Sony hate thread

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All these graphics capabilities and yet nearly every modern AAA game is look-alike UE5 slop with little to no attention to detail or any resemblance of art direction. Not even indie games are safe from this, with many titles using Shitty Unity and having the same cookie cutter "artstyles" (pixel art, cutesy minimalism, with a side of retro 3D).

...it's all so unoriginal and soulless.
Exactly what I have been thinking for years. Even with indie games it doesn't have to be this way, but it is because they don't know how to program or code anything just like the drones at corporate slop mills. Not only are they not taught how to, they don't possess the desire much less capability to learn and the barrier for game development is the lowest it has ever been. The competency crisis is real.

Unfortunately the same applies to Japanese games as well, virtually everything that comes out from Japan is also UE5/Unity slop. For them I would say it's more of a shitty industry decision so they can keep churning out crap rather than incompetence but that too will be the case soon enough. At least Crapcom went back to their proprietary software with RE Engine but that too looks like shit and is inferior to MT Framework. And as if that wasn't bad enough, now that AI is involved and they are all adopting it en masse, none of the slop or shitty remasters will have any organic content or assets at all. It will all be artificial, fake, and upscaled. $80 please.
 
RE Engine but that too looks like shit and is inferior to MT Framework
My man RE is a direct descendant to how shitty MT was from a developer perspective. I was friends with the studio who ported MT Framework games to PC. HO-LY FUCK. To give you a concrete example, when they were porting Dead Rising to PC, they had to manually visit every nook and cranny in a level so that the engine would crash and that would fire up a handler to compile an ubershader for that combination of materials because the piece of shit couldn't do that whilst LOADING a level. It had no shader combinator AT ALL and the producers wouldn't greenlight writing one. They couldn't even automate it, no, make the QA team do it BY HAND.

I don't know what looks bad about it, because DMC V looks banger, but the team working at RE successfully managed to make MT somewhat modern and extendible. And never forget WHY they went back and did RE - because they tried UE4 and it blew them the fuck out when doing Street Fighter with it.
 
Hearing this state of play is going to turn everything around for sony. New young kratos god of war game and a bloodborne remaster. Sony is righting the ship after jim ryan tried to drive it into the iceberg.
 
They couldn't even automate it, no, make the QA team do it BY HAND.
Good

And never forget WHY they went back and did RE - because they tried UE4 and it blew them the fuck out when doing Street Fighter with it.
The only game uglier than Street Fighter 6 is Street Fighter 5

Hearing this state of play is going to turn everything around for sony. New young kratos god of war game and a bloodborne remaster. Sony is righting the ship after jim ryan tried to drive it into the iceberg.
Young Kratos with random patches of beard, thick rimmed glasses, and soy lattes as he learns to fight bigotry in ancient Olympia or whatever. Maybe it will be a heckin allegory for Gamergate. Walking simulator with 8 hour cutscenes, no gameplay. Bloodborne remake "remaster" will be outsourced to the poojeets at Bluepoint and will be utter dogshit (like all Souls games are but theirs are much worse)
 
A bit of a PL but I've been involved in gamedev on the break between gen 6 and gen 7. It was always the same shtick "oh THIS magic technology will make game development cheaper!". Motherfucker this has NEVER been the case. In fact each generation surged the cost geometrically, EVERY FUCKING TIME. This is why most games are UE5 asset flips nowadays, because it takes a fucking army of people to make a dragon. PS1? One person in a day, sculpt a model, paint it, make a dozen bones, done.
PS2 - okay, more polys, maybe an environment map, more bones, but still fundamentally the same maybe 2-3 days.
PS3? Can't just paint it, now it's at least 3 separate textures, LODs, shitton of bones that requires a separate animator to work with the 3D artist just to make that not look like shit. This now takes a month
PS4? Baby, we're HDR land which means all those texture maps better be in linear space so that it doesn't look like utter shit, LODs are automated, meaning it looks like dogshit but it doesn't matter because the game barely runs at 30fps so nobody sees the animation anyway.
PS5? Fuck it, just buy the asset from the le ultrascan store. And throw in blur blur and more blur because every goddamn effect is now screenspace and aliases to fucking hell and back. Better not forget le raytracing so that the MCs ass (also bought from an asset store) reflects of a (blurred and aliased) puddle. The model doesn't have LODs because le nanite will fix it (no it won't). Still runs below 30FPS and in sub-native resolution but that's okay because you blurred your rendertarget 3 times already
Oh btw this is why your games now weight at a 100+GB. It's not the "le uncompressed audio". Hope you're enjoying the linear-space quixel scanned blades of grass (never mind the fucking blur on everything)

Fuck Tim Sweeney, fuck Unreal Engine, it's all fucking trash


ETA: 1739286374289.png
Oh boy, can't wait for little to no games again!
 
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Stop asking questions and just consume new product. Then write about it endlessly to justify having consumed such product.
Well, it’s better hardware, isn’t it? I wouldn’t say it’s a crime to stay a step ahead of the game, especially when your only real competition is the Steam Deck – which, frankly, seems to have priced itself out.
 
I'm thinking first half of the year for DS2. Most other stuff to be multiplats, remasters, GaaS shit or both. Outside hope? Venom. We know they had plans for it...
 
This kind of ingenuity is completely dead and nowhere to be found, and yes, the graphics capabilities of today's systems are mostly to blame along with how expensive and big gaming has become and the ever increasing appetite of braindead normie zombies

I despise what has become of the whole computer graphics pipeline as of late because of the Raytracing snake oil. It is a rendering technique that completely tanks performance to produce a distinction without a difference compared to using traditional rendering techniques that simulate light reflections. I remember watching a video from Corridor Digital explaining that sometimes when creating visual effects you have to look for that which will give you the best results without breaking your rendering budget and time.

They explained as an example that to simulate caustic light effects on a underwater object it could be done in two ways: Either by using a complex caustic light pathtracing simulation that would produce accurate results or by taking a video clip of real caustics of water and project it over the model. The results of both method were indistinguishable from one another, except that the pathtracing solution took hours to render while the second option took less than a minute to apply and did not exert a heavy toll on the rendering engine.

The whole 4K Raytracing rat race has resulted on GPUs using power not to render real frames and real resolutions and instead to run AI algorithms to fake frames and fake resolution just so modern AAA games can display "realistic" reflections at the cost of everything else.

I've never feel more apathetic to the idea of upgrading my current graphics card because I mostly play older games that run fine with it and modern titles are hot garbage that require DLSS, FSR, XeSS and all other manner of gobbledygook just to run without breaking themselves.

There is an old saying: "Limitations foster creativity." Older games were more creative because the developers were limited by the weakness of the hardware at their disposal so they had to find clever solutions to overcome those limitations or create games that used those limitations as part of the game's design, it really took competent and talented people to pull that off. Now we have incredibly powerful hardware and current games feel more generic and derivative than ever by comparison. Developers have gotten too complacent telling people to "upgrade" their hardware to run their unoptimized, bloated games because they cannot be bothered to set limits because they can't acknowledge their own incompetence.
 
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Has Sony explained what exactly happened that made them shut down the PSN the other day?
 
This is it we're finally getting Bloodborne remastered on PC for real this time right guys? ...right?
Yes, you will get the niggerfied Bluepoint remake that's uglier and shittier in every way. Or you'll get a walking sim set in the Bloodborne universe featuring troons, sassy girlbosses of color, and pedohomos lecturing you on microaggressions toward those infected by the plague
 
I think he was referring to ICO, that game used it in 2001, and ran at 60fps most of the time.
Ico was 30fps and didn't have HDR, but it was one of the first games to use bloom. Shadow of the Colossus was uncapped so emulators and the ps3 can hit 60fps (in a weird double buffered vsync way, so it tends to lock at 30fps instead), but the PS2 normally hit in the 20s. It was also the game he meant when he said they did HDR on the PS2, its not real HDR in any way since its still using 8bits, but its fake 'eye adaptation' driving their bloom. Not sure what he meant about as a gameplay mechanic though, I guess the sword guiding you when you are in the light, but that's not really related.
 
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