Sony hate thread

It might be an initial selling point that convinces a consumer to buy the console but the majority do not commit beyond the console to the handful of first party games.
Nintendo is the only company for which this isn't the case. The attachment rate of their exclusives to their consoles is insane. Even during the nadir of the Wii U era, their exclusives were selling like crack, and for some exclusives, something like well over two thirds of the entire install base owned those titles (for example, Mario Kart 8, the best selling game on the console, sold a little over 8 million units, which doesn't sound like much till you remember that there were only 13 million Wii Us sold).

The Switch, according to Nintendo themselves, is currently at 129.53 million units sold, while total software unit sales for the console are well over 1 billion. The best selling game for the Switch is Mario Kart 8 deluxe, which sold 55.46 million pcs. And that was just Mario Kart. The next best selling game, Animal Crossing: New Horizons, sold 42.79 million pcs. Super Smash Bros.? 31 million. Breath of the Wild? 30 million. Super Mario Odyssey? 20 million. Both Pokemon games broke the 20 million mark. Mario Party sold 19 million. Legend of Zelda: Tears of the Kingdom sold 18 million. New Super Mario Bros. U Deluxe sold 16 million. Every major Nintendo release is a guaranteed multi-million seller, with the best being guaranteed tens of millions of sales. Sony wishes their exclusives moved those kinds of numbers.
 
Nintendo is the only company for which this isn't the case. The attachment rate of their exclusives to their consoles is insane. Even during the nadir of the Wii U era, their exclusives were selling like crack, and for some exclusives, something like well over two thirds of the entire install base owned those titles (for example, Mario Kart 8, the best selling game on the console, sold a little over 8 million units, which doesn't sound like much till you remember that there were only 13 million Wii Us sold).

The Switch, according to Nintendo themselves, is currently at 129.53 million units sold, while total software unit sales for the console are well over 1 billion. The best selling game for the Switch is Mario Kart 8 deluxe, which sold 55.46 million pcs. And that was just Mario Kart. The next best selling game, Animal Crossing: New Horizons, sold 42.79 million pcs. Super Smash Bros.? 31 million. Breath of the Wild? 30 million. Super Mario Odyssey? 20 million. Both Pokemon games broke the 20 million mark. Mario Party sold 19 million. Legend of Zelda: Tears of the Kingdom sold 18 million. New Super Mario Bros. U Deluxe sold 16 million. Every major Nintendo release is a guaranteed multi-million seller, with the best being guaranteed tens of millions of sales. Sony wishes their exclusives moved those kinds of numbers.
Even Metroid sold a few million, which is pretty decent for a Metroid game. Dread is actually the best selling entry though not by much; Prime sold nearly 3 million on the GameCube too, but considering Switch's install base is over 100m higher I'd expect a bit better.
 
Is anyone actually looking forward to Spider-Man 2? I know there's been a ton of hype built up around it but that's because the Snoys know that it's literally the only fucking PS5 game coming out this year. We also had FFXVI a few months ago but that game was mid af which is why no one ever talks about it. I mean think about it, a brand new FF game came out and nobody cared.

I kinda want to play it just to play the Venom Spider-Man bits, but other than that, I'm not really hype at all for it. I'll play it when it either drops on PC, PS+ or there's a sale. Whichever comes first.
 
Sony has to literally give their "exclusives"* away to get numbers even remotely close.
*Not actually exclusive
tlou2 sold 10 million copies last i checked but i see this game all the time dip below 10 dollars. i've not even seen god of war going this low in a sale.

i hate when people say "well it sold x million copies after 5 years!" totaly missing that at that point it was already on discount or clearance, DmC for instance sold the inital goal of 5 million in sales after 5 years while it was supposed to do that in a year.

nintendo also has that thing how their games almost never go on sale, so the sales they make are almost all at full price.
 
Even Metroid sold a few million, which is pretty decent for a Metroid game. Dread is actually the best selling entry though not by much; Prime sold nearly 3 million on the GameCube too, but considering Switch's install base is over 100m higher I'd expect a bit better.
And Prime did millions before covid lockdowns, before the Wii, and before 2003 (when roughly half of America had no connection to the internet).
 
TLoU2: Factions is on ice/indefinite hold and ND are shedding some staff. Some say they are QA, others say a restructure is coming as the interim-CEO casts his eyes on the gaming side.

You gotta wonder how Sony fucked up so badly to where they only have 2 'exclusives' scheduled for release over the next 12 months and both from the only studio that has been putting out quality games on a consistant level; Insonmiac.

If Sony hadn't have bought them, they would have been fucked this gen. Which is ironic considering how often Sony fans give microsoft deserved shit for doing the same.
 
Bungie is a Sony studio now so I can post their retardation here.
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So I tried playing Miles Morales the other night and holy shit this game is...just awful in every way. I didn't like how the opening "mission" where you have to stop Rhino is basically a fucking interactive cutscene with QTE's just like every other fucking Sony game, I couldn't stand how cringey and unfunny the banter between Peter and Miles was, the dialog was pretty bad in the first game but it's ten times worse in this game and I didn't like the shitty rap music that replaces the soundtrack from the first game. I swear to God the opening hour of the game forces you to watch over 20 minutes of cutscenes before the game finally starts, and even when the game finally feels like it's about to begin you have to sit thru more cutscenes of Miles having a Christmas dinner. Am I playing a game or am I watching a fucking movie? I guess I can say the only good thing about this game is that it's really short since this game is just a DLC that Sony actually marketed as a full-length game by giving it a retail release, just like they did with the Uncharted DLC.
NuBungie isn't the same Bungie that made Halo right? I'm pretty sure I read somewhere that pretty much every OG Halo developer left the company ages ago and that's why NuBungie is entirely staffed by trannies and soyboys, just like NuBioware.
 
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NuBungie isn't the same Bungie that made Halo right? I'm pretty sure I read somewhere that pretty much every OG Halo developer left the company ages ago and that's why NuBungie is entirely staffed by trannies and soyboys, just like NuBioware.
Jason Jones is still there, and a few of the original artists from the Halo days as well, Shiek Wang is art director on Destiny, he did the Covenant stuff in Halo. But for the most part all the people integral to making Bungie Bungie are gone, either left at the end of Halo (Marcus Lehto) or pushed out (Marty O'Donnell, Joseph Staten). Staten was with Microsoft doing manager stuff for a while, Lehto made a failed RTS/FPS hybrid that flopped (had good art though) and is now working on the Battlefield live service coal mines, Marty got dicked around by Bungie's legal department for years and has since joined Highwire Games with Jaime Griesemer (Halo designer, the 'game has to be fun before its pretty' guy) working on the PSVR game Golem and the controversial Six Days in Fallujah.

For the most part all the Halo staff that are still working there only worked on Reach
 
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Americans are so racist, even the liberals can't hide it.

You can clearly feel their disdain for Spanish in this post. They are even implying that being hispanic has not to do with speaking Spanish at all. All of that because spanish is a heavily gendered language.

That's it, guys. Trannies go first.
 
Here's something a little silly I noticed a while ago. Descriptions for Doom 64 from different storefronts:

Steam: https://store.steampowered.com/app/1148590/DOOM_64/
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Xbox: https://www.xbox.com/en-us/games/store/DOOM-64/9MXND4PQLK3W
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Nintendo: https://www.nintendo.com/store/products/doom-64-switch/
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GOG: https://www.gog.com/en/game/doom_64
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Epic Games: https://store.epicgames.com/en-US/p/doom-64
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PlayStation: https://store.playstation.com/en-us/product/UP1003-CUSA16287_00-DOOM64X199700000/
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Did you spot what's missing? PlayStation's the only one to not mention it originally came from the N64. Even though its been 27 years. The pettiness is palpable, hahahahaha.
 
Sony is at again with their "we're going to buy exclusivity to keep games off other platforms" bullshit. However, this time they are doing it with an Update. For those who aren't aware of the game, Project Wingman was an indie game homage to Ace Combat that was great when it came out and garnered universal critical acclaim and love from fans. Now, 3 freaking years after the game came out, and it gets its very first true update that adds content, basically a whole six mission campaign that even has new enemies:

The only problem? ITS A PLAYSTATION 5 EXCLUSIVE FOR A MULTIPLAT GAME! To say that fans have responded poorly is an understatement, as recent reviews on Steam can attest (though, as of now, there aren't enough reviews to hit the game's overall rating, many have been negative). This has been an especially bitter pill to swallow for the game's initial backers (it was initially/partially crowdfunded), who are screwed out of content for a game they helped pay for. The developers, when asked if the new content is coming to PC and Xbox, couldn't comment due to NDA, so maybe its a timed exclusive. Still, fuck Sony for this.
 
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