Star Trek - Space: The Final Frontier

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Every time I think about the stupid hairstyles in modern Trek, I remember that TOS believed that beehives and Jheri curl would still be popular in the 23rd century, so I don't worry about it as much.
One of those things you can never un-see: goddamn near every race on nearly every Trek has the exact same sideburns. They all come to a point halfway down, away from the ear.
 

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One of those things you can never un-see: goddamn near every race on nearly every Trek has the exact same sideburns. They all come to a point halfway down, away from the ear.

My understanding is they wanted something a little "different" that would still let the actors go shopping without attracting notice.

It's not hard to believe a paramilitary organization like Starfleet would "encourage" a given hairstyle.
 
One of those things you can never un-see: goddamn near every race on nearly every Trek has the exact same sideburns. They all come to a point halfway down, away from the ear.
Yeah "starflert sideburns" has been a part of the show since TOS and was referenced off and on for years. I think an old tv guide I have mentions it.
 
My understanding is they wanted something a little "different" that would still let the actors go shopping without attracting notice.

It's not hard to believe a paramilitary organization like Starfleet would "encourage" a given hairstyle.
Yeah, I like that they picked such a small detail for their hairdo, doesn't stand out too much, but gives all shows that small level of consistency, that I appreciate. Also the beehive hairstyle can be made somewhat reasonable, since it allows women to have long hair without it dangling down during workhours to interfere with anything... but yeah, it was just "chic" at the time, and even though it's dated from a modern point of view, it's dated in a good way.

In Star Trek, it doesn't really matter, since they don't have to wear helmets or gasmasks or anything, in settings where that is the case, certain hairdos are almost imperative to have.


the Samurai-haircut, for instance, is the logical conclusion of two things:
Long hair is a status symbol, but it gets insanely hot under a helmet, so they shaved part of their head to deal with that. I don't know where the helmet-inlay would touch the head, but depending on how it is set up, the shaved part either is directly under the inlay, meaning that the helmet is less likely to move around or the helmet inlay touched the head on the hair and thus uses the hair to add a bit of padding.
Samurai_hand_colored_c1890.jpg
Similarly: Frankian knights.
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Looks fucking stupid, but when you consider these guys would have a padded coif, maybe one layer of leather on the outside, mail armor and a helmet over their head, you can imagine how hot it gets under all that shit in the sun. Removing the hair makes it way less bulky around the neck, improving your ability to move the head and allows a bit of air on the neck, to cool down at least a little bit.
Dying of heat (either directly by heat stroke or being weakened and defeated by an enemy) was a genuinely high risk for knights and samurai alike.

Not even just a pre-modern thing. Armies forbid big bushy beards, cause that would break the seal of a gas mask, so you might get away with a moustache, since that doesn't get in the way of the ruber that keeps you alive in case of a gas attack. Short hair also makes the helmet sit more tightly on your head (and a shaved scalp reduces the risk of parasites, too).

This shit is practical as fuck cause it has to be. The soldier's life depends on it.
 
In Star Trek, it doesn't really matter, since they don't have to wear helmets or gasmasks or anything, in settings where that is the case, certain hairdos are almost imperative to have.
I like how the ship is constantly getting tossed around and people flung against the walls, but apparently, in the future, they forgot seat belts exist. But nobody seems to get hurt so maybe they have magic walls that can't hurt you when you fly into them headfirst.
 
I like how the ship is constantly getting tossed around and people flung against the walls, but apparently, in the future, they forgot seat belts exist. But nobody seems to get hurt so maybe they have magic walls that can't hurt you when you fly into them headfirst.
Well, you are a hundred percent correct. I meant, in Star Trek, the stuff they wear doesn't require them shaving their heads or beards, but they should really pick up padded helmets and vac-suits, since they get constantly thrown into walls, showered by bursting plasma-lines or suffer from hull breaches. They should also wear magnetic shoes in case their artificial gravity fails. The way it is now, that alone would render the entire bridge crew helpless, since they'd float away from the controls, unable to do anything about it.
 
Star Trek Bridge Commander is probably my favorite Star Trek PC game.

The multiplayer was a lark, I remember using a shity Ferengi ship against my friend in a Galaxy class and I nearly won, I had somehow rammed into his forward phaser array and would use my high speed to keep behind him and dodge his aft photon torpedo bay while picking at his warp core. He was near death when I finally slipped and ate a torpedo. He was sure he was doomed at this point as well.

The campaign's fun and involves having Data on the bridge with you for a bit and it really made me feel like the captain of a starship making the big decisions.
 
I kinda want to delve into some Trek games, but looking at the selection for PC makes me sad.

So much potential for great video games unrealized. Just imagine a whole Elder Scrolls style combat RPG based around Klingon history. Or huge procedurally generated universes ripe for exploration as the captain of a starship. Stealth based political intrigue set during the Dominion War.
Just so much you could do with Trek and we got only a handful of games from the franchise in the 50+ years it's been around. Fucking sad.
DS9 : The Fallen is pretty decent. Gotta source a cd copy tho, not on steam or gog afaik
 
DS9 : The Fallen is pretty decent. Gotta source a cd copy tho, not on steam or gog afaik
I liked it too. But it suffers from "Alost reunion" where they got most of the cast together, but Avery and Colm were either busy, or couldn't be fucked with. Voyager Elite Force had the same problem but only for Jeri Ryan. Which is a shame because she's really involved in the plot of the game and they got this chick that pretty terrible. She sounded like those bitch butch lesbian. Thankfully they actually released a patch that added Jeri's voice into the game after release. But there were no such patch for DS9 The Fallen.
 
Was Avery Brooks in ANY of the supplemental DS9 material at all? I thought after the show was done he just stopped giving a fuck about Sisko and Star Trek.
 
I kinda want to delve into some Trek games, but looking at the selection for PC makes me sad.

So much potential for great video games unrealized. Just imagine a whole Elder Scrolls style combat RPG based around Klingon history. Or huge procedurally generated universes ripe for exploration as the captain of a starship. Stealth based political intrigue set during the Dominion War.
Just so much you could do with Trek and we got only a handful of games from the franchise in the 50+ years it's been around. Fucking sad.

They're old but you should really give the Interplay games a good solid playthrough. 25th Anniversary and Judgement Rites are sometimes called "the fourth season" for a reason. You can also get both of them with full voice acting from the original cast (including Deforest Kelley) on GoG/Steam.

Only difference I've noticed with the Steam copy is a weird thing with the game's copy protection. Basically if you fly to a system you're not supposed to, it spawns in a bunch of enemy starships, presumably to kill you. Except if you're decent at the combat there's nothing to stop you from blowing up the enemy and warping off. In the Steam versions flying off course always spawns the maximum number of enemy ships, and they seem to do a lot of damage really quickly for some reason. A shame, I got really good at the space combat when I had more time to waste on that kind of thing.

I never got around to playing it but there's also A Final Unity, also from Interplay but this time it feature the TNG crew, and they once again got the full cast to do all of the voicework. I never ended up getting very far because the game is way more complicated and detailed than 25th/Rites. For instance, Picard says who he wants to go on away missions, but you have full authority to just pick whoever from the main cast to send down and the game actually has fully-acted dialogue for each crew member based on the situation. There's also alternate ways of completing missions based on who you send down, etc. I remember this one was a bitch to emulate though, I dunno if it ever got re-released on Steam or GoG though.
 
They're old but you should really give the Interplay games a good solid playthrough. 25th Anniversary and Judgement Rites are sometimes called "the fourth season" for a reason. You can also get both of them with full voice acting from the original cast (including Deforest Kelley) on GoG/Steam.

Only difference I've noticed with the Steam copy is a weird thing with the game's copy protection. Basically if you fly to a system you're not supposed to, it spawns in a bunch of enemy starships, presumably to kill you. Except if you're decent at the combat there's nothing to stop you from blowing up the enemy and warping off. In the Steam versions flying off course always spawns the maximum number of enemy ships, and they seem to do a lot of damage really quickly for some reason. A shame, I got really good at the space combat when I had more time to waste on that kind of thing.

I never got around to playing it but there's also A Final Unity, also from Interplay but this time it feature the TNG crew, and they once again got the full cast to do all of the voicework. I never ended up getting very far because the game is way more complicated and detailed than 25th/Rites. For instance, Picard says who he wants to go on away missions, but you have full authority to just pick whoever from the main cast to send down and the game actually has fully-acted dialogue for each crew member based on the situation. There's also alternate ways of completing missions based on who you send down, etc. I remember this one was a bitch to emulate though, I dunno if it ever got re-released on Steam or GoG though.
I actually played at least one of the Interplay TOS games as a kid. Don't remember much about it besides I went a little more ruthless than Starfleet might like and vaporized a few Klingons.
 
I like how the ship is constantly getting tossed around and people flung against the walls, but apparently, in the future, they forgot seat belts exist. But nobody seems to get hurt so maybe they have magic walls that can't hurt you when you fly into them headfirst.
I like how Starfleet designs their ships such that the person on the bridge responsible for any given system is immediately killed if the enemy scores a hit on said system. Having a bad day and the Klingons just shot out your forward phaser bank? Never fear, there's ten megajoules of feedback about to vaporize you through your command console. Have a nice day!
 
Well, you are a hundred percent correct. I meant, in Star Trek, the stuff they wear doesn't require them shaving their heads or beards, but they should really pick up padded helmets and vac-suits, since they get constantly thrown into walls, showered by bursting plasma-lines or suffer from hull breaches. They should also wear magnetic shoes in case their artificial gravity fails. The way it is now, that alone would render the entire bridge crew helpless, since they'd float away from the controls, unable to do anything about it.

Didn't they have some sort of folding armrests in The Motionless Picture that locked people into their chairs?

IIRC, the only seatbelts on real-life submarines belong to the captain and the helmsman.
 
Didn't they have some sort of folding armrests in The Motionless Picture that locked people into their chairs?

IIRC, the only seatbelts on real-life submarines belong to the captain and the helmsman.
Well submarines are also underwater. All that water around will cause less rocking than a ship in a vaccum.
 
Well submarines are also underwater. All that water around will cause less rocking than a ship in a vaccum.

Underwater is far worse than vacuum when it comes to shockwaves from nearby explosions. Take depth charges for example as they don't need a contact hit to kill a sub as they only need to be in close proximity to do so. So even a miss hit would be fatal.
 
this sounds like a job for hassling people who have real life knowledge that put their lives in peril to clarify stupid nerd shit!
 
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