Sony hate thread

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The main problem with VR is the bulky headsets and need for a dedicated space.
The real problem with VR is that many, if not most, people can't use it due to it causing motion sickness in the user, rendering it unpalatable to a good chunk of gaming's user base. Next after that comes the relative cost of the equipment, its bulkiness, and the need for dedicated space. Then, you have the lack of good, worthwhile games for it that wouldn't just be better served being played on a normal console with a normal console setup.
 
The real problem with VR is that many, if not most, people can't use it due to it causing motion sickness in the user, rendering it unpalatable to a good chunk of gaming's user base. Next after that comes the relative cost of the equipment, its bulkiness, and the need for dedicated space. Then, you have the lack of good, worthwhile games for it that wouldn't just be better served being played on a normal console with a normal console setup.
The motion sickness, for me at least, took around 12-15 hours of on and off play for 30-40 minutes at a time to get over. Haven't experienced it in years now so it's kind of like learning to ride a bike or some other new skill.
I imagine a lot of people get too into it on their first go around (like my wife did) and vomit after 60-70 minutes. Then that sours their outlook on it.
 
The real problem with VR is that many, if not most, people can't use it due to it causing motion sickness in the user, rendering it unpalatable to a good chunk of gaming's user base. Next after that comes the relative cost of the equipment, its bulkiness, and the need for dedicated space. Then, you have the lack of good, worthwhile games for it that wouldn't just be better served being played on a normal console with a normal console setup.
VR also doesn't really do anything better than a regular monitor does except in very certain cases. Some games where VR actually improves the user experience would be in flight sims and sim racing. In both those cases, head tracking with goggles allows you to truly and easily view a cockpit of the airplane you're flying or look around the corner of a turn on a racetrack. For sim racing, I'd argue VR headsets actually do provide a better gaming expereince than the classical multi monitor setups we all see on sim racing stations. Besides those kinds of games, I can't really see where VR makes sense or improves on the gaming experience. As you and others mentioned, the headsets are bulky and dedicated space is needed.

Where VR goggle headsets have really been successful and make a good use case is with the FPV drone hobby. FPV changed the hobby as it provides a totally different kind of flying experience. The market realized that and companies like DJI have invested into making nice, attractive, sleek looking, and lightweight goggles one can easily chuck around heading to go fly.

dji-goggles-integra_5_1000x1000.jpg
 
The motion sickness, for me at least, took around 12-15 hours of on and off play for 30-40 minutes at a time to get over. Haven't experienced it in years now so it's kind of like learning to ride a bike or some other new skill.
I imagine a lot of people get too into it on their first go around (like my wife did) and vomit after 60-70 minutes. Then that sours their outlook on it.
Motion sickness isn't the same for all people. Some people get it really bad where the can't even play normal first person games on a regular monitor or TV screen because the bobbing head movement sets it off. While others only rarely get it in extreme situations. For most people however, VR is just too intense and its going to set it off at some point. Its not really something you can get over; everybody has their limit. This is something that is going to limit most people's ability to interact with the technology.
 
VR also doesn't really do anything better than a regular monitor does except in very certain cases. Some games where VR actually improves the user experience would be in flight sims and sim racing.
Tell me you haven't used PSVR2 without etc etc etc

FPS games in VR a far and away better than flat screen gaming. It's not just the perspective, but the freedom to point your gun in any direction, at any angle and away from your body. Add the adaptive triggers of the PSVR2, i know they sound like memes but they really do make a difference, and, for me at least, I can't go back to flat screen FPS. The experience is so much better in VR that the flat screen equivalent is not like playing on retard mode.

I'm lucky though as I've never experienced motion sickness IRL or in VR. The worst I get is when I first load up Pavlov, when I move while stood still I get light-headed and my legs go a bit jellyfied. I just have to march on the spot for 15 seconds and the feeling goes, then I'm free to play.
 
Motion sickness isn't the same for all people. Some people get it really bad where the can't even play normal first person games on a regular monitor or TV screen because the bobbing head movement sets it off. While others only rarely get it in extreme situations. For most people however, VR is just too intense and its going to set it off at some point. Its not really something you can get over; everybody has their limit. This is something that is going to limit most people's ability to interact with the technology.

Yep, I got a bit nauseous playing the lonesome road dlc for New Vegas due to the weird angles you walk on
 
Plot Twist: Everything will be cloud only gaming to prevent mods and other fixes SE can't be fucked to do on their own games.

I don't trust these companies anymore as far as i can throw them. Everytime something good happens it's always followed up with something bad, if not much worse.
Well, let's wait to TES6 and see how much can be worse.
 
Tell me you haven't used PSVR2 without etc etc etc

FPS games in VR a far and away better than flat screen gaming. It's not just the perspective, but the freedom to point your gun in any direction, at any angle and away from your body. Add the adaptive triggers of the PSVR2, i know they sound like memes but they really do make a difference, and, for me at least, I can't go back to flat screen FPS. The experience is so much better in VR that the flat screen equivalent is not like playing on retard mode.

I'm lucky though as I've never experienced motion sickness IRL or in VR. The worst I get is when I first load up Pavlov, when I move while stood still I get light-headed and my legs go a bit jellyfied. I just have to march on the spot for 15 seconds and the feeling goes, then I'm free to play.

I played a lot of Elite Dangerous in VR and it was one the better experiences (cause the ships are big and slow and don't make me so sick) but I had to do so much fancy control mapping and run a voice command program just to navigate my trade route *sigh*. (a big issue with VR is shitty implementations and the amount of hoops you need to jump through to look up some level map or plot a course or even just have a podcast in the background of your fishing sim... like running picture in picture programs or taking off the headset every 2 minutes).

Regarding FPS, just in term of aiming in VR you need to align the gun sights like IRL and it's a totally different experience. The issue is though that everything becomes a pistol because the stock/grip of a riffle isn't even there in reality (nothing is linking your two controllers physically). If I play Hotdogs Horseshoes and Hand Grenades (the gun range sim that gives NYC journos PTSD) I pretty much ignore riffles entirely.

Also the level of immersion in a game like Alyx is crazy, crouched on the floor inching forward and clearing the ceiling of barnacles with your pistol in the dark, feeling like you are going to fall off every ledge. Learning to reload and chamber while combine fire at you and your heart is pounding... DEI Half Life 2.5 is pretty much it in terms of 'complete experiences' though, everything else is arcade/object-sandbox/puzzle/retrofit. Alyx is also kept very slow to keep you from puking so much.

So yeah you are right Pavlov is a good CS clone for VR and it absolutely has more depth and intensity than a flat-screen shooter...and Boneworks does the same with platforming/fps but oh god they both me so sick.
 
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Ahh, there he is. I would be shocked if PSN connection is anything other than years off. Like what would this buy them orherwise? Two weeks of quiet in exchange for even more bitching and wrongful advertising claims?
From what I've seen, they're trying to inflate their new user count for the quarterly report.
In other words, Sony did the bare minimum to stop inconveniencing people for 5 minutes and it blew over because "out of sight out of mind."
And they got away with it because gamers have goldfish levels of object permanence, the likes of which only someone who watches Tik Tok on a regular basis could appreciate.
 
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Not just dykes and women, but also niggers, kikes, fags, etc.
I don't think I can remember a game where you play as a jewish character expected for the Wolfenstein games.
The others you mention, I can list a dozens of, but not with jewish.
 
I don't think I can remember a game where you play as a jewish character expected for the Wolfenstein games.
The others you mention, I can list a dozens of, but not with jewish.
You don't play specifically as her but in TLOU2 for a majority of Ellie's campaign Ellie's girlfriend a banking American stereotype so comically extreme that players have nicknamed her Toucan Sam follows you around as a companion.

She even takes you to a Holocaust museum and lectures you on how Nazis were worse than the actual Zombie apocalypse that drove humanity to near extinction.

It's one of the single most Jewish things I've ever seen.
 
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