Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


  • Total voters
    971
Really? I wanted to fuck the asexuality right out of her and bleach her future family tree.
Gross. The bitch was voiced by Ashley Burch I'm pretty sure which makes it even worse.

Also money makes no sense. On one hand bribes are considered exorbitant at 2-5k credits but a ship costs 400k. The economy has no sense of proper scale IMO
Not to excuse it, because it really doesn't make any sense, but I think this has been a Bethesda tradition for forever now.

I think they've even admitted they can't make a semi realistic economy work or something (even though I think there have been mods that have reworked it to make more sense)
 
If you can't have a full out evil playthrough then you've failed as an RPG.

Also money makes no sense. On one hand bribes are considered exorbitant at 2-5k credits but a ship costs 400k. The economy has no sense of proper scale IMO
Nothing has a sense of scale, one of the reasons that this is BY FAR the shittiest sci-fi setting I have ever seen.
New Atlantis, which should be the biggest city of humanity is tiny. It would have a population of one million at most. Neon, even less. Whole city is like half the size of Venice. Akila city has dirt roads. Are you fucking kidding me?
And they wouldn't even be able to hold their tiny population numbers, because most of the couples in this universe are gay. Not even kidding, the only couple at the playground with kids are two faggots, in the building next to them is another faggot who has had his engagement ring stolen by his buttbuddy.

There is no way they could even build a single spaceship with their tiny population and economy, much less fight an interstellar war that left abandoned stations on every single planet you can visit.

The setting is absolutely retarded and it highly detracted from the moderate fun I had with this game.

The entire writing and world design team should be fired. I have rarely seen worse.
 
New Atlantis, which should be the biggest city of humanity is tiny. It would have a population of one million at most. Neon, even less. Whole city is like half the size of Venice. Akila city has dirt roads. Are you fucking kidding me?
It's just so weird, because the cope is that Bethesda always does this and that the "reality of the world isn't represented in the gameplay" or whatever, but I have to ask why?

None of the cities offer anything substatial from being able to explore "the whole thing". None of these NPC's have real schedules they follow. There are more "fake" NPC's than real ones just walking around.

Why haven't they embraced just giving us "sectors" and putting up a giant city facade around it? That is what it esentially feels like we are playing in right now. It isn't like we have planetary ship travel that could break the illusion, everything is pretty much broken up with load screens anyways. It would have made using the NAT make much more sense. There isn't even a "city map" that would break the illusion.

This at the very least should have been the case for New Atlantis and Neon. As it is, Neon should have been multiple "platforms" and not just what feels like a commercial district. Maybe we only have access to a commercial district, but at least the illusion of a *real* city surrounding it on multiple platforms you can't access would have been there.

It honestly feels like something that could feasibly be modded in as well. That's what kills me about it but also gives me hope if there is a decent modding community for Starfield.

Edit: This actually may be something I concede that The Outer Worlds did do better. Feel free to correct me if I'm wrong since I haven't played it since it launched, but isn't this basically what they did with their big corporate city in that game? You could only access areas that you had a reason to access?
 
Nothing has a sense of scale, one of the reasons that this is BY FAR the shittiest sci-fi setting I have ever seen.
New Atlantis, which should be the biggest city of humanity is tiny. It would have a population of one million at most. Neon, even less. Whole city is like half the size of Venice. Akila city has dirt roads. Are you fucking kidding me?
And they wouldn't even be able to hold their tiny population numbers, because most of the couples in this universe are gay. Not even kidding, the only couple at the playground with kids are two faggots, in the building next to them is another faggot who has had his engagement ring stolen by his buttbuddy.

There is no way they could even build a single spaceship with their tiny population and economy, much less fight an interstellar war that left abandoned stations on every single planet you can visit.

The setting is absolutely retarded and it highly detracted from the moderate fun I had with this game.

The entire writing and world design team should be fired. I have rarely seen worse.
The only way this setting makes any amount of sense is if you take it as the worst possible post apocalyptic scenario, as I already written. If you play it straight, the universe is indeed retarded, but if you treat it as a post-space frontier kind of game(like Fallout), it has a little bit more appeal.
The amount of faggots in this universe is indeed ridiculous, but again we're going with the "post critical POZ" scenario so this explains the state of the galaxy.
Has anyone checked the credits to see if anyone who worked on the earlier Bethesda titles worked on this game? I know about the modders and pajeets, but it would be curious to know how many people who worked on Fallout 4, Skyrim or even older titles worked on this piece of shit. We know Emil has no talent, but the lack of other writers could also explain a thing or two.

@xXx: State of the Union - It doesn't just do that with Byzantium, but the game goes as far as telling you that the whole city is falling apart and that's why most stores are closed. The first NPC that greets you there tells you about how they can't even get something as simple as a paper shredder fixed, so they just left it as is, and then when you get deeper you see a whole bunch of buildings with holes in them, barely maintained, and destroyed robots that the security doesn't know how to fix. You only get to visit the "commercial" district(most shops are out of business) and the governmental HQ as it is part of the main quest, however the city still manages to give you the illusion that you're only in the center of it, and you could explore the rest of it all day long if the game allowed you to.
I absolutely agree about the dissonance with the "cities" and the lack of bigger scale comes down to either laziness or gamebryo showing it's age(Outer Worlds was made in UE5 if I recall).
The only thing that came close to trying to look like a real city in that engine was New Vegas, and even then it had to be HEAVILY scaled down from what Obsidian wanted to create. Not only did they have to include those stupid walls around the city and within strip/freeside but they also spend the entire game's life cycle deleting content from both to free up memory space. Large cities like this are impossible to do in this engine, the "best" you're going to be able to get is something like Diamond City, which looks like a slum, or Whiterun that is more of a small village than a major city. Likes of New Atlantis was doomed from the start, but Neon is just pure laziness: They could have easily made that place feel like a major settlement, but they didn't. They failed to make the place seedy and shady like it was supposed to be as well, so I'm guessing incompetence plays a role here as well
 
Last edited:
but it gets too fucking chaotic with how many duplicates and parallel self's they spawn.
the biggest reason I hate this boss fight so much is because the transitions are based off the hunter/emissary‘s health, so when I steamrolled him in my first playthough I barely knew what was going on and was already in the NASA base final phase in like 2 minutes because the top tiers of pistol and rifle certifications completely break combat.

On in unrelated note, there is no reason that ALL of my companions are constellation members, even down to your fanboy not giving a shit about you until you’ve met this group that seemingly nobody takes seriously or respects. I would have loved a ranger or Crimson Fleet companion, if we got Gage in Nuka-World who was a fucking raider why the fuck would they only give you these white bread ass niggas to follow you around in this game? That was literally the only thing I actually liked about Fallout 4’s Nuka World DLC, more varied and interesting companions makes for fun stories, if Baldur’s Gate 3 can have party interaction then I know damn well Starfield doesn’t have a good reason for having the only two NPCs who actually communicate on your ship being Adam Jensen and his token mutt.
 
It is absolutely a post-apocalypse, and the game’s writing is coy and evasive about that fact. It suffers from the typical Fallout shit of there being way more criminals than marks, depicts a very sparse human population, and doesn’t make any logistical sense at all. Why haven’t the UC or FC gone around demolishing and salvaging all these old outposts? Why are there so many of them in the first place, and so far from actual conflict zones? You’re supposed to be an explorer, setting foot on planets where no one has ever been, and most of the planets in the game have not only already been visited by humanity, they are covered in military outposts taken over by pirates, just to give you something to shoot at. There was an interesting concept here, but it feels like they made a completely different game from what they intended, just to appease ADHD kids who complain if they don’t get into a gun battle every five minutes.
 
Man... as much as the Bethesda-style open world RPG is probably my favorite genre, with Morrowind being my favorite game ever, I can't pony up the enthusiasm to even pirate Starfield. It all just looks so bland and generic with far too much of the exploration aspect removed to even be considered open anymore. The "realistic" setting also puts me off so much, it's the same reason I never played Kingdom Come Deliverance and that game has a much stronger identity than Starfield. Without the high-fantasy or fantasy sci-fi of Elder Scrolls and Fallout respectively I can't really see what the incentive of exploring would be. This is all just conceptual gameplay stuff I had an issue with ahead of time, nothing to say about the horrible story and characters.

I sure wish they would have just made fucking Elder Scrolls VI instead... preferably like 4 or 5 years ago, with VII well into production by this point. Some other company that isn't creativley bankrupt really needs to make a spiritual successor to Morrowind in scope and mechaics so I can have a choice besides Todd's constant dissapointments or nothing.
 
All these companions sound absolutely dreadful and boring.
From the leaked footage of the intro, I thought that Barrett would at least be a decent companion, until I found out he's a faggot and starts going soft after he remembers his dead husband.
Well, pic related is the worst companion in Outer Worlds and even she's miles above everyone from what I've seen. The robot and Adoring fan are okay, but do they really count?
View attachment 5403425
Time to apologize. You didn't know how good you had it.
Imagine being this wrong, everyone was pissed you couldn't fuck her silly. she's also the de facto main companion, has the most quests and dialogue and is relatively cute. I agree about this $70 game being oddly closer to the outer worlds than people expected, the few things the outer worlds excelled at was the dialogue and world building. Say what you will about the game, the fact you couldn't screw the companions was a disappointment to many. the worst thing people have said about her is her sidequest about going on a date feels like getting cucked.
She is only bad if you decide to go with her personal quest(which was written by a woman btw, the original writer had to quit around the time the first planet ends, and it shows). When it first comes up, you can literally tell her to shut up about it and it never comes up again, she's alright as a companion and is mostly just shy and quiet for the most part from that point onwards.
The other companions are also better, as they don't outstay their welcome and keep the cringe to the minimal. Funnily enough, Nyoka(the negress with neon hair) is just as developed as Max is while having nuance to her character, the diversity hires in Starfield like Barrett can only dream of that. Ellie and Felix are not anything special but they do their part to complete the crew nicely(I can go in more detail about each, but I don't want to derail the thread). I already talked about Parvatti and SAM has more personality than Vasqo in Starfield.
From my experience, people who seem to have a blind hatred towards that game haven't played it for more than 2 hours and expect video essays and /v/ to fill in the missing blanks, hence why so much info about the game I hear when people attack it is wrong or just downright retarded. I'm not sure if that applies to you, but I definitely met people who didn't even play the game and just watched a single video on it who came to the conclusion that "everyone is written like pickle rick", which isn't true.
The big reason people hated it is because we all expected better in 2019. the bait and switch of at least half of the game's companions/quests all being on that first planet and having so few weapons/items/clothing and easy skill checks really made people mad, as did how ugly everyone looked. the constant loading screens didn't help either. people were shocked "this is a game made in 2019?" people said it felt like a game from 2005. of course in hindsight its pretty good but thats more because of how shit the industry has been vs it being a good game
if Baldur’s Gate 3 can have party interaction
there's a reason everyone in the industry was pissed and said BG3 was too good. seems like every game for the rest of the decade will be held to it as a standard and won't come close. Think Crysis but instead of "can it run" its "is the writing/visuals/combat/quests/gameplay/multiplayer as good as"
the game’s writing is coy and evasive about that fact. I

Is it? IIRC the vanguard museum you go through talks all about how they've had 3 wars and it was a pyrrhic victory each time.
but it feels like they made a completely different game from what they intended, just to appease ADHD kids who complain if they don’t get into a gun battle every five minutes.
welcome to triple A gaming my friend.
 
It is absolutely a post-apocalypse
This could explain the cities being small, but it doesn't explain the massive abundance of abandoned laboratories, listening outposts and mining facilities that were left behind from a devestating colony war that had a total body count of like 30k people.

It's a post apocalypse with barely any people, or it isn't. It can't be both. I want to say the post apocalypse talk is just cope from fans, but there's enough there that it just feels like really really shitty reasoning on Bethesdas part.
 
This could explain the cities being small, but it doesn't explain the massive abundance of abandoned laboratories, listening outposts and mining facilities that were left behind from a devestating colony war that had a total body count of like 30k people.
If these laboratories are anything like the tutorial one at the start of the game, they're likely abandoned black sites that had some sort of horrific, off the record experiments they don't want anyone ever finding out. Rest can be assumed to be a result of failing economy or lack of resources, perhaps too frequent pirate attacks. Plenty of reasons, depending on where you find them.
The fact that there is so little people in the galaxy also shows how fucked humanity has gotten: We can assume there were many, many more people around before, but they have all been killed off, only leaving faggots and non-whites to pick up where the real men left off. Compare that to, say, Europe after 2 world worlds, where most good men died like animals and that left women, mentally ill and (((the chosen))) to determine the continent's fate.
 
Is it? IIRC the vanguard museum you go through talks all about how they've had 3 wars and it was a pyrrhic victory each time.
Yes, but they never really pin down exact casualty figures for all of them, or elaborate on the actual census numbers for the Settled Systems. Like I said in an earlier post, I honestly can't see the Settled Systems as having more than 50 to 500 million people or so.

This could explain the cities being small, but it doesn't explain the massive abundance of abandoned laboratories, listening outposts and mining facilities that were left behind from a devestating colony war that had a total body count of like 30k people.

It's a post apocalypse with barely any people, or it isn't. It can't be both. I want to say the post apocalypse talk is just cope from fans, but there's enough there that it just feels like really really shitty reasoning on Bethesdas part.
The UC is whitewashing how many people died after the evacuation of Earth. It's the only explanation that makes sense. They make it sound like most of the Earth's population was evacuated in 50 years, but they don't elaborate on what happened to them afterward. How many of them overstressed limited agricultural resources after Earth's demise and the loss of food exports? How many simply starved to death?

This is a really dark setting if you overthink the implications.
 
The "realistic" setting also puts me off so much, it's the same reason I never played Kingdom Come Deliverance and that game has a much stronger identity than Starfield.

While I get your point, the setting feels so authentically 1403 Bohemia (I dunno if it actually is, I'm just a retard with Wikipedia access) that it might as well be on another planet compared to today. And if Bethesda is really your favorite genre, it's the only game I'd consider similar; you're doing yourself a disservice.
 
New Atlantis, which should be the biggest city of humanity is tiny.
I just want to sperg out about this for a second here: the big hub is called "New Atlantis" in a system of things named after astronauts. We've never even seen "old" Atlantis before, the fuck kind of naming is that?

And to make things even more annoyingly woke, the planet is named "Jemison." You know who Jemison was? Mae Jemison, the first black woman in space. That's right, the only thing that sets the astronaut the game's big main planet is named after is being black and female. They could have put it on Gagarin, they could have named the planet Glenn or Armstrong or Aldrin or even fucking Collins for God's sake, but they just had to virtue signal and pick someone that doesn't really matter.
 
I just want to sperg out about this for a second here: the big hub is called "New Atlantis" in a system of things named after astronauts. We've never even seen "old" Atlantis before, the fuck kind of naming is that?

And to make things even more annoyingly woke, the planet is named "Jemison." You know who Jemison was? Mae Jemison, the first black woman in space. That's right, the only thing that sets the astronaut the game's big main planet is named after is being black and female. They could have put it on Gagarin, they could have named the planet Glenn or Armstrong or Aldrin or even fucking Collins for God's sake, but they just had to virtue signal and pick someone that doesn't really matter.
I don't know if I posted about this before and forgot, but it's some dumb shit that's been bothering me.

There's a planet that is like completely water except for a single city, and for some reason that wasn't named "Atlantis"

What. The. Fuck?
 
Back