wasn't even advertised over the brand new ps5 version.

For what I think is a fair comparison, when Persona 5 Royal came to switch and ps5, the switch version sold ~50k, while the ps5 version sold only ~5k, so you can't say something along the lines of "well, of course it sold more on switch, that's where the audience already was!"

If monster hunter wilds isn't a drastic turnaround, it's pretty much over for ps5 in japan.
Similar thing happened for Unicorn Overlord. Vanillaware's previous games (13 Sentinels, Dragon's Crown, and Grand Knights History) were limited to Playstation systems. Then they released Unicorn Overlord on the PS4, PS5, Xbox, and the Switch. The Xbox is a dead console in Japan so it never showed up on the top 30 and thus the data is unknown. For the first week, the PS4 sold 8,797 copies while the PS5 sold 24,398 copies, for a total of 33,195 across all Playstation systems. Meanwhile the Switch sold 40,991 copies and there was talk that it would have sold more but they sold out completely. The end total data is even more embarrassing.

PlatformLast Appearance on Famitsu Top 30Copies Sold
Switch4/22/24-5/5/2475,586
PS53/25/24-3/31/2434,220
PS43/11/24-3/17/2411,902

The current data for the hardware is 4.9m for the PS5, 794k for the PS5 digital edition, and 7.9m for the PS4 for a total of 13,632,769 total Playstation consoles. The last time I saw the PS4 Pro data was a few years back in 2021 with barely a dozen being sold a week and it was at 1.575m, so using that figure results in 15,208,492 total Playstation consoles. Meanwhile the Switch is at 19.8m for the basic, 5.8m for the Lite, and 7.4m for the OLED, resulting in 33,092,579 total Switch consoles.

The total Switch sales are more than twice as much as the current gen and previous gen Playstation consoles and all their variants. They can't even beat just the baseline Switch's sales. Playstation has completely lost Japan to Nintendo.
 
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