- Joined
- Jan 17, 2023
Holy shit! Soy sisters! The checks are bouncing! We aren't the factory of dreams no more!
I can't remember who it was, maybe @PaladinBoo was saying that Blackrock can't keep milking the progressive farm animals forever. In the coming days, I wonder if we'll see some of the Lefties rebuking the GA for not rewarding their pass-the-torch black Spider-Man game, but it's becoming harder to push that envelope when every other game is doing its due diligence to make things as woke af as they can as well.
Despite all being woke af, all these companies still have to, somehow, out-signal each other. Each of them is given the insurmountable task of promoting their brand while also shackling themselves to the ever-shifting progressive panderverse. The whole "strength is diversity" has pushed the medium into the realm of absolute ridiculousness:
Bear sex game won over black Spider-Man game. Think about that for a second.
Meanwhile you look at a game like Hogwarts and the fact that it wasn't even featured in the GA just means that Rowling's feminism is no longer even on the progressive radar anymore.
After rewatching Matthewmatosis coverage of Nu God of War, I'm left thinking that what's happening in the here and now is that the modern audience had more or less allowed themselves to be lulled into a sense of complacency and they'd assumed every game from here on out was going to be this preachy, walky, talking simulator that delivered "story" to you in massive exposition.
In retrospect, this type of "gameplay" was never something that would last because if the industry keeps on doing the same thing over and over again, eventually players are going to realize what's going on. Players are going to get antsy and want there to be some kind of a solution--the endless pursuit of "the new". In some ways, the solution to this problem has shown up in the industry producing remakes, but even there, only so many games can be remade and not every remake is going to be stellar. At which point, what is the industry going to do?
They need to revolutionize. The problem with revolutionizing is it involves risk. Many companies that revolutionized the industry in the past went bankrupt and/or were bought out by larger corporations that eventually erased their identities.
But the industry is very dog-eat-dog. Once someone arrives at some idea or concept that takes hold, suddenly everyone else dogpiles and you get the shovelware problem that causes this new and exciting thing to become stale within a very short time. Already I suspect people are going to draw all the wrong ideas from Baldur's Gate 3 and, in the future, we might get a bunch of BG3-like games much like how we got a slough of Souls-like games after Dark Souls took off.
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