I don't give a flying shit about the retcons to the lore from SC2. As far as I'm concerned, they're not canon. I'm just going off the manual where again, the Protoss Empire under the Conclave was the Protoss at their finest.
Actually, the only retcon from SC2 is that they were cargo culting. Everything else came from the SC1 media.
The Empire in the manual is an interstellar empire that spans hundreds, perhaps thousands of worlds. They have fought numerous wars against xenomorphic threats, made numerous alliances with spacefaring civilizations, etc. And that's not counting the protoss tribes that left the empire. Not only that, but it's unknown how much of their first age tech they've rediscovered and they may very not even be close to rediscovering their ancient peak.
The zerg don't believe that they'd stand a chance against the protoss empire. They'd need to consume the entire human race and all the various mutations humans have developed, plus the later research and development, before they'd be able to fight on equal footing. Not superior footing, equal footing.
This is not what we see in the SC1 game script. In the SC1 game, the protoss seem to live entirely on two planets: Aiur and Shakuras. That's it. Those planets are so poorly defended that the zerg are able to crush their resistance with ease in a matter of days despite making no evolutionary advancements since before their invasion of humanity, even though the protoss have fleets of death stars.
There is a clear disconnect in the lore here.
As I said before, I don't have much problems with SC1,
I've pointed out the problems numerous times. You just dismiss them as irrelevant for reasons completely opaque to me.
Seriously, what do I have to do to get you to see things from my POV? What arguments do I need to exhaust to convince you I have a point?
The Confederacy making psi-emitters makes sense as they were trying to find ways to deal with the Zerg,
The way the psi-emitter is used is inconsistent.
The story can't decided whether the zerg are compelled to follow the emitter, or just did so opportunistically.
If the zerg are compelled to follow the emitter, then it's a viable weapon against them. You can lure them into traps. Plant an emitter near a black hole in such a way that any approaching zerg will be sucked in, activate it, watch them destroy themselves.
If the zerg aren't compelled, then why follow the emitter? They're clearly intelligent and should realize that it is a simple trap, as they've used the exact same ploy themselves in the manual. It would make far more sense for them to process population centers for people with latent and active psychic genes. Remember, many people with psychic genes don't demonstrate psychic powers and these can lay dormant for generations.
Before you answer "they were chasing Kerry," stop and think about it. What makes Kerry so special that she magically solves all problems? She can read human minds and create psionic storms, big whoop. Human psychic powers are not made equal. While we don't get a lot of details in the manual, it's implied to be something like an X-Men or Aeon Trinity Universe deal. Kerry carries only a tiny fraction of humanity's potential, and doesn't represent humanity as a whole. She can't predict the future, she can't teleport, she can't use telepathic warfare on zealots. Before you say "she can control zerg and manipulate Madame Raz," I need to point out that prior to SC2's retcons she still needed to extort a cerebrate to manage her armies and didn't appear to be able to control more than a handful of zerg at a time, and her manipulation of Raz relied on Raz's own senility to work as stated in Raz's bio (this plot point is also executed very poorly since Kerry is never shown to have adequate opportunity to make suggestions to Raz).
Oh, and she never went to Aiur like she was apparently supposed to. She stayed behind to fight the dark templar herself, as though she could individually contribute anything of value to that fight. Why did the zerg take her in the first place if they never needed her against the enemy she was supposed to fight? Why is she sent fight the dark templar instead when the zerg don't know much about the dark templar and haven't even done R&D yet to devise a weapon against them? What makes them think she'd be useful against them when she was chosen to fight a completely different enemy? I understand the dark templar are protoss, but they've been isolated so long that the same tactics won't work on them and the zerg should be able to easily determine this given that they've been spying on the protoss for millennia with deep space probes. Speaking of which, the subplot where Zeratul reveals the location of Aiur makes no sense since the zerg already know where it is according to the manual and according to basic logic because they have psychic radar that could see the psi matrix uniting protoss space in addition to other capabilities like deep space telemetry. (There are logical disconnects throughout that campaign that are clearly the result of hasty rewrites.)
Also, the zerg eat entire species and not single individuals. If they only needed single individuals to conduct R&D, then they wouldn't have burned a path thru the galaxy eating every planet in their path. They eat entire planets. Strip the biospheres, the oceans, the atmosphere, everything!
and Kerrigan was another part of that experiment.
Kerry is a mary sue. She's literally based on Metzen's girlfriend. She's the main zerg character because of haphazard writing. She's the bestest evah! according to the game and novels. It's obnoxious as hell. Her writing makes modern sues like Rey, Captain Marvel, and Michael Burnham look humble.
I don't understand how you can't see that it makes no sense for the zerg to treat her so highly when they've eaten countless biospheres and intelligent species. The zerg don't do things like heroes, they do mass production. She's only the main zerg character because Metzen had a boner for her. It's that simple.
Kerry's existence contradicts the zerg. She doesn't fit them at all. She's a human with human desires, they're inhuman monsters with very alien desires. Why would they keep a version of her consciousness around despite it providing no benefit and many drawbacks compared to a pure zerg personality? (e.g. she defies a direct order from the Overmind to kill her ex-boyfriend and his friends, which later comes back to bite her when Raynor teams up with the protoss; she threatens to kill Zasz and exhibits joy upon hearing news of his physical death, and exhibits zero remorse upon hearing that his consciousness was lost forever; she defies the second Overmind simply because she was feeling contrarian; she pretty much acts however the writers desire at the time; etc) Why did they never do that for any of the countless other intelligent species they ate? What makes Kerry such a special snowflake?
If you were writing a bug war setting from scratch where the bugs were trying to eat humanity to acquire various mutations like psychics and stuff, then would it make any sense for you to make them elevate any single human to messianic hero status? Does that make any thematic sense for inhuman bug monsters?
Does it make sense for the pseudo-arachnids, tyranids, necromorphs, flood, etc to do something like that? No, it doesn't make any sense.
So why do you think it makes sense for the zerg to do this? Because it already happened in canon? We've already established that the writers had no idea what they were doing.
Game of Thrones season 8 is canon, the
Star Wars prequels and sequels are canon,
Captain Marvel is canon,
Picard and
Star Trek: Discovery is canon, but that doesn't make the writing good or the events believable or logically coherent.
The most logical thing for the zerg to do is kill her, as was originally planned for her character according to interviews, and use her genes to create armies of psychic terranlings or something. There is zero compelling reason for the zerg to keep a version of her consciousness intact when they only need her psychic genes.
Why would you ever think her character was a remotely good idea? If you were writing from scratch, then why would you add a character like that?
And of course, my versions of SC2 and SC3 fix any problems in my book.
If you still think that, then I encourage you to do a little thought experiment for me.
Make a bug war setting from scratch, critically think thru the plot points, and ask yourself whether it makes logical sense for events to unfold similar to how they did in StarCraft. What in-universe lines of logic justifies those things happening?
For example: I have hypothetically written a scifi setting where voracious space bugs know as the Narg are invading human space in order to abduct mutants for experimentation. They have consumed countless worlds and species, including spacefaring civilizations. They consider all other species to be food and hosts, not unlike how humans see domesticated and wild animals. Human lives and thoughts hold no intrinsic value to them. What kind of sense does it make for the Narg to follow random beacons on a wild goose chase across the stars when it would be more profitable to process population centers for what they're looking for? What kind of sense does it make for the Narg to kidnap the girlfriend of plucky space outlaw Bob Naylor and elevate her, with her consciousness intact, into an equal to their greatest leader creatures when they have absolutely no compelling reason to do anything like that?
I look forward to seeing your answers.