- Joined
- Mar 14, 2021
Exactly what I have been thinking for years. Even with indie games it doesn't have to be this way, but it is because they don't know how to program or code anything just like the drones at corporate slop mills. Not only are they not taught how to, they don't possess the desire much less capability to learn and the barrier for game development is the lowest it has ever been. The competency crisis is real.All these graphics capabilities and yet nearly every modern AAA game is look-alike UE5 slop with little to no attention to detail or any resemblance of art direction. Not even indie games are safe from this, with many titles usingShittyUnity and having the same cookie cutter "artstyles" (pixel art, cutesy minimalism, with a side of retro 3D).
...it's all so unoriginal and soulless.
Unfortunately the same applies to Japanese games as well, virtually everything that comes out from Japan is also UE5/Unity slop. For them I would say it's more of a shitty industry decision so they can keep churning out crap rather than incompetence but that too will be the case soon enough. At least Crapcom went back to their proprietary software with RE Engine but that too looks like shit and is inferior to MT Framework. And as if that wasn't bad enough, now that AI is involved and they are all adopting it en masse, none of the slop or shitty remasters will have any organic content or assets at all. It will all be artificial, fake, and upscaled. $80 please.
