Nice job copying wikipedia exceptional individual, you left out the actual paradox. You said it's a theory explaining why humans haven't encountered alien life yet, so what is it's explanation then?
What is the relevance of this tangent to the discussion, again? Backing up the "limited and negative evidence" for your exceptional belief that "one can only assume that [crash-landing your space-bomber and being lost for a few million years] is the fate of all creatures like us" in the
Aliens universe?
"Bargaining stage of loss"? Alien: Isolation is one of the best games I've ever played, no other movie based game made you truly feel like you've stepped into the world of a movie like it does, there is no loss here, not once did I ever think the existence of Sevastopol station was in any way a "plot hole"
I've never said that
Isolation isn't a good
game, in a merely mechanical sense (although it does have its share of interesting and, apparently unlike
Colonial Marines, occasionally game-breaking bugs, like elevator travel sometimes resulting in your inventory being wiped clean). My argument is rather that it dramatizes a lazy and plot-hole-ridden
story.
The Hadley's Hope thing in Colonial Marines was obviously ridiculous and Colonial Marines in general was a terrible game whereas Isolation was a great one, there is no comparison between Hadley's Hope's survival and the existence of Sevastopol station.
You're right, there's no comparison, because the existence of Sevastopol Station in the context of the plot of
Alien is far less believable than Hadley's Hope remaining somewhat intact.
As I mentioned previously, though, I don't think that there's a single major plot point in the game that makes sense in continuity with the movies. The
Nostromo being the first craft to explore the Derelict, Ripley drifting in space for half a century, Weyland-Yutani leaving the derelict be and colonizing LV-426, Amanda Ripley-McLaren dying in her bed aged 66, Burke's overriding desperation to obtain xenomorph samples, all of it becomes absurd and implausible in light of
Isolation's plot.
I'm frankly genuinely disturbed you would latch onto a nonexistent plot hole to negatively color your opinion of a fantastic game (not to mention your obsession over the alien's feet), your takes on the game are genuinely bizarre and I can't even begin to comprehend why you feel this way but clearly you're not going to change your mind so whatever.
I'm genuinely disturbed that you would think that xenomorph feet represent some kind of obsession for me.
@Overly Serious brought it up in the first place, for whatever reason, and she(?) apparently feels
very strongly that the dog-like legs (as seen on the "Runner" xeno from the third movie) are the superior design. I merely happen to disagree (among other reasons, I own several NECA
Aliens toys and trying to get the
Isolation xeno balanced and standing upright is damn near impossible without the addition of a clunky and distracting stand to support it).
But I'll just say it again for the last time, space is a really big place, something being within the same "star system" as something else does not mean it's just a hop, skip and a jump away, it's kind of insane that you seem to think that's the case.
It's kind of insane that you keep trying to hand-wave away how much more vast is the distance
between star systems. I'm getting rather tired of repeating this, but again, the whole point of Sevastopol Station from a narrative point of view is that it's
relatively close to LV-426.
By killing off the character who's rescue was the entire point of the previous movie before the opening credits are even done.
Not even The Last Jedi had a fuck you quite that bad.
Indeed. I'm not really a fan of William Gibson's proposed plot-twist of turning the xenomorphs into a contagion (which Ridley Scott ripped off to some extent in
Alien: Covenant) but in the interests of a continuing franchise, it would have been far better (and vastly more believable) to have Ripley and Newt sent back to Earth, having earned a reprieve from enduring confrontations with drooling black space greeblies, while Hicks and Bishop, as military personnel/assets, get sent back into action. As it was,
Alien 3 had the effect of shackling the entire
Aliens universe to the character of Ellen Ripley (and to a lesser extent, her near-clones like Elizabeth Shaw and Katherine Daniels), to the point where some
Aliens stories now claim that the xenomorph species as a whole has a genetic vendetta against the "Ripley bloodline."
If I taught baby meatbags, I'd probably use Alien as a demonstration film for when we got to cellular biology and viruses because it's pretty darn good at demonstrating a lot of concepts there. The idea of these things ever evolving is... a fairly large leap in disbelief suspension. That's why I always assumed they were a bio weapon that got out of control. I mean on paper they are almost perfect - drop them in an area, with their breeding pattern there will be a natural cap on their growth, so you just wait for them to wipe everything out then die off and move in. (what probably went wrong is that the xenos would never die...)
Yep, and the fact that there are hundreds upon hundreds or even thousands of eggs in the Derelict, all neatly arranged and resting within some kind of containment field, also points towards some sort of military application.
The guy in charge of most costumes in 90s Trek, Robert Blackman, was very good at his job and had a specific look he was going for. A kind of timeless futuristic neutrality that's near-impossible with fasion, but he did it better than anyone else.
Now, we can judge that with thirty years of hindsight and exponential budgets, but I can't fault his attempts. Considering this was done in the late 80s/early 90s, as awkward as some of the costumes look, they look far less dated than any other sci-fi series made at the time, or even stuff made years later.
It was part of the palette that made up TNG/DS9/VOY, including set, props, lighting, and even filming style which made it a consistent believable world we could escape to.
Quite so. As with everything else that appears onscreen, costumes for film or television are generally chosen/designed (when possible) to say something about the characters wearing them. I mean, look at the Romulan tunics: those giant shoulder-pads might look kind of ridiculous, but they echo a lot of things about the Romulans as a culture, like the fact that they're always putting up misleading fronts and trying to project power and direct and shape how others view them through subterfuge, whether that be other Romulans or their rivals in the Federation and Klingon Empire. The relative consistency in the design of many of the Earth-civilian costumes said a lot about the culture of the Federation (or at least the human parts of it, since we rarely see Vulcans/Andorians/Tellarites/etc on their home turf in the TNG era) as well. The tendency towards wrapped tunics, the lack of visible fasteners like buttons or zippers, the kind of fabric and colors used and the lack of a really obvious analogue for the standard men's business suit all seem to be chosen to suggest a people generally at peace with themselves and the world around them, with no need to stand on ceremony or try and overawe others with displays of fancy and elaborate clothing.
I've always been rather fond of Klingon casual-wear, for that matter. I like the contrast between the standard KDF uniform looking something like a futuristic biker-gang outfit, and the rather puffed-up, comfy-looking clothes that you often see Klingons wearing outside of military service, like Kahless or the restaurateur chap in your avatar, which make them look a bit like jolly, knobby-headed dwarves. There's a Tumblr blog called "Fashion It So" which revolves around the costumes of Star Trek, and while it is, unfortunately but somewhat unsurprisingly run by a stereotypical danger-haired Tumblrina and her gay bestie, with all of the cringy jargon that you'd expect, they occasionally drop a descriptive gem here and there, such as when describing this guy:
He is working a look I’d like to call Soft Klingon. Everything looks like it’s been ripped from the interior of a champagne-colored 1991 Oldsmobile or the waiting room of a plastic surgeon’s clinic: sandy, soft, and soothing. That vest may actually be carpet.
I'd wear it.
Also, apropos of nothing...
10/10 would would read poetry while she throws furniture at me.
I blame it all on the BSG remake. It was a huge success and influenced every scifi show after it.
Lots of tense character drama, lots of action and overarching spiritual ideas.
But not a lot of worldbuilding, calm rational decision-making, exploration of the universe, etc..
People chasing after BSG first ruined Stargate - now they ruined Star Trek.
Good Lord, yes. NuBSG was basically your standard early 21st-century soap opera/political drama with a gloss of starfighters and killer robots.
As for the costumes, they really weren't even trying (maybe they blew the budget on that super-duper one-off fabric for the pilot's flightsuits, I don't know). I mean, c'mon, I'm supposed to believe that the company airsoft team here are soldiers from a futuristic parallel human society from the other side of the galaxy?