- Joined
- Feb 17, 2019
Hello everyone, DSPGaming Absolute Brainlet here! Since it`s spooky games month, I decided "why not make a screenshot LP of a horror game?". There were many choices, but ultimately I decided on what is perhaps my favorite horror game of the decade: Spooky`s Jump Scare Mansion.
What is this game?
Spooky`s Jump Scare Mansion is a first-person horror game, where you, the protagonist, must make it through the 1000 rooms of the titular character Spooky`s mansion. But things aren`t as they seem... (and that`s all I`m gonna tell you, to keep most of the game a surprise)
Why this game?
There are two reasons:
1. This game has a special place in my heart and by doing this LP I hope to introduce more new players to its glory.
2. There`s a surprising amount of stuff to cover for what seems to be a first-person game, so I feel like it would perfectly fit with the rest of the games that have been covered here.
Also you may have noticed that I`m playing the HD Renovation. There are actually two versions of the game: the Unity remake I`m gonna be playing, developed by Albino Moose Games, and the original that was made on Game Maker 8 and developed by Akuma Kira. Thus, a question may arise...
Why not the original?
Again, there are two reasons:
1. Even though the original is free, I feel like the HD Renovation is the definitive way to experience this game, since it`s way more polished.
2. I played HD so much, the original is basically completely alien to me now.
Didn`t Joel/Vinny/insert your favorite content creator play this game already?
Yeah, but they just played through the game (and Karamari, in Vinny`s case) once. That`s not what I`m doing here. The goal of this LP is to show EVERYTHING this game has to offer, and I do mean EVERYTHING.
So, without further ado, let`s start the game!

What is this game?
Spooky`s Jump Scare Mansion is a first-person horror game, where you, the protagonist, must make it through the 1000 rooms of the titular character Spooky`s mansion. But things aren`t as they seem... (and that`s all I`m gonna tell you, to keep most of the game a surprise)
Why this game?
There are two reasons:
1. This game has a special place in my heart and by doing this LP I hope to introduce more new players to its glory.
2. There`s a surprising amount of stuff to cover for what seems to be a first-person game, so I feel like it would perfectly fit with the rest of the games that have been covered here.
Also you may have noticed that I`m playing the HD Renovation. There are actually two versions of the game: the Unity remake I`m gonna be playing, developed by Albino Moose Games, and the original that was made on Game Maker 8 and developed by Akuma Kira. Thus, a question may arise...
Why not the original?
Again, there are two reasons:
1. Even though the original is free, I feel like the HD Renovation is the definitive way to experience this game, since it`s way more polished.
2. I played HD so much, the original is basically completely alien to me now.
Didn`t Joel/Vinny/insert your favorite content creator play this game already?
Yeah, but they just played through the game (and Karamari, in Vinny`s case) once. That`s not what I`m doing here. The goal of this LP is to show EVERYTHING this game has to offer, and I do mean EVERYTHING.
So, without further ado, let`s start the game!
Intro and main menu
Note: if for some reason the images that have text on them fail to load, don`t worry. I`ll transcribe the text, just in case.
"WARNING
This game contains flashing lights, violent content, and potentially disturbing material.
We hope you like it."
Here is the opening text crawl that tells you everything you need to know about the backstory... for now.
"For as long as you can remember, legend have been told about the derelict mansion upon the hill that casts a blanket of darkness over the town. The history of the house itself is virtually unknown, and even the town`s oldest residents cannot remember the mansion`s origin. Being an avid history enthusiast, you embark up the mountain to visit the manor. Hoping...."
"...to shed some light on the backstory of this crumbling fortress of darkness."
And here`s the main menu.
Let`s check the options first, shall we?
So far, you can only really play the game in english, as the localizations to other languages aren`t complete yet. Though there is a fan korean patch on the Steam community page, so if you`re korean, you`re in luck.
Also, you might have noticed those two options allowing you to turn off Jump Scares - self-explanatory - and specimen... uh, we`ll get to that later. Also, fun fact: beating the game with both options off nets you a secret ending.
Graphics options, not much to say here.
Here`s the keyboard controls. Mostly basic stuff here, but there are two options at the bottom that seem interesting. "Attack" implies you get a weapon of some sort, and you do! But we`ll get to that MUCH later. As for 'Style Swap"... I`ll show you what it does in a bit.
There`s also a separate tab for mouse controls, which is where I have the attack button mapped to.
Here we have three options: The Mansion, which is the "story mode" of the game, Endless Mode, which speaks for itself, and Karamari Hospital(+), which is... you`ll see. There`s also Spooky`s Dollhouse.... again, you`ll see... and Build-your-own mansion, which is gonna be the game`s map editor, though they`re not out yet.
Since we can`t just jump straight into Endless or Karamari without playing the main game, let`s start with The Mansion.
The Game
Here`s the starting room. Now, you might say "Look at these cutesy graphics! The fuck kind of horror game is this, Brainlet?" Well, I ask you to just stick around for a bit. You`ll be eating your words soon enough.
Anyway, let`s walk forward a bit and look around.
"Hello, I am Spooky!"
"And this is my home."
"Can you, humble player, make it through a thousand rooms?"
"Can you find, what lies at the end?"
'Or is there even an end?"
"Cuz I don`t really know. Anyway, just... just go."
And that was it. We have our goal, we have our challenger, Spooky, nothing less, nothing more.
Now playing - Ambient 05 (these ambient tracks are not on the OST, so I`ll just link to the ogg files from the game`s wiki)
By the way, that door over there, the one your character presumably came in through? You can`t go back, no matter how hard you try. The same applies to every other entrance door (at least, in normal rooms).
So now the actual gameplay begins. As you saw in the controls, you use WASD to move around, the mouse to look around, E or Space to open doors and interact with objects, and SHIFT to sprint.
But sprinting reduces your stamina, which is the yellow bar on the top left. And the red bar is your health bar... that doesn`t bode well.
There`s some pretty weird art scattered around the rooms... like, what the fuck are these paintings even supposed to be?
And here`s our first encounter with the titular jump scares... but it`s just a cardboard cutout of a spider? There`s a note on it, though.
"At first this place just seemed cute, but I`ve been here for days now... I`m feeling quite parched now, and I keep getting this feeling like I am being watched by something.
This is not romantic at all..."
Anyway, about those jump scares. For now, they`re just there to maybe spook you a bit. But their true purpose will be revealed soon enough...
Now playing - Ambient 11
Aha! Another note.
"I know something is following me. But I feel like I am prancing through the same rooms over and over... Hopefully leaving notes as breadcrumbs willprove I am making progress and reaching some destination.
I just hope I don`t run out of ink. I am dreadfully thirsty..."
Anyway, there`s not much else to say here, just running through rooms, getting jumpscared and picking up notes.
"Ink...
Not quite quenching my thirst. Taste is terrible, stains are terrible.
I don`t think drinking it was a very romantic idea."
Now playing - Ambient 10
Now here`s something interesting. This is the Elevator - this game`s version of a checkpoint. Interacting with that purple cross saves your game. In order to progress, you have to press that button in the middle, which will cause the elevator to take you down to the next "floor".
This place might not look like much now, but soon you`ll cherish it.
And here`s the first horror game reference of many, namely the door opening animation from the original Resident Evil.
Now that we`re down a floor, this place looks way different...
Huh, that`s pretty weird. (By the way, walking through that green puddle slows you down.) But wait, there`s a note there... let`s read it!
"Spouting, Splashing, Soaking.
Innards, Ingest, Invoking.
Nailing, Never, Stops the choking."
No idea what that means... wait, what`s that noise behind me?
OH SHI---
Note: if for some reason the images that have text on them fail to load, don`t worry. I`ll transcribe the text, just in case.
"WARNING
This game contains flashing lights, violent content, and potentially disturbing material.
We hope you like it."
Here is the opening text crawl that tells you everything you need to know about the backstory... for now.
"For as long as you can remember, legend have been told about the derelict mansion upon the hill that casts a blanket of darkness over the town. The history of the house itself is virtually unknown, and even the town`s oldest residents cannot remember the mansion`s origin. Being an avid history enthusiast, you embark up the mountain to visit the manor. Hoping...."
"...to shed some light on the backstory of this crumbling fortress of darkness."
And here`s the main menu.
Let`s check the options first, shall we?
So far, you can only really play the game in english, as the localizations to other languages aren`t complete yet. Though there is a fan korean patch on the Steam community page, so if you`re korean, you`re in luck.
Also, you might have noticed those two options allowing you to turn off Jump Scares - self-explanatory - and specimen... uh, we`ll get to that later. Also, fun fact: beating the game with both options off nets you a secret ending.
Graphics options, not much to say here.
Here`s the keyboard controls. Mostly basic stuff here, but there are two options at the bottom that seem interesting. "Attack" implies you get a weapon of some sort, and you do! But we`ll get to that MUCH later. As for 'Style Swap"... I`ll show you what it does in a bit.
There`s also a separate tab for mouse controls, which is where I have the attack button mapped to.
Here we have three options: The Mansion, which is the "story mode" of the game, Endless Mode, which speaks for itself, and Karamari Hospital(+), which is... you`ll see. There`s also Spooky`s Dollhouse.... again, you`ll see... and Build-your-own mansion, which is gonna be the game`s map editor, though they`re not out yet.
Since we can`t just jump straight into Endless or Karamari without playing the main game, let`s start with The Mansion.
The Game
Here`s the starting room. Now, you might say "Look at these cutesy graphics! The fuck kind of horror game is this, Brainlet?" Well, I ask you to just stick around for a bit. You`ll be eating your words soon enough.
Anyway, let`s walk forward a bit and look around.
"Hello, I am Spooky!"
"And this is my home."
"Can you, humble player, make it through a thousand rooms?"
"Can you find, what lies at the end?"
'Or is there even an end?"
"Cuz I don`t really know. Anyway, just... just go."
And that was it. We have our goal, we have our challenger, Spooky, nothing less, nothing more.

By the way, that door over there, the one your character presumably came in through? You can`t go back, no matter how hard you try. The same applies to every other entrance door (at least, in normal rooms).
So now the actual gameplay begins. As you saw in the controls, you use WASD to move around, the mouse to look around, E or Space to open doors and interact with objects, and SHIFT to sprint.
But sprinting reduces your stamina, which is the yellow bar on the top left. And the red bar is your health bar... that doesn`t bode well.
There`s some pretty weird art scattered around the rooms... like, what the fuck are these paintings even supposed to be?
And here`s our first encounter with the titular jump scares... but it`s just a cardboard cutout of a spider? There`s a note on it, though.
"At first this place just seemed cute, but I`ve been here for days now... I`m feeling quite parched now, and I keep getting this feeling like I am being watched by something.
This is not romantic at all..."
Anyway, about those jump scares. For now, they`re just there to maybe spook you a bit. But their true purpose will be revealed soon enough...

Aha! Another note.
"I know something is following me. But I feel like I am prancing through the same rooms over and over... Hopefully leaving notes as breadcrumbs willprove I am making progress and reaching some destination.
I just hope I don`t run out of ink. I am dreadfully thirsty..."
Anyway, there`s not much else to say here, just running through rooms, getting jumpscared and picking up notes.
"Ink...
Not quite quenching my thirst. Taste is terrible, stains are terrible.
I don`t think drinking it was a very romantic idea."

Now here`s something interesting. This is the Elevator - this game`s version of a checkpoint. Interacting with that purple cross saves your game. In order to progress, you have to press that button in the middle, which will cause the elevator to take you down to the next "floor".
This place might not look like much now, but soon you`ll cherish it.
And here`s the first horror game reference of many, namely the door opening animation from the original Resident Evil.
Now that we`re down a floor, this place looks way different...
Huh, that`s pretty weird. (By the way, walking through that green puddle slows you down.) But wait, there`s a note there... let`s read it!
"Spouting, Splashing, Soaking.
Innards, Ingest, Invoking.
Nailing, Never, Stops the choking."
No idea what that means... wait, what`s that noise behind me?
OH SHI---
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