- Joined
- Feb 27, 2020
No it was absolutely because Sony both abandoned them but also censored them. Multiple developers, especially the ones who were using Sony's PhyreEngine have talked about it, Falcom, Atelier etc had to go to PC because of both Sony abandoning their engine but also the real risk of just having games banned and sony being autistic about it and not explaining why or even allowing them to resubmit censored versions, like what happened to a few games. Those arent the biggest developers but they're some of the most prolific releasing games every year.It's not that "Sony abandoned the JRPG", it's the the JRPG noticed that releasing on PC can be a lucrative venture. People really underestimate how much of the market Sony had an ironfist control over purely because the Japanese did not dare release anything on PC till during the second half of the PS4 life cycle. Before that the Nintendo console was either weak or had a small install base so nobody bothered and Microsoft owned the gaijin boxes which which were outright ignored.
People talk about how the PS4 had no exclusives. It had them... till it stopped having them, 2017 was a banger year with Monster Hunter, Nier Automata and Yakuza 0 among the offerings. Turns out a couple of years later those 3 were on PC and except for Square, all other companies were suddenly doing simultaneous releases on PS4 and PC at the same time. And suddenly one of the bastions of Sony which was Japanese games just shattered.
FFX, the last good final fantasy for meToday marks 25 years since the PS2 hit the scene. What were your favorite PS2 games? Any fond/memorable experiences with the console?
Suikoden 5 finally being a return to form for the series, I didnt think it would be the last proper game at the time, it was so good, it should have rocketed the series to success
Shadow of the Colossus, whose barren empty world was more enjoyable than all the ubisoft collectable filled worlds