- Joined
- Aug 20, 2022
I would rather Bloodborne stay on console forever than have a PC version tainted by Bluepoint.If Bluepoint isn't working on a Bloodborne remake then it makes no sense why Bloodborne isn't already on the PC.
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I would rather Bloodborne stay on console forever than have a PC version tainted by Bluepoint.If Bluepoint isn't working on a Bloodborne remake then it makes no sense why Bloodborne isn't already on the PC.
It's one of the things that made her such a well-rounded character back in the day. A beautiful supermodel who chooses to be a loving and faithful wife to a guy who could barely hold down a decent job because he's always running off to help others. Besides Aunt May, she was Peter's only moral support that he could talk to about his life as Spider-Man.
Women don't even take women seriously, they keep voting for trannies."Take women seriously" is code for "treat women like men". Right-wingers are the only ones who do take women seriously. The left hates womanhood and beauty.
The Demon's souls remake is the best looking game I've ever played while also staying faithful to the original gameplay. Imagine if the Capcom or the Silent Hill 2 remakes did that.I would rather Bloodborne stay on console forever than have a PC version tainted by Bluepoint.
There's literally more of an incentive to obtain a PS4 than a PS5. Think on that.I would rather Bloodborne stay on console forever than have a PC version tainted by Bluepoint.
The Demon's souls remake is the best looking game I've ever played while also staying faithful to the original gameplay. Imagine if the Capcom or the Silent Hill 2 remakes did that.
The only problems people had with their version were some of the art direction (even some bluepoint employees complained about the art director having questionable taste) and no option for original music. Otherwise it's the best remake ever made. If you disagree let me know what games have done it better.
The benefit of low fidelity graphics is that your imagination get to fill in the blanks. No one can compete with the vision you've cultivated in your mind. if you can't divorce yourself from that then that's probably why you don't like remakes. Truth is these remakes are better than AAA games nowadays so if you want good games that push the tech at the same time then you really have no other options sadly.Yes the art direction is atrocious on every level, from the hud, to the bosses, to the environment, and reeks of meddling Amerimutts' smug sense of self superiority. Of course photo mode and watermelon smile niggers need to be a thing. How else can we appeal to PS5 owners?
For a game that's dripping with atmosphere and is arguably From's best success in that regard, to change it so radically is practically inviting fans to shit on them. Might as well botch environmental storytelling while they're at it. The original still holds up. The only thing that's wrong with it is that the servers are dead but private servers with the ability to change world tendency at the press of a button are up so it's really a non issue, and I'm pretty sure it doesn't care which region your copy is from. The remake looks great from a pure graphics perspective and in a vacuum it's fine but compare it to the original and it's a fucking joke.
In general, I'm not a fan of remakes. Nightdive did a good job with System Shock.. Everything else can get bent.
They genuinely surprised me with how good the System Shock remake turned out. I expected that to be complete dogshit but they really did a good job with it.Nightdive did a good job with System Shock
I swear to God I'm not trying to sound like an asshole here, but - at least to me - your argument is basically saying that those that prefer the low fidelity experience have more brain processing power than people that prefer high fidelity and that to enjoy the remakes they have to shut off their brain. That doesn't sound as meaningful an experience to me.The benefit of low fidelity graphics is that your imagination get to fill in the blanks. No one can compete with the vision you've cultivated in your mind. if you can't divorce yourself from that then that's probably why you don't like remakes.
Thst looks like the Geico caveman commercial character. holy shit. Who the fuck would play that? It's actively hideous, distractingly so.View attachment 6090667
Yes the art direction is atrocious on every level, from the hud, to the bosses, to the environment, and reeks of meddling Amerimutts' smug sense of self superiority. Of course photo mode and watermelon smile niggers need to be a thing. How else can we appeal to PS5 owners?
For a game that's dripping with atmosphere and is arguably From's best success in that regard, to change it so radically is practically inviting fans to shit on them. Might as well botch environmental storytelling while they're at it. The original still holds up. The only thing that's wrong with it is that the servers are dead but private servers with the ability to change world tendency at the press of a button are up so it's really a non issue, and I'm pretty sure it doesn't care which region your copy is from. The remake looks great from a pure graphics perspective and in a vacuum it's fine but compare it to the original and it's a fucking joke.
In general, I'm not a fan of remakes. Nightdive did a good job with System Shock.. Everything else can get bent.
If I’m understanding this correctly, consider a much more extreme example: a book vs. its movie adaptation. When you read a book, there are no visuals, so your mind naturally creates visuals from the written descriptions. Everyone who reads that book will have their own vision of its world and characters because they have no choice but to fill in the gaps themselves. When you watch the movie, everything has an objective presentation/depiction, and if something doesn’t line up with your unique interpretation, it’ll feel off.I swear to God I'm not trying to sound like an asshole here, but - at least to me - your argument is basically saying that those that prefer the low fidelity experience have more brain processing power than people that prefer high fidelity and that to enjoy the remakes they have to shut off their brain. That doesn't sound as meaningful an experience to me.
Then again I've been gaming since the early 90's so I guess I'm of that mindset.
Essentially, yeah. At the very least that's how it sounds to me. It's a perfectly valid complaint, I just happen to disagree that it's a better experience to settle for less despite the game being more "advanced". I'm not even trying to be artsy fartsy here, there's just some things you can't really replicate that required limitations to pull off. When you're remaking something in from an older era into one where there's much less restriction, you're not hitting it at the same angle and unless you're being directed by someone that was there when it first came about you're not likely to give off the same experience, either. That's strictly from a technical standpoint.If I’m understanding this correctly, consider a much more extreme example: a book vs. its movie adaptation. When you read a book, there are no visuals, so your mind naturally creates visuals from the written descriptions. Everyone who reads that book will have their own vision of its world and characters because they have no choice but to fill in the gaps themselves. When you watch the movie, everything has an objective presentation/depiction, and if something doesn’t line up with your unique interpretation, it’ll feel off.
When you play something like an SNES game, the world is presented to you as blocky pixels and low-detail sprites, but there’s still enough detail that you subconsciously use it as a starting point for your own vision. But as new games (and by extension, remakes of old games) become more graphically detailed, there’s less room for interpretation.
Counterpoint: You aren't an eight year old anymore, magic is dead.If I’m understanding this correctly, consider a much more extreme example: a book vs. its movie adaptation. When you read a book, there are no visuals, so your mind naturally creates visuals from the written descriptions. Everyone who reads that book will have their own vision of its world and characters because they have no choice but to fill in the gaps themselves. When you watch the movie, everything has an objective presentation/depiction, and if something doesn’t line up with your unique interpretation, it’ll feel off.
When you play something like an SNES game, the world is presented to you as blocky pixels and low-detail sprites, but there’s still enough detail that you subconsciously use it as a starting point for your own vision. But as new games (and by extension, remakes of old games) become more graphically detailed, there’s less room for interpretation.
There's just some things you can't really replicate that required limitations to pull off.
Your argument is basically saying that those that prefer the low fidelity experience have more brain processing power than people that prefer high fidelity
There are dozens of truly terrible PC ports that have been made at least adequate by dedicated modders. Better to have a bad port than no port at all.I would rather Bloodborne stay on console forever than have a PC version tainted by Bluepoint.
Modernity has crushed people's imaginations. To paraphrase AVGN, "That dot on the screen when you're playing Atari, that's a bomb or maybe a ping-pong ball, it's called using your imagination bitch".It makes sense that more brain power is required to suspend ones disbelief if the world is painted in broad strokes. Better visuals - less friction - instant stimuli. The presentation has also gotten more spoon fed. Everything needs to be mo-capped and voice acted even if a text box would suffice. The more realistic the games get however, the less they can get away with without breaking said suspension of disbelief. Joel's daughter died now Kratos can't do a double jump. Shit games, bloated budgets, hardcore audience is dissatisfied, but at least they tricked some Call of Duty players to buy their games this time around.
Similar thing happened for Unicorn Overlord. Vanillaware's previous games (13 Sentinels, Dragon's Crown, and Grand Knights History) were limited to Playstation systems. Then they released Unicorn Overlord on the PS4, PS5, Xbox, and the Switch. The Xbox is a dead console in Japan so it never showed up on the top 30 and thus the data is unknown. For the first week, the PS4 sold 8,797 copies while the PS5 sold 24,398 copies, for a total of 33,195 across all Playstation systems. Meanwhile the Switch sold 40,991 copies and there was talk that it would have sold more but they sold out completely. The end total data is even more embarrassing.Posting this week's famitsu numbers (6/10-6/16) because I found them interesting.
1. [NSW] Shin Megami Tensei V: Vengeance – 31,888 / NEW
2. [PS5] Shin Megami Tensei V: Vengeance – 18,610 / NEW
3. [NSW] Paper Mario: The Thousand-Year Door – 10,663 / 179,496
4. [NSW] Monster Hunter Stories – 10,216 / NEW
5. [NSW] Animal Crossing: New Horizons – 7,841 / 7,800,710
6. [NSW] Mario Kart 8 Deluxe – 6,524 / 5,870,560
7. [PS4] Shin Megami Tensei V: Vengeance – 6,367 / NEW
8. [NSW] Minecraft – 4,872 / 3,544,346
9. [NSW] Super Smash Bros. Ultimate – 3,655 / 5,525,609
10. [NSW] Snufkin: Melody of Moominvalley – 3,430 / NEW
Now, despite SMTV:V being a port of a game already on switch, and despite the switch version having next to zero advertising compared to other versions, the switch version still dramatically outsold the playstation version. Several hundred thousand people in japan already own SMTV for switch, and yet more people showed up to buy a version that practically wasn't even advertised over the brand new ps5 version.
For what I think is a fair comparison, when Persona 5 Royal came to switch and ps5, the switch version sold ~50k, while the ps5 version sold only ~5k, so you can't say something along the lines of "well, of course it sold more on switch, that's where the audience already was!"
If monster hunter wilds isn't a drastic turnaround, it's pretty much over for ps5 in japan.
Platform | Last Appearance on Famitsu Top 30 | Copies Sold |
---|---|---|
Switch | 4/22/24-5/5/24 | 75,586 |
PS5 | 3/25/24-3/31/24 | 34,220 |
PS4 | 3/11/24-3/17/24 | 11,902 |