Sony hate thread

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Famitsu posted the top 10 physical sales for the week of 4/1/24-4/7/24 (the 11-30 spots will be posted tomorrow)
  1. [NSW] Princess Peach: Showtime! (Nintendo, 03/22/24) – 19,612 (124,432)
  2. [NSW] Mario Kart 8 Deluxe (Nintendo, 04/28/17) – 13,055 (5,781,663)
  3. [PS5] Rise of the Ronin (SIE, 03/22/24) – 12,080 (96,865)
  4. [NSW] Super Mario Bros. Wonder (Nintendo, 10/20/23) – 9,898 (1,813,645)
  5. [NSW] Minecraft (Microsoft, 06/21/18) – 7,464 (3,491,021)
  6. [NSW] Splatoon 3 (Nintendo, 09/09/22) – 6,569 (4,270,899)
  7. [NSW] Nintendo Switch Sports (Nintendo, 04/29/22) – 6,497 (1,306,180)
  8. [NSW] Momotaro Dentetsu World: Chikyuu wa Kibou de Mawatteru! (Konami, 11/16/23) – 6,189 (1,029,313)
  9. [NSW] Animal Crossing: New Horizons (Nintendo, 03/20/20) – 6,110 (7,735,293)
  10. [NSW] Super Smash Bros. Ultimate (Nintendo, 12/07/18) – 5,507 (5,481,777)
Rise of the Ronin continued to drop, this time from 20,139 last week to 12,080 this week, losing its #2 spot to Mario Kart 8. Meanwhile Dragon's Dogma 2 didn't break the top 10 this week, which means it sold less than 5,507 copies while it sold 9,172 last week. Princess Peach continues to dominate sales.

I'm thoroughly convinced that Nintendo could just release the Switch 2/Super Switch with the new Mario and Mario Kart 9 as launch titles exclusive to that console and the console would be a huge success.
 
Famitsu posted the top 10 physical sales for the week of 4/1/24-4/7/24 (the 11-30 spots will be posted tomorrow)
  1. [NSW] Princess Peach: Showtime! (Nintendo, 03/22/24) – 19,612 (124,432)
  2. [NSW] Mario Kart 8 Deluxe (Nintendo, 04/28/17) – 13,055 (5,781,663)
  3. [PS5] Rise of the Ronin (SIE, 03/22/24) – 12,080 (96,865)
  4. [NSW] Super Mario Bros. Wonder (Nintendo, 10/20/23) – 9,898 (1,813,645)
  5. [NSW] Minecraft (Microsoft, 06/21/18) – 7,464 (3,491,021)
  6. [NSW] Splatoon 3 (Nintendo, 09/09/22) – 6,569 (4,270,899)
  7. [NSW] Nintendo Switch Sports (Nintendo, 04/29/22) – 6,497 (1,306,180)
  8. [NSW] Momotaro Dentetsu World: Chikyuu wa Kibou de Mawatteru! (Konami, 11/16/23) – 6,189 (1,029,313)
  9. [NSW] Animal Crossing: New Horizons (Nintendo, 03/20/20) – 6,110 (7,735,293)
  10. [NSW] Super Smash Bros. Ultimate (Nintendo, 12/07/18) – 5,507 (5,481,777)
Rise of the Ronin continued to drop, this time from 20,139 last week to 12,080 this week, losing its #2 spot to Mario Kart 8. Meanwhile Dragon's Dogma 2 didn't break the top 10 this week, which means it sold less than 5,507 copies while it sold 9,172 last week. Princess Peach continues to dominate sales.

I'm thoroughly convinced that Nintendo could just release the Switch 2/Super Switch with the new Mario and Mario Kart 9 as launch titles exclusive to that console and the console would be a huge success.
I mean surely I must be able to walk around in Japan and just find copies of Mario Kart 8 Deluxe laying around, right? Like I'll go to buy a new pair of shoes and I'll have to take out the filler paper and the silica gel and the Mario Kart before I can try them on
 
Famitsu posted the top 10 physical sales for the week of 4/1/24-4/7/24 (the 11-30 spots will be posted tomorrow)
  1. [NSW] Princess Peach: Showtime! (Nintendo, 03/22/24) – 19,612 (124,432)
  2. [NSW] Mario Kart 8 Deluxe (Nintendo, 04/28/17) – 13,055 (5,781,663)
  3. [PS5] Rise of the Ronin (SIE, 03/22/24) – 12,080 (96,865)
  4. [NSW] Super Mario Bros. Wonder (Nintendo, 10/20/23) – 9,898 (1,813,645)
  5. [NSW] Minecraft (Microsoft, 06/21/18) – 7,464 (3,491,021)
  6. [NSW] Splatoon 3 (Nintendo, 09/09/22) – 6,569 (4,270,899)
  7. [NSW] Nintendo Switch Sports (Nintendo, 04/29/22) – 6,497 (1,306,180)
  8. [NSW] Momotaro Dentetsu World: Chikyuu wa Kibou de Mawatteru! (Konami, 11/16/23) – 6,189 (1,029,313)
  9. [NSW] Animal Crossing: New Horizons (Nintendo, 03/20/20) – 6,110 (7,735,293)
  10. [NSW] Super Smash Bros. Ultimate (Nintendo, 12/07/18) – 5,507 (5,481,777)
Rise of the Ronin continued to drop, this time from 20,139 last week to 12,080 this week, losing its #2 spot to Mario Kart 8. Meanwhile Dragon's Dogma 2 didn't break the top 10 this week, which means it sold less than 5,507 copies while it sold 9,172 last week. Princess Peach continues to dominate sales.

I'm thoroughly convinced that Nintendo could just release the Switch 2/Super Switch with the new Mario and Mario Kart 9 as launch titles exclusive to that console and the console would be a huge success.
Good Feel must be happy about Showtime doing well.
 
  1. [NSW] Princess Peach: Showtime! (Nintendo, 03/22/24) – 19,612 (124,432)
  2. [NSW] Mario Kart 8 Deluxe (Nintendo, 04/28/17) – 13,055 (5,781,663)
  3. [PS5] Rise of the Ronin (SIE, 03/22/24) – 12,080 (96,865)
  4. [NSW] Super Mario Bros. Wonder (Nintendo, 10/20/23) – 9,898 (1,813,645)
  5. [NSW] Minecraft (Microsoft, 06/21/18) – 7,464 (3,491,021)
  6. [NSW] Splatoon 3 (Nintendo, 09/09/22) – 6,569 (4,270,899)
  7. [NSW] Nintendo Switch Sports (Nintendo, 04/29/22) – 6,497 (1,306,180)
  8. [NSW] Momotaro Dentetsu World: Chikyuu wa Kibou de Mawatteru! (Konami, 11/16/23) – 6,189 (1,029,313)
  9. [NSW] Animal Crossing: New Horizons (Nintendo, 03/20/20) – 6,110 (7,735,293)
  10. [NSW] Super Smash Bros. Ultimate (Nintendo, 12/07/18) – 5,507 (5,481,777)
Where is Helldivers 2?
 
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This is a Famitsu list of Japanese sales. Western titles (outside of Minecraft) need not apply.
That definitely answers why the PS5 sales are so low. The Japanese have felt betrayed ever since the retard, Jim Ryan, made the smart decision to move PlayStation's headquarters to Commiefornia. PlayStation's new Japanese executives are doing all they can to make the console popular in Japan again.
 
I mean surely I must be able to walk around in Japan and just find copies of Mario Kart 8 Deluxe laying around, right? Like I'll go to buy a new pair of shoes and I'll have to take out the filler paper and the silica gel and the Mario Kart before I can try them on
I found the complete version of Zelda in a GEO for cheaper than I saw it anywhere else, so MarioKart is probably handed out on the street like those tissue packets.
 
The previous gen also saw the resurgence of PC gaming and with every console exclusive getting the "coming to PC eventually" treatment, there's even less of a reason to buy a new console. The exclusives just aren't that interesting and those that are, a lot of people are willing to wait an extra year for it. Not to mention the fact that Sony is still arrogant enough to charge $80 a year for online multiplayer. Retards keep claiming that Japan is solely a handheld market and that's why the PS5 sold like shit there but the PC gaming market has exploded in the past 4 years there. It's still a small amount of the total market share there but PC gaming in Japan was always notoriously "niche" and now it's seen as a viable alternative to Sony.

It's like they've taken the Apple approach where they realize a lot of potential customers won't buy their bullshit so they just raised the prices on everything so their cultists will give them more of their money to make up for the lost revenue, which scares away even more potential customers.
Pretty much. THE reason to have a console compared to a PC was that both had very different types of games with very little overlap. I still remember when PC was all about FPS, real time strategy games or map based complicated tactical, RPGs as well as simulators up the whazoo and consoles were more for action/platform adventure style games. Then there was that time when consoles really grew and PC seemed like it as dying with less and less games coming out specifically for it's niche while barely getting ports... yet today the balance has completely shifted to the other side. I've stated this multiple times already, but the key factor of Japanese companies losing any fear of porting games to PC has been huge and had the double whammy effect of removing a huge catalog of indirect exclusives that Sony used to enjoy, this at the same time that Sony's own internal production has pretty much become anemic. Hence, no gamestation.

Best they can hope for is to tap the market of people too lazy to understand a PC, so in that sense consoles still have a place, though Sony barely has an advantage over the XBOX in that front as well. But then you look at the most played games and I'm still surprised EPIC hasn't released the "Fortnite" box for 50$ that can only play Fortnite but would cover a lot of their bases, same deal with FIFA, basically, they should embrace that they are multi platform machines and just deliver the cheapest box with the most fluid experience that can play the popular games. Would also be a release valve of sorts for some studios, if suddenly all consoles are as powerful as beefed up Switch, suddenly you can't go nuts animating peach fuzz.
Famitsu posted the top 10 physical sales for the week of 4/1/24-4/7/24 (the 11-30 spots will be posted tomorrow)
  1. [NSW] Princess Peach: Showtime! (Nintendo, 03/22/24) – 19,612 (124,432)
  2. [NSW] Mario Kart 8 Deluxe (Nintendo, 04/28/17) – 13,055 (5,781,663)
  3. [PS5] Rise of the Ronin (SIE, 03/22/24) – 12,080 (96,865)
  4. [NSW] Super Mario Bros. Wonder (Nintendo, 10/20/23) – 9,898 (1,813,645)
  5. [NSW] Minecraft (Microsoft, 06/21/18) – 7,464 (3,491,021)
  6. [NSW] Splatoon 3 (Nintendo, 09/09/22) – 6,569 (4,270,899)
  7. [NSW] Nintendo Switch Sports (Nintendo, 04/29/22) – 6,497 (1,306,180)
  8. [NSW] Momotaro Dentetsu World: Chikyuu wa Kibou de Mawatteru! (Konami, 11/16/23) – 6,189 (1,029,313)
  9. [NSW] Animal Crossing: New Horizons (Nintendo, 03/20/20) – 6,110 (7,735,293)
  10. [NSW] Super Smash Bros. Ultimate (Nintendo, 12/07/18) – 5,507 (5,481,777)
Rise of the Ronin continued to drop, this time from 20,139 last week to 12,080 this week, losing its #2 spot to Mario Kart 8. Meanwhile Dragon's Dogma 2 didn't break the top 10 this week, which means it sold less than 5,507 copies while it sold 9,172 last week. Princess Peach continues to dominate sales.

I'm thoroughly convinced that Nintendo could just release the Switch 2/Super Switch with the new Mario and Mario Kart 9 as launch titles exclusive to that console and the console would be a huge success.
Complete tangent, but you seem to keep a keen eye on these topics. How will did Unicorn Overlord perform? God knows they are a bunch of spergs with their fear of porting to PC, but I love their aesthetics and so enjoy their games even if I haven't played them as much as I should (loved 13 Sentinels, played half of Odin Sphere in PS4, played a bit of Dragon's Crown and currently very invested in Unicorn Overlord). I just really want that studio to keep on trucking, they kind of remind me of Treasure in that they just keep doing their thing at their own pace, but unlike Treasure, are still putting output. Also, while I'm at it, anybody know what happened to Treasure?
 
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Complete tangent, but you seem to keep a keen eye on these topics. How will did Unicorn Overlord perform? God knows they are a bunch of spergs with their fear of porting to PC, but I love their aesthetics and so enjoy their games even if I haven't played them as much as I should (loved 13 Sentinels, played half of Odin Sphere in PS4, played a bit of Dragon's Crown and currently very invested in Unicorn Overlord). I just really want that studio to keep on trucking, they kind of remind me of Treasure in that they just keep doing their thing at their own pace, but unlike Treasure, are still putting output. Also, while I'm at it, anybody know what happened to Treasure?
It did very well, sold out its first shipment almost immediately.

As to Treasure, it slowly whittled away down to nothing. Technically it still exists, but with only a single employee.
 
I already have it on Steam. Great game.
Well apparently you did it the right way.
I bought it on PS5.
I don't have PS+ so don't even get to sniff the title screen.
Sure in the end it's my fault for not realizing it's an online only game.
I somehow came to the mistaken belief there was a Solo campaign.
Anyway, the point is apparently if you bought it on steam you play online for free but if you actually try and support the PS5 you get to pay 2x
 
Well apparently you did it the right way.
I bought it on PS5.
I don't have PS+ so don't even get to sniff the title screen.
Sure in the end it's my fault for not realizing it's an online only game.
I somehow came to the mistaken belief there was a Solo campaign.
Anyway, the point is apparently if you bought it on steam you play online for free but if you actually try and support the PS5 you get to pay 2x
I could’ve sworn online-only games didn’t require PS+. Does that only apply to free online games? If so, the absolute state (of play).
 
I could’ve sworn online-only games didn’t require PS+. Does that only apply to free online games? If so, the absolute state (of play).
I think that only applies to FTP games like DCUO.
I know on my switch and Xbox it was just DL and play.
I'd have to grab the PS version and try to log in with my DCUO account to find out.
 
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Famitsu's 11th-30th rankings have been updated for the week of 4/1/24-4/7/24
11. [NSW] Mario vs. Donkey Kong (Nintendo, 02/16/24) – 5,409 (142,778)
12. [NSW] Unicorn Overlord (ATLUS, 03/08/24) – 5,336 (67,290)
13. [NSW] Pokemon Scarlet / Pokemon Violet (The Pokemon Company, 11/18/22) – 4,235 (5,325,234)
14. [PS5] Dragon’s Dogma II (Capcom, 03/22/24) – 4,171 (81,935)
15. [PS5] Final Fantasy VII Rebirth (Square Enix, 02/29/24) – 3,819 (314,415)
16. [NSW] Mario Party Superstars (Nintendo, 10/29/21) – 3,774 (1,423,482)
17. [NSW] Winning Post 10 2024 (Koei Tecmo, 03/28/24) – 3,637 (16,482)
18. [NSW] Pikmin 4 (Nintendo, 07/21/23) – 2,547 (1,197,429)
19. [NSW] Clubhouse Games: 51 Worldwide Classics (Nintendo, 06/05/20) – 3,109 (1,268,304)
20. [NSW] Ring Fit Adventure (Nintendo, 10/18/19) – 2,507 (3,540,836)
21. [NSW] It Takes Two (Electronic Arts, 12/08/22) – 2,436 (33,547)
22. [NSW] Puyo Puyo Tetris 2 Special Price (SEGA, 11/17/22) – 2,325 (151,268)
23. [NSW] The Game of Life for Nintendo Switch (Takara Tomy, 10/06/23) – 2,158 (200,153)
24. [NSW] Taiko no Tatsujin: Rhythm Festival (Bandai Namco, 09/22/22) – 2,150 (311,713)
25. [NSW] Momotaro Dentetsu: Showa, Heisei, Reiwa mo Teiban! (Konami, 11/19/20) – 2,064 (2,988,926)
26. [NSW] Super Mario Party (Nintendo, 10/05/18) – 1,973 (2,272,810)
27. [PS5] Winning Post 10 2024 (Koei Tecmo, 03/28/24) – 1,909 (8,642)
28. [NSW] The Legend of Zelda: Tears of the Kingdom (Nintendo, 05/12/23) – 1,836 (1,972,217)
29. [NSW] Luigi’s Mansion 3 (Nintendo, 10/31/19) – 1,719 (969,574)
30. [NSW] The Legend of Zelda: Breath of the Wild (Nintendo, 03/03/17) – 1,665 (2,285,010)
Dragon's Dogma has dropped way harder than expected and it fell from 9,172 units to 4,171 units for a decrease of 54.5%. Meanwhile the Switch version of Unicorn Overlord has returned to the top 30 this week after disappearing last week. Even more impressive, it's all the way back to the 12th spot.

And of course, Rebirth has dropped even more from 4,840 units last week to 3,819 units this week. Rebirth has 3 more weeks until it hits the 2 month mark and its still ~22k units away from FF16's week 1 sales. We very well may see Rebirth take 3 months to match week 1 of FF16.

Where is Helldivers 2?
When it released (February 8th so 2/5/24-2/11/24 report), it only had 3,358 unit sales and was 20th on the list. I haven't seen it anywhere on the top 30 sales list since then. From my own anecdotal evidence, I've hardly seen physical copies of the game in stores in the west, so it could be that they've slacked hard in printing physical copies. Alternatively the Japanese audience could have just bought it on Steam considering how much the PC market has grown in Japan, I know worldwide the majority of the sales have been for PC.

However the answer could just be the simplest one, which is that Japan doesn't give a fuck about Helldivers 2. The view count for the Japanese trailers are pretty weak, especially compared to the trailers for Dragon's Dogma 2, Rise of the Ronin, and FF7 Rebirth.
Complete tangent, but you seem to keep a keen eye on these topics. How will did Unicorn Overlord perform?
The data for Unicorn Overlord is pretty interesting. Unicorn Overlord's PS5 version has completely left the top 30 this week. On the other hand, the Switch version has returned to the 12th spot with 5,336 unit sales, bringing it's Switch sales to 67,290. Presumably the news about ATLUS not putting out enough Switch copies is why the game disappeared from the top 30 list last week. The PS5's lifetime sales from last week was 34,220. The PS4 version was last seen a month ago in the 3/11/24-3/17/24 week with 3,105 weekly sales for a cumulative total of 11,902. Adding all these "known" sales, this would put the new game at a minimum of 113,412 sales, which is significantly better than Vanillaware's previous game, 13 Sentinels. Overall they should be happy with their success.

Making a release for the Switch ended up being a really good idea for them. Vanillaware likely figured this out when they rereleased 13 Sentinels on the Switch like 2 years after its original PS4 release and it still sold a lot of copies. If Nintendo maintains their market dominance into the next gen with the Switch 2/Super Switch, we're going to be seeing even more of those "soft-exclusives" for Sony disappear and jump to Nintendo. This whole decade in Japan has basically been:
  • Nintendo owns Japan
  • Sony has lost its foothold in Japan
  • PC gaming has rapidly grown from being an irrelevant platform to suddenly a viable alternative to owning a Playstation
  • Oh yeah and Xbox has sold 5 consoles, no one cares.
 
I got my physical copy of Helldivers II from play Asia.
I haven't seen it on any shelf here in my area.
 
Lot of talk about FF7 Rebirth and FF16 flopping, when they really haven't, even more so with the pay hat Sony has given them
It's the fact we haven't heard any announcement from Square-Enix about how well the second part of FF7 remake performed unlike with the first part, not even the usual 'muh shipments' (which aren't sell-through anyway).
https://www.square-enix-games.com/en_GB/news/final-fantasy-vii-remake-sales-reviews (3 days after the game's release in 2020)
https://twitter.com/finalfantasyxvi/status/1674016160306823170 (6 days after FF16's release)
Nothing concrete for FF7 Rebirth on the other hand.

And this is really an issue Sony has in Japan, I don't think a killer line up of exclusive games in series Japanese fans love would even help them too much at this point. It's all about form factor, Japanese live in smaller spaces than those in the West and have a worse work/live balance, so a portable form factor just works better for them.
If you wanna do a proper analysis on Japan and its game market, avoid to fully use these silly caricatures as a base honestly.
And it's always funny when people also oversimplify the Japanese market where they only talk about portability, and not the fact game softwares are the main drive behind the hardware's success. This is the same country where the PS4 ended up being a lot more successful than its portable cousin, the Playstation Vita, in the long run.

vita.png ps4.png

Nevermind the gaming PC scene noticeably expanded in the last few years over there too.

Even a Nintendo Switch that doesn't leave its dock 90% of the time holds a much better value as a home console than the PS5 itself, for half the price too (33k yen vs 67k yen).
There are obviously the Nintendo games themselves, with different types of IPs (Mario, Zelda, Metroid, Animal Crossing, Xenoblade, Bayonetta, etc) ;
Nintendo massively advertised indie titles, which are pretty popular in Japan and Switch being the number #1 console for them.
Remember the Suika game which exploded in popularity out of nowhere? That was also on Switch originally (and the thing sold as much as ToTK last year).
And then you have the gargantuan amount of third-parties, a lot of them that were synonymous with the Playstation brand back in the day (visual novels, Atelier, Metal Gear, Legend of Heroes, Ys, Touhou fangames, Vanillaware, etc).

GHjCt8iaIAAdMRe.jpg GKt9qRfa8AAn9gd.jpg GIxRUWkaEAAp0fJ.jpg GFYAlb1boAAs80l.jpg
GJuVyTVbYAADu3E.jpg GJGxsmYa0AASF9Y.jpg GK73oQEbsAATGqi.jpg

There is also the social aspect of consoles that has rarely been taken into consideration somehow, as in people are akin to buy and consume the system and games that their IRL friends and relatives are being familiar with. And the Nintendo Switch has games for many various audiences (just like old Playstation used to be) thus strenghtening its position.

Where is Helldivers 2?
From back to February:
helldivers2.png zNrShLq.jpeg
As @DocAwe pointed out, PS Plus is required for this online-only game whereas something like Earth Defense Force 6 still has a solo (and split-screen co-op) campaign.

For reminder, the base subscription costs 6,800 yen yearly, with Extra at 11,800 yen and Premium at 13,900 yen.
Essential.png Premium.png
https://www.playstation.com/ja-jp/ps-plus/

For comparison, the Nintendo Switch Online costs 2,400 yen a year, with the Expansion at 4,900 yen (respectively 4,500 yen and 8,900 yen for the Family plan).
Switch Online.png

How will did Unicorn Overlord perform?
I mentioned earlier in this thread but Unicorn Overlord has been such a success in Japan that it continues to face shortages issues, especially for the Switch version.
I don't doubt the digital sales are higher than usual by consequence.
 
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Glad to hear that Vannillaware is getting some proper recognition. Should give them resources for a new project or two.

Unicorn Overlord has been great, though even in expert and handicapping myself to only characters with name (outside of a single gryphon knight I hired for a secondary that I kept) the game is not particularly hard. Though I am happy that it is forcing me to engage with all the systems.

I started out with kind of fixed teams yet now I'm configuring them on the fly depending on what's in front. Also, abuse withdraw, lets you reset leader without spending points and if you don't know how to deal with something, you can deploy on the banner, do a quick simulation into your intended target, fuck around with units and redeploy to check again.

Also, play with your formation and gambit conditions in the organize button before actually going into battle, it can sometimes have huge effects on how the battle will play out. Like suddenly swapping your tank in the front with something with decent evasion instead suddenly things go from a horrible loss to a comfortable win. With something like the witch it's extra important since the hit buff is a must against some targets and a huge waste on others and it's a lot harder to set up conditions for it.

Had a similar experience were 13 sentinels was too easy even in advanced since I could count with one hand the missions I didn't S rank on first try (though I remember enjoying them quite a bit, missile rain was so satisfying). Yet Odin sphere was kicking my ass on hard... should really go back to it, though the fairy princess playstyle wasn't really clicking with me.
 
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