I regret to inform you that GPU prices have once again gone gay and retarded. The 6650 is the approximate equivalent of the PS5's GPU.
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My 6700 XT was $429.99 on Amazon when I bought it.
This is insanity, I've seen listings for the RX 7600, which essentially gives the exact same performance as the 6650 XT, for half that price.
that and the fact that developers will eventually need to sit down and accept the fact that graphics arent the be all end all, performance is much more important, im not even the most prissy when it comes to 60FPS but a lot of people arent going to care about ultra-realistic gen 9 graphics if it runs at 30FPS, for many thats borderline unplayable, Nintendo is the only company that seems to have gotten the memo and they prioritize visually appealing art style over making every tree look like its real life.
And yet they'll never learn because it is not just about pushing realistic graphics, it is about pushing ever higher resolutions because they need to justify a reason for people to keep buying new monitors and TVs with ludicrous pixel counts. This is why there is such a push for AI upscaling to fill more pixels.
When you think 1080p is finally going to be the agreed upon target resolution for games to run at consistent frame rates, the tech bros jump in claiming "NOOO 1440p is the new sweet spot, and 4K is optimal, why are you still playing at 1080p?!" trying to gaslight you into thinking that 1080p doesn't have enough image fidelity. This is always why there is this constant struggle to hit stable 60FPS in modern games, it is not just lack of optimization, it is the exponential push for more pixels while GPU's are barely keeping up with the workload required to push such pixel count.
It is not going to stop at 4K either, remember that the PS5 had "8K" iconography on the box when it launched and Sony had to remove it because it was false advertisement but you better believe they are going to keep pushing that crap again in the next generation. It is a gimmick. it is going to reach a point where the human eye is not going to be able to "resolve" the individual pixels of any display. It is going to be the same as it happened with color. When was the last time any screen or system advertised how many colors it could show at the same time? That feature stopped at the 16.5 million mark because pushing more makes no difference, the eye can't resolve color gradients changes above that number. So they are going to keep pushing the resolution feature until it too becomes non discernible by human eyes.
Nintendo smartest decision was to get out of that rat race and focus on creating whimsical and fun games. They really have polished to perfection the "Nintendo Art Style" they use for their flagship characters and games that do not need reliance of high end graphics to make them work and because now their focus is handhelds system with comparatively small screen, they don't need high pixel count displays.
You know, I watched the Death Stranding 2 trailer. I don’t know how games will get better looking. The style and aesthetics are very tired at this point IMO. Developers are chasing diminishing returns when it comes to graphics.
What i remember more visually about a game is the style and aesthetics. Lifelike Graphics don’t come close to great style and aesthetics.
I've been visualizing in my mind what it would be like to play games with imagery indistinguishable from reality and I cannot fathom something more off-putting and boring than such a vision.