Sony hate thread

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You got that triangle for being a loud weirdo in every single thread.
Got it for hating loud weirdo libtards in every thread, but close enough.

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When I say "nobody talks about it," I mean no conversations, no memes, nothing. "Everybody" knows Bioshock's midway twist. Everybody knows who SHODAN is. Everybody recognizes Pikachu. There are endless memes about all of those. Literally the only images I've ever seen posted about Horizon are either the lead character's hideously ugly mug (generally making fun of "her" masculine and/or puffy appearance)
I'm afraid you live in an echochamber. most people don't know the characters of a 30 year old PC game or what happens in an obscure 7th gen franchise that has been dead and irrelevant for more than a decade. The average person both IRL and Online is more likely to know who Pikachu or Alloy is
I'm pretty sure there's some ridiculous stats showing only about 50%-ish players who've played it ever made it past the tutorial section (it grants a trophy, and PS4/PS5 are mandatory-online consoles). Note that player count includes people who booted the disc once just to make sure their consoles worked, then never touched it again. Something like 13% actually finished the game. That's abysmal. Practically 9 out of 10 players hated it or got so bored with it that they never bothered to finish it. How the fuck can they consider that a success?
Most games are like that. Don't look up the Steam achievement percentage of AAA games. It's even more abysmal than the console counterpart.
Pic rel is Far Cry 5
 

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I have no idea what either triangles mean, but making the Trombone man dilate is always valid & based in my book.
It's a libtard Jewess, not a man lol

The average person both IRL and Online is more likely to know who Pikachu or Alloy is
True, but the former for positive reasons, the latter for being a big joke.

Most games are like that. Don't look up the Steam achievement percentage of AAA games. It's even more abysmal than the console counterpart.
Pic rel is Far Cry 5
Popular PlayStation games seem to typically have higher completion rates, and there are a lot of Trophy hunters.
 
True, but the former for positive reasons, the latter for being a big joke.
I seriously doubt the majority of people who know about Alloy know about her because they've never seen a woman with peach fuzz on their face
Popular PlayStation games seem to typically have higher completion rates, and there are a lot of Trophy hunters.
The amount of trophy hunters is not significant enough to amount for 5x higher completion
 
I seriously doubt the majority of people who know about Alloy know about her because they've never seen a woman with peach fuzz on their face
Maybe instead because they've never seen a woman who looks like tranny Nikocado Avocado, with more peach fuzz than him.

The amount of trophy hunters is not significant enough to amount for 5x higher completion
I don't know how many there are nor what differences exist between PS Trophies and Steam Achievements, so who knows.
 
While originality is appreciated, in the end what costumers care more about is quality of execution.

Lets accept that Light of Motiram is a blatant ripoff of Horizon, it makes no difference whatsoever to the end user if the execution of its gameplay mechanics are satisfactory and offers greater variety of activities and side content than Horizon. People are going to buy it and Sony can go pound sand, there is nothing they can do about it because the style and setting of the game is not something they can own or copyright. Again, this entire industry's existence relies on the iteration of ideas and in many occasions a game can be original but be terrible in execution. Only subsequent "ripoffs" can improved upon it.

"Infiniminer" was an original game about digging tunnels and mines in a procedural generated world made of cubes, the game was discontinued after a year. Along came a guy who liked the idea and made a ripoff with improved mechanics and player options, he called it "Minecraft". Go figure.

Imagine if Id Software had patented the concept of moving and shooting in a 3D space in first person back in 1991 and monopolized the idea for 15-20 years without competition. No Duke Nukem 3D, no GoldenEye, no Half-Life, no Halo.

What a sad and pathetic turn of events that would have been.
You're trying to reduce the similarities to general concepts which is simply disingenuous. No, Sony doesn't own the idea of robot dinosaurs in a post-apocalyptic tribal setting, but there's nothing to say that Tencent has to meticulously lift Horizon's entire visual identity down to minutiae like the particular look of the lens flare produced by the glowing eyes of the robots. You can barely tell footage of the two games apart.
Frankly I don't really care if Sony's case has any legs to stand on (even though it probably does), but that's not gonna prevent me from having a laugh at the Chinese pulling their old tricks, or at the mental hoops some people on the internet are willing to jump through in order to pretend like they're not because 'muh California'.
 
I don't know how many there are nor what differences exist between PS Trophies and Steam Achievements, so who knows.
The platinum completion is really negligible and a rounding error if we're talking about standard game completion. Doesn't change the fact that PS users have 5 times more completion rate compared to Steam. If console is the baseline then it's fair to assume Horizon Zero Dawn was enjoyed more by Steam users than PS4/5 users, since they both have the same completion rate.
 

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You're trying to reduce the similarities to general concepts which is simply disingenuous. No, Sony doesn't own the idea of robot dinosaurs in a post-apocalyptic tribal setting, but there's nothing to say that Tencent has to meticulously lift Horizon's entire visual identity down to minutiae like the particular look of the lens flare produced by the glowing eyes of the robots. You can barely tell footage of the two games apart.
Frankly I don't really care if Sony's case has any legs to stand on (even though it probably does), but that's not gonna prevent me from having a laugh at the Chinese pulling their old tricks, or at the mental hoops some people on the internet are willing to jump through in order to pretend like they're not because 'muh California'.

Your concerns can be solved by simply not buying the Chinese knockoff, it is that easy. If Sony's lawsuit has any merit the game will be taken down, if the game passed the criteria of being different enough Tencent gets to have their game and costumers get to choose to play it. Again, let the market decide whether a product deserves to succeed or fail, not some petty patent bureaucracy.
 
Oh my.. embrace yourself guys here comes some positive news from Soyny.

New Sony Patent Could Drastically Reduce Size of AAA Games

  • Sony’s new patent aims to shrink AAA game sizes by rethinking texture rendering.
  • AAA games reach 100 GB due to high-quality textures, and Sony aims to solve this issue.
  • The company proposes using intermediate files to reference textures instead of accessing them directly during gameplay.
 
Could someone smarter than me explain how this is different from optimization in the Ye Olde Days of 2005, before everybody cheaped out on CPUs to handle it?
I'm too lazy to read the patent but from what the jeet writing the article says it just sounds like using vector graphics and pieces of textures stitched together to make bigger textures. Both of which are things Valve was doing back in 2007, and the textures stitching thing is called a trimsheet and Nintendo was doing it back in the 90s, Valve also took the trim sheet thing to an extreme in Half Life Alyx, and basically every AAA game uses trim sheets already. Maybe I'm missing something in my brief skim of the article, the jeet writing it sucks at his job, and I don't want to read 500 pages of patent legalese so I'm probably wrong, doesn't seem like a big deal other than actually optimizing instead of throwing substance bakes for every mesh.
 
Oh my.. embrace yourself guys here comes some positive news from Soyny.

New Sony Patent Could Drastically Reduce Size of AAA Games
Companies patent everything they can think of. I'd actually expect to see "neural" textures next gen.


TL;DW: Based on 2023 docs, PS6 is cost-focused, 3x the rasterization of PS5, higher ray tracing (going from RDNA2 to RDNA5/UDNA1). Uses less power than the original PS5 with a 160W target. PS6 handheld gets by with just 12-20 CUs and quad-core Zen 6c, targets 15W. No serious discussion of memory except some guesses about the memory bus.
 
Companies patent everything they can think of. I'd actually expect to see "neural" textures next gen.

https://youtube.com/watch?v=tym6xxCKvHg
TL;DW: Based on 2023 docs, PS6 is cost-focused, 3x the rasterization of PS5, higher ray tracing (going from RDNA2 to RDNA5/UDNA1). Uses less power than the original PS5 with a 160W target. PS6 handheld gets by with just 12-20 CUs and quad-core Zen 6c, targets 15W. No serious discussion of memory except some guesses about the memory bus.
None of this means anything if there is nothing to play
 
Companies patent everything they can think of. I'd actually expect to see "neural" textures next gen.

https://youtube.com/watch?v=tym6xxCKvHg
TL;DW: Based on 2023 docs, PS6 is cost-focused, 3x the rasterization of PS5, higher ray tracing (going from RDNA2 to RDNA5/UDNA1). Uses less power than the original PS5 with a 160W target. PS6 handheld gets by with just 12-20 CUs and quad-core Zen 6c, targets 15W. No serious discussion of memory except some guesses about the memory bus.


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And thus, the handheld console war is coming.

Nintendo has the Switch 2 out now.
Microsoft has the Rog Xbox Ally in Holiday 2025.
Sony will have the PS6 Handheld ( ? ) Estimated Q3 2027.
Valve will have the Steam Deck 2 ( ??? ) maybe 2026 - 2027.
 
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