- Joined
- Sep 12, 2023
Well I'm one of those who are hate-playing this game (though through PC Pass) and a few hours in it is even worse than what I was prepared for. It truly is a Reddit-ready Soy-Fi (Sci-Soy?) abomination.
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I don't really see the problem here. Unless you're a gaming journalist, you usually put down a ton of time before you give a game a fair review score, especially in an RPG.
Soy-Fi. I like it, much better than "NASA Punk" considering how there is barely any hard science(or even common sense) behind most of the game's design or writingWell I'm one of those who are hate-playing this game (though through PC Pass) and a few hours in it is even worse than what I was prepared for. It truly is a Reddit-ready Soy-Fi (Sci-Soy?) abomination.
Once agian, they continued to play *after* the review.Apparently if you play too little your review is useless but if you play too much you're a weirdo.
There's a lot of bandwagon jumping, since the general consensus is its a bad game, not helped by the fact that Steam doesn't give a middle ground option when reviewing. So every one slaps a big "Do not recommend" and then goes on to play for 40+ hours.Once agian, they continued to play *after* the review.
two things to consider:Destiny 2 and Warframe both have people with over 3000 hours in the goddamn game leave negative reviews because the latest patch/DLC nerfed their favorite shit or shifted a meta marginally. But that won't stop their 3000 word screed about how the game is basically Hitler by changing a number by sub 5%.
I hate the Oblivion minigame but at least you can completely trivialize it with the Skeleton Key. And yeah I have a habit of saving and reloading too when confronted with an expert/master Starfield lock, because every attempt uses up at least 1 digipick.The lockpicking system in Starfield seemed like an interesting mechanic when I first played the game but as time went on, it became tedious. Locked loot, more often than not, are mid quality. I once unlocked a master level container only to find the basic fucking deep mining spacesuit inside. It is also retarded how you can't pick locks when you don't have skillpoints invested in the Security ranks. I long for Oblivion's system, at least you could pick any lock without wasting points in a skill tree. Hacking computer terminals is a joke too, it's the same lockpicking mechanic. I shouldn't have to spend 5 - 10 minutes reloading a quick save in order to get the right combinations for a lock.
Tl;dr, Lockpicking is a shittier version of Fallout 4's.
It is weird that "break open locks" has been a mod since at least Oblivion but Bethesda has never ONCE tried to implement something like that.You would think that being a demolitions expert would mean that you wouldn't have to fiddle around with a bobby pin or a digipick like some sort of petty criminal.
There is clearly a problem with too many cooks in the kitchen, and lack of communication at that. I doubt anyone had time, or cared enough to request custom made pieces for that ship so they just stuck with whatever looked "right" visually.Suddenly I realize...it's comprised of HopeTech parts. But you get the abandoned shuttle from a prison that was abandoned like 100 years ago, but HopeTech was founded by Ron Hope who you meet and is definitely not 100+ years old...
I mean who would've guessed. Five years ago, we knew Starfield was going to be one of Todd Howard's next series of practical jokes, and five years later we called it.View attachment 5418509
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My 2 cents. Starfield was a total bummer, and I dont think I am alone in that thought. Hines has been around for a while so its a good time to leave since he got the last game from Zenimax pushed out and now its all under MS.
Bashing down locked doors with your weapon (or foot) was a thing in Daggerfall but was dropped during Morrowind's development. It really should have been re-implemented in Oblivion, not even to mention Skyrim completely removing open spells and scrolls.It is weird that "break open locks" has been a mod since at least Oblivion but Bethesda has never ONCE tried to implement something like that.
Make it so it destroys half the items inside the container and make it so that it alerts everyone around you when you do it with a door. It doesn't seem that fucking crazy but they just never ever think about it.
Edit: Autism Alert
So I got through the Crimson Fleet/SysDef questline. Since the most fun I seem to be having is fucking around with ship designs, I take the UC Prison Shuttle from the start and decide to fuck with it.
Suddenly I realize...it's comprised of HopeTech parts. But you get the abandoned shuttle from a prison that was abandoned like 100 years ago, but HopeTech was founded by Ron Hope who you meet and is definitely not 100+ years old...
Padding. It's genuinely just padding. It's the easiest way for minigames to pull you out of your mission by hiding random garbage behind locks that do no directly change any single thing of your character's progression. It's a holdover to Oblivion when they wanted to make sure you never chose wrong in choosing a skill. Morrowind's security was a genuine skip areas or exclusive loot (that could be bypassed with slightly rarer magic scrolls or investment in magic skill). For Oblivion, all the skills had to seem like they weren't situational so everything had to be sprinkled with locked bullshit to make sure you didn't feel bad for choosing it as a major skill. Fallout 3 saw a return of "you can't get loot without it" for a few things but the deluge of more players complained they had to level it for shit so by Skyrim, it's back to just being garbage everywhere. And it was 10 times worse. And then 10 times worse gain in Fo4. And repeat for Starfield.I don't understand the obsession with turning lockpicking into a minigame.