Speedrunning Thread (Take 2) - GOTTA GO FAST

Thought I would share this here.
almost 30K Retweets of "black twitter" laughing at them
https://twitter.com/bloomelites_/status/1016374133905612800
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Speedrunning video games is a hobby that many treat like a full-time job. Some games are so long, they require players to play uninterrupted for hours and take plenty of eating/bathroom/even sleeping breaks in between. Most long speedgames are RPGs, some of which exceed the amount of waking time for the average person per day.

Ordinarily, you would only get to do lots of planning and do an actual run once in a while, though there are some people who can run long games just about every day.

And this is where the lolcow element comes in.

Many people who constantly do long speedruns tend to be Western European (or Australian) NEETs who live off of very little, don't seem to have any other hobbies, and receive unemployment benefits. A few examples:

Maffoonian from England- does Nemesis in Final Fantasy 10. Has had the world record in all 3 important versions (PS2, PS4, and PC). That run is at least 20 hours long. The most commonly run version, on PS2, is over 22 hours.

Zer0skar from Finland- does Order of Ambrosia in Final Fantasy 12. A day long run that he does every other weekend.

Neviutz from Germany- does console Persona games, which are longer than a waking day. Is the definitive example of a Western otaku.

Highspirits from the USA- One of the few well-rounded Western Dragon Quest runners. Is older than most speedrunners. Finally left his parents' house at 36. Favorite game to run is Dragon Quest 7, the longest Dragon Quest game, which he has the English PS1 and 3DS records for.

Cordellium from the USA- Runs Xenogears. Any% is as long as a waking day and 100% is longer than a day.

Closetowar from the USA- Runs several categories in both Dark Cloud games. Both True 100%s are longer than a day.

PinkPajamas from the USA- Runs Shin Megami Tensei games.

Werster from Australia- Runs Pokemon games, notably all the day-long Pokemon Stadium games.

Legrandgrand from France- Runs Nintendo RPGs like Xenoblade and Tokyo Mirage.

Mergy from Germany- Runs Yu-Gi-Oh games

KaineTheBrain from the USA- Does the week-long Grandia 100% run

Totozigemm from the USA- does 100% in Digimon World 3. His revised run is 86 hours.

P4ntz from the USA- does long Nintendo runs

Zenavathar from the USA- Is working on a Digimon World 2 TAS, expected to finish by 2024.

And finally...

Baffan from France- has done the two-week-long Baten Kaitos 1 100% run on multiple occasions.

These people will grow up with no life experiences other than interacting with internet usernames and producing long videos nobody will watch instead of making friends and money.
 
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Usual disclaimer of I'm hardly a speedrun expert. That being said, there's a decent amount of speedrunners who are pretty young and either attending university, or recently graduated. Some of the speedrunners who are past that point end up dropping it or at least becoming much less involved as they start focusing on a career and other activities where they don't have as much spare time. Take a look at the NASA event run right before Summer Games. There were a couple of middle aged runners, but the majority were younger college aged kids. Hell, with that particular event I wouldn't be surprised if some of the runners were actually high schoolers on summer break.

With the older runners who are actively employed, they usually play older, more obscure games which are run in 20-30ish minutes. Even if you're doing a lot of practice, it is still manageable as a hobby. I'm sure there are exception to these, but I also think some of those runners are trying to make a career as a streamer. This is when my lack of speedrun knowledge really shines, since I don't really watch anything outside of marathons. I know a lot of runners talk about having chats, and it makes it sound like they're fairly active as streamers, but I have no idea if they're making any sort of sustainable income from it, or if it's just them doing runs in front of like 20 people and getting the odd bit donation here or there. Some of them seem to be big enough to raise money to fly out to events in the first place, so that's something I guess.

As for the longer games, yeah, that's pretty spergy. I noticed on ESA, there's an FF run which is spread out over multiple parts, I'm guessing by discs or something. Not sure if people doing those longer runs typically segment them like that. I'm pretty sure there was some story about a Twitch streamer passing out while playing some long ass RPG game, and unless I'm mistaken one of the reasons they changed the rules so you always have to be present on camera was to address runners who would play super long games and like, take naps during cutscenes, which definitely falls under cowish behavior.
 
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Wait a damn minute... How do you know this?

Have you watched all these guys actually do these week-long and day-long runs?

If you have followed all these guys you are just as thread-worthy as them.
The only games I know that are at least a day long is Pokemon Stadium 1 and 2 Round 2, and I only know one current person who plays those runs (Werster)
 
What is the point of speedrunning JRPGs. They are not games designed to be rushed through like platformers or shmups, they are timesink games that a monkey could beat with a GameFAQ guide.

Most of the good ones are broken in some specific way that requires tricky execution either through bug exploitation or just figuring out the absolute minimum needed to progress. These can be really fun if they’re being run by someone like PJ or spikevegeta who can actually make the explanations of whatever dumb bullshit is going on in the game entertaining.

Here’s a good example of both at once. This run in particular is probably the ultimate example of how hard a turn-based game can be broken through analysis and execution.


Completely in agreement that speedrunning something like Persona or a v-novel type rpg is pointless, though.
 
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The absolute biggest names can make money on twitch, yes, but the vast majority can't make a job of it. Someone like Trihex or TMR could probably raise the money to fly out and attend, the biggest issue is actually that if you take off from twitch to go "on vacation" to a marathon, you will loose business as people find other channels.
 
The absolute biggest names can make money on twitch, yes, but the vast majority can't make a job of it. Someone like Trihex or TMR could probably raise the money to fly out and attend, the biggest issue is actually that if you take off from twitch to go "on vacation" to a marathon, you will loose business as people find other channels.

I heard that "Ninja" guy on Twitch (#1 most subscribed channel, most viewed, etc) took like two days off for E3 recently and lost 40,000 subscribers. Twitch subs net the streamer $2.50 per head. Do the math and that's literally $100,000 that he just lost.

It's absolutely disgusting how fickle a lot of the viewership of the streaming community is, and just highlights why it is such a terrible idea to try and rely on livestreaming as a stable source of income.
 
I heard that "Ninja" guy on Twitch (#1 most subscribed channel, most viewed, etc) took like two days off for E3 recently and lost 40,000 subscribers. Twitch subs net the streamer $2.50 per head. Do the math and that's literally $100,000 that he just lost.

It's absolutely disgusting how fickle a lot of the viewership of the streaming community is, and just highlights why it is such a terrible idea to try and rely on livestreaming as a stable source of income.

That's an interesting article, and I'm not trying to call BS on it, but my first thought was, "did he actually lose those subs?" Like the article mentions, subscriptions aren't an automatic thing. What if people didn't resub specifically during those two days because he was offline, but they resubbed when he returned? I typically don't watch high end streamers so I have no idea how they or Ninja handle subs/resubs, but in smaller channels there's usually at least a notification and shoutout which comes with it, so a lot of people will hold off on subbing until the channel is online, triggering a sub train. Hell, some people will even try and time subs so they're triggering at a time where they have the highest chance of getting attention from the streamer, especially since you can write small messages in your sub/resub message. Same deal with bits/cheers etc.

I won't argue a lot of Twitch viewers are fickle, but if there's one thing I've learned from Twitch's core audience it's they fucking love seeing/hearing their name on a stream. And hey, credit to Twitch/Amazon for recognizing that, it's basically the sole motivation for bits being a thing and I'm sure that played a role in them implementing the ability to leave messages with your subscription. See the DSP thread of people willingly throwing away upwards of $600 at a time just to give a streamer $300, but more importantly, get a shiny badge next to their name. So yeah, I'd be interested to know how many of those 40,000 subs actually stayed unsubbed/no longer viewed the channels versus how many just subbed the next day when he was actually streaming so they could briefly see their name on screen or potentially get their name called out or whatever system he has in place to handle that.

*Quick edit*
It would be interesting if the article mentioned the number of people who stopped following him. If they stopped following the channel outright, they've clearly lost interest. But if they let their sub lapse and still followed the channel, it implies they are still interested in watching and will most likely sub once the channel goes live.
 
What is the point of speedrunning JRPGs. They are not games designed to be rushed through like platformers or shmups, they are timesink games that a monkey could beat with a GameFAQ guide.
I think it's the same reason why people like glitches in games, it's fun playing a game that isn't meant to be played that way I guess.
I heard that "Ninja" guy on Twitch (#1 most subscribed channel, most viewed, etc) took like two days off for E3 recently and lost 40,000 subscribers. Twitch subs net the streamer $2.50 per head. Do the math and that's literally $100,000 that he just lost.

It's absolutely disgusting how fickle a lot of the viewership of the streaming community is, and just highlights why it is such a terrible idea to try and rely on livestreaming as a stable source of income.
Could it be because of the whole ligma meme going on?
Werster from Australia- Runs Pokemon games, notably all the day-long Pokemon Stadium games.
Oh my god, Werster, I remember his video where he was bashing a sonic 2 speedrun while speedrunning poke stadium
 
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