Pyotr Ignatich is a good man... All captains should have such an assistant... Be like Pyotr Ignatich.
And if on business. Trying to formulate in one sentence "What is Highfleet?" I came to "A crazy mix of arcade bullethel, role-playing game, text quest, turn-based strategy, simulator
a submarine airboat, a designer and laugh-inducing nuclear missiles in the style of retrofuturistic divel-electropunk with an entourage of Dune and the Russian Empire of the early 20th century about the war in Afghanistan." And yes, I know that your brain is hurting right now. Mine got hurt in the first minute of the game. And most of all, I admire not even this, but the fact that all this splendor was made by one person, and I would put this game in front of all the AAA blockbusters from cool studios with thousands of teams and said "That's the one to make games, freaks"
Of the advantages:
+ The game respects your intelligence, that is, no one lisping and not talking. A quick and clear tutorial on mechanics and management, and then go ahead soldier, no one is interested in how you win. Study and think with your head, you're an admiral, and it's like a breath of fresh air against the background of modern, God forgive me, strategies that almost lead you by the handle (CAREFUL COMMANDER, THIS ALIEN LOOKS LIKE A DANGEROUS PSIONICIST, MAYBE YOU DON'T NEED TO APPROACH HIM).
+ This crazy mix of genres in an equally crazy setting is great to play
+ A superbly stylized setting that makes you dive into yourself and at the end already shout GLORY TO the ROMANI EMPIRE
+ Impact from shots... My God, this is the best impact from shots in the gaming industry. When the broadside of a battleship hits an enemy ship, you experience a small orgasm. And when it doesn't fall in principle, too.
+ Action. This is an arcade bullethel... Yeah, at first glance it is, in fact, this is a very complex arcade bullethell, there is sometimes more adrenaline than in Duma 2016
Global mode... He's just gorgeous, there's nothing to add.
+ Ship constructor for those who love constructors. You can assemble an absolutely insane roflockship or a HUT of DEATH that will take out entire fleets alone. Everything depends on your imagination.
+ Physics. Gorgeous mother of her physics. Try to land a ship whose armor is broken off from one side and cope with this spinning top. Small ships from the hit of large-caliber shells are generally thrown through the half-screen.
+ Effects. DAMN THE EFFECTS. The game has gorgeous graphene (and no, I'm not talking about 4K textures, but about graphene). Fire is burning, water is flowing, rockets are flying, smoke, explosions, shots, pieces of armor fly off from hits, a shootout with a battleship turns the battlefield into a huge smoke cloud in which horseradish is visible. The screen shakes from hits and traces of bullets appear, you get worse from overloads and the screen becomes dark, and you feel every salvo fired by a person as if it flew not into the ship but directly into you.
+ Peter Ignatich. Yes, I insist that this is a plus.
Of the minuses:
I will divide the minuses into two types, those that clearly follow from the limited resources of the developer and those that I really think are minuses that could be done
Cons budget:
- Fixed card. I understand that this is already a vishlist and in general it's a miracle that one person was able to produce a game of this quality, but I would not refuse a procedurally generated world with the ability to adjust its size and content. This would increase the replayability of the game at times.
- Stupid AI of allied ships. Is it possible to make sure that when intercepting tactical missiles, your ships do not shoot at their own? It's quite funny that at the same time, the enemy AI behaves quite adequately in battle.
- All sorts of unique events, local incidents and interactions with plot characters are still rare. And so I want to know more about the characters. There would be some quests related to them or other things. But this is again a Vishlist. I would like more interaction with your allies.
- AND WHAT IS SO LITTLE?????? I WANT MORE! PUT IT ON, KONSTANTIN, I WANT MORE, I'M HUNGRY!
And now the cons are real and yes it's ABSOLUTE subjectivity:
- Nuclear missiles. With all my deepest respect to Konstantin Batkovich, I am terribly disappointed with the local nuclear missiles. It doesn't make sense to take them off the shelf at all, local nuclear weapons don't scare and stand like dirt, you don't feel them like nuclear weapons. A battleship can catch 3-4 nuclear missiles with its face and stay on the move, well, what is it?
- A mini-game with the interception of radio messages at the end of the game is already beginning to annoy, and frankly.
- I would like to see an opportunity to test the landing of the ship in the constructor.
- I would like to see the respawn of shock and tactical groups on the global map. The exact knowledge that there are five shock groups on the map dramatically reduces the degree of tension at the moment when you finish the last one
- Weapon balance. The D-30 and AK-100 are indisputable station wagons that work equally well against any targets, the main thing is that they are in quantities. I would like to see a high-range weapon like Sarmat used, the game ends faster than such weapons generally appear in access in quantities.
Verdict:
Setting: 10/10
Style: 10/10
Gameplay: 8/10 there are rough edges.
Immersion: 10/10
Game setup: 5/10. Balance needs improvement
Amount of content: 2/10 I WANT MORE. The replayability of the game is not enough.
The heated heart of an old hardcore gamer: In stock
The number of burnt asses of stupid zoomers who did not master the first hour of the game: INSUFFICIENT
One man at once shamed all the cool studios with billion-dollar budgets: Konstantin Koshutin
Nuclear weapons: Expired.