Sony hate thread

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Today marks 25 years since the PS2 hit the scene. What were your favorite PS2 games? Any fond/memorable experiences with the console?
25 years ago, JESUS! I feel old.

I had a lot of licensed games at the time of my first PS2. Whatever cartoons I was into (Nicktoons, The Simpsons, Spongebob, Family Guy), there were games for it on the PS2. My core memories would have to be Ratchet & Clank 3: Up Your Arsenal, The Simpsons: Road Rage, GTA III, Vice City, and The Simpsons: Hit & Run.

I have to say this: Rockstar CARRIED the PS2 into the juggernaut status it was and STILL IS known for today. Not even JUST GTA, but Midnight Club, The Warriors, Bully, and Max Payne.
 
Vice City on Xbox has some minor additions though, such as the models having proper hands with fingers instead of giant clumps

My favorite addition to the Xbox port was having a "mixtape" added to the radio so that you could listen to music you ripped off of CDs on to your Xbox in-game. Though to be fair, GTA3 and Vice City helped shape my taste in music alongside my dad's hand-me-down CDs and cassettes, so it ended up just being more of what was already there. V-Rock was a good station, but it was missing some Skid Row.

Seeing Midnight Club pop up in this thread made me revisit Midnight Club 3: Dub Edition. Not only is the choice of music nostalgic, but it's also bittersweet seeing all of the rim, exhaust and body kit manufacturers that just straight up don't exist anymore. Some of the parts in this game would be worth a small fortune if someone managed to find them today. Take me back please, car culture today is dying of AIDS.
 
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Honestly, it DOES mean the only thing stopping me from committing to a PC now is just space, and that I can... probably work around.

I'd be significantly more pissed if I didn't mainly play Free Shit on my Playsation due to lack of games
About 99% of the good games on PC will run on anything from the past 10 years. Unless you want to play the latest AAA slop, you don't need a $2000 behemoth.
 
I remember Sony fanboys talking shit about Halo in particular, but Sony didn't have any killer apps around that time for a few years.

I never got the PS3 has no games meme. The 360 didn't get Halo 3 until the start of Year 3, but in that same timeframe the PS3 got two Resistance games, Uncharted, Ratchet and Clank, MGS4, Motorstorm, GT5: Prologue, Warhawk (the most wasted multiplayer opportunity Sony had, IMO) and a bunch of other, ACTUAL exclusives. Halo always got the headlines, but that's because all MS ever really had aside Forza.
 
Honestly, it DOES mean the only thing stopping me from committing to a PC now is just space, and that I can... probably work around.

I'd be significantly more pissed if I didn't mainly play Free Shit on my Playsation due to lack of games
the only bad thing about PC in comparison to Console is the initial asking price but its not by that much imo anyone who spends much more then $1200 is pissing their money away, its overkill
 
I never got the PS3 has no games meme. The 360 didn't get Halo 3 until the start of Year 3, but in that same timeframe the PS3 got two Resistance games, Uncharted, Ratchet and Clank, MGS4, Motorstorm, GT5: Prologue, Warhawk (the most wasted multiplayer opportunity Sony had, IMO) and a bunch of other, ACTUAL exclusives. Halo always got the headlines, but that's because all MS ever really had aside Forza.
360 had Pac-Man Championship Edition, Marble Blast Ultra, Geometry Wars Retro Evolved, and Uno.

Don’t give me that look, those were kino.
 
I never got the PS3 has no games meme. The 360 didn't get Halo 3 until the start of Year 3, but in that same timeframe the PS3 got two Resistance games, Uncharted, Ratchet and Clank, MGS4, Motorstorm, GT5: Prologue, Warhawk (the most wasted multiplayer opportunity Sony had, IMO) and a bunch of other, ACTUAL exclusives. Halo always got the headlines, but that's because all MS ever really had aside Forza.
Most of that stuff sucked and the 360 had a bunch of its own exclusives which you chose to omit.
 
Neil Cuckmann in protection mode after he said there will be no TLOU part3, shits happening behind the scene, is he finally getting fired?.. :story:

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You have to remember the financial incentives for PS2 releases were a lot more promising and it ended up being the main target through most of the generation.
Well, sure, but that's why I said "technical", not "financial" when I talked about the strength of multiplats on PS2. In today's day an age, when revisiting these consoles, whatever games lined up with the fiscal goals of some developer or studio 20 years ago doesn't change how these games look or feel in their playability.

If a game runs worse, looks worse, or is missing features, it's an inferior port. And that's the vast majority of multiplat ports on PS2--if nothing else because virtually all of them are still locked in fuzzy, butt-ugly interlaced mode, due to so few PS2 games supporting 480p resolution. Even some of the best games on the system are still trapped at a subpar resolution--which is nuts considering you could get better visual results from the majority of the DreamCast library with just a VGA cable.

I really hope that now that the PS2 has turned 25, and homebrew enthusiasts have a better understanding of its inner workings, someone manages to make a PS2 equivalent to all of these retro aftermarket clone consoles like the Retron 5 or the Analog consoles, and makes a PS2 clone that can output at a higher resolution---kind of like what Analog is promising with their N64 Clone Console that (supposedly) natively outputs games in HD.

Because it would be nice to play games like Urban Reign and Genji on disc without them looking like visual herpes.

Even the 007 games some effects just look a lot better on PS2, I would tend to play them on Xbox but wouldn't mind the PS2 versions. Onimusha I wouldn't bother with anything but the original PS2 versions, same with the Fatal Frame games without getting into really poor port jobs like Metal Gear Solid 2 or Silent Hill 2.
How'd you figure? The Xbox port of Fatal Frame added 480p support without compromising the original version's 60fps, improved detail and sharpness on the character models, remedied the PS2's muddy ghosting whenever the characters or camera moved (which also resulted in combing artifacts), removed the PS2's on-screen motion blur, fixed the lightning and saturation, improved the camera speed, as well as new enemy types, a revamped HUD, new costumes, a harder difficulty mode, etc. Fatal Frame II on Xbox is a near 1-to-1 port of the PS2 version, but with a 480p boost that, again, doesn't compromise the framerate in any way.

Also, there was only one version of Onimusha ported to Xbox, and that was the first one. And on top of being graphically superior to its interlaced, fuzzy native port on PS2, it also boosted a wealth of difficulty changes, enemy type revamps, added costumes, the Green Soul system, and also added the Charge Attack that became a staple to the later games.

I understand that the infamous Konami ports to Xbox has created this hearsay that all PS2 native games ported to the console are just universally borked, but that just isn't the case with the examples I mentioned.
 
About 99% of the good games on PC will run on anything from the past 10 years. Unless you want to play the latest AAA slop, you don't need a $2000 behemoth.
At this point, any computer from the past decade will run 7th Gen era games, any remotely modern iGPU (at least Xe or Vega) will also run any game made to run on 8th gen systems.
 
Neil Cuckmann in protection mode after he said there will be no TLOU part3, shits happening behind the scene, is he finally getting fired?.. :story:

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There are three teams at naughty dog. If the A-team is working on Intergalactic, what are the other two working on?

IIRC there are 26 first party studios at Sony. Even if we believe the bullshit that 'games take a long time to be made', we're five years into the generation. Where the fuck are the games? :story:
 
Even if we believe the bullshit that 'games take a long time to be made'
the "Games take a long time to be made" excuse is self-inflicted if anything, ive said this before but the insistence of graphics-chasing is unsustainable, a publisher could easily cut dev time by half if they made games with 6th/7th gen tier graphics, Nintendo is the only company that realized this. most people dont want to see ultra-realism when it takes 20 years to get the next fucking installment
At this point, any computer from the past decade will run 7th Gen era games, any remotely modern iGPU (at least Xe or Vega) will also run any game made to run on 8th gen systems.
I have an a Ryzen 5 and a RX 6600, it will run pretty much anything that has been released, once you buy a PC of that tier (or whatever the Nvidia equivalent GPU is) you are covered for at least 10 years
 
I remember Sony fanboys talking shit about Halo in particular, but Sony didn't have any killer apps around that time for a few years. I know that the common talking points from Sony fanboys then were about paying for Xbox Live, Blu-Ray being the future, having to buy additional accessories that the PS3 had out of the box (hard drive, free online play, rechargeable controllers, DVD playback.)
The PS3 already had everything you needed "out of the box" since you didn't need to buy a wifi dongle to connect your console to the internet since it was built in, in addition to the built in BluRay player. Xbox 360 on the other hand still required a router or wifi dongle to connect to Xbox Live, which you also had to pay for, and if you actually cared about HD-DVD back when that was still a thing then that required purchasing a separate disc drive. PS3 fanboys would always point out the 360's flaws during this time not to mention the RROD epidemic.
 
IIRC there are 26 first party studios at Sony. Even if we believe the bullshit that 'games take a long time to be made', we're five years into the generation. Where the fuck are the games? :story:
Remember that Sony canned lots of live service games, so those studios must be in panic mode if they don't have anything in the pipeline that can guarantee their survival.
 
-if nothing else because virtually all of them are still locked in fuzzy, butt-ugly interlaced mode, due to so few PS2 games supporting 480p resolution.
Have you tried playing PS2 games on a CRT? It being interlaced means it just looks way better that way. Everything looks ultra crisp, and it natively targeting the dominant display of the day means it ends up looking much more clear than the competitors on a CRT which instead render out to 480p framebuffers and interlace whatever is drawn there sometimes with flicker filters applied.
which is nuts considering you could get better visual results from the majority of the DreamCast library with just a VGA cable.
Dreamcast on a normal CRT TV at 480i looks better than Dreamcast on a VGA monitor. Same with GC and Xbox on a normal CRT at 480i vs displaying them at 480p. Games for those consoles were intended to be viewed on normal TVs of the era. Corners cut in effects, compression techniques, and rough edges are all literally smoothed over, making for a much more cohesive and correct look. I've had the ultra rare GC component cables for about 15 years and I never use them because my GC looks genuinely better with s-video on my s-video tube TV.

It's not at all a drawback of PS2 that it's natively interlaced, it's just part of the charm. You're best off viewing it the way it was meant to, or at the very least handling the standard def signal via a scaler.


I'm not going to quote everything else but I personally much prefer to play original releases of games which is why I wouldn't usually play ports made on a budget to other consoles even contemporary ones or PC. Specifically for Fatal Frame and Onimusha the PS2 originals look great as-is and it's nice to play a series consistently on a single console.

Simultaneous releases you can argue on a case by case basis, for example everyone knows most Ubisoft games of the era just tended to be more Xbox/PC focused (the Splinter Cell and Ghost Recon games are a joke on PS2), or that Sonic Heroes had the bulk of the effort put into the GC release. But by like 2003 it was clear most of the market for any given release was on PS2 and the cross released games mostly don't tend to show major downsides for PS2 versions as more money was put into taking advantage of the PS2's esoteric rendering and effects hardware to make those versions stand up well.
 
I never got the PS3 has no games meme. The 360 didn't get Halo 3 until the start of Year 3, but in that same timeframe the PS3 got two Resistance games, Uncharted, Ratchet and Clank, MGS4, Motorstorm, GT5: Prologue, Warhawk (the most wasted multiplayer opportunity Sony had, IMO) and a bunch of other, ACTUAL exclusives. Halo always got the headlines, but that's because all MS ever really had aside Forza.
There was Gears of War and Fable, that I can recall off the top of my head. I don't remember if they came out before Halo 3 though.
 
There was Gears of War and Fable, that I can recall off the top of my head. I don't remember if they came out before Halo 3 though.
They did. 360 actually had 4 Halo games (2 of which were "good") and 4 Gears games. They were shitting them out like me after eating apples. But there were also tons of year+long temp exclusives like Oblivion and Mass Effect, Lost Planet, Chromehounds, tons of XBLA titles, Blue Dragon, Viva Pinata.... then Kinnect came along and ruined everything.
 
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