Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account

How do you think Starfield will turn out?


  • Total voters
    1,007
View attachment 5412282

Should this become a meme like the Modern Warfare 2 boycott?
I don't really see the problem here. Unless you're a gaming journalist, you usually put down a ton of time before you give a game a fair review score, especially in an RPG.
Has gaming fallen so far that seeing somebody play an RPG for over a hundred hours is now considered some sort of meme?
Plus, as many have pointed out, the game could be given a negative review for all sorts of reasons. I personally believe that Starfield does not deserve a good review no matter what, period, even if it will eventually get good mods, stability updates or DLC, the state it released in and the idea of what we got vs what was promised is unacceptable.
Well I'm one of those who are hate-playing this game (though through PC Pass) and a few hours in it is even worse than what I was prepared for. It truly is a Reddit-ready Soy-Fi (Sci-Soy?) abomination.
Soy-Fi. I like it, much better than "NASA Punk" considering how there is barely any hard science(or even common sense) behind most of the game's design or writing
 
Once agian, they continued to play *after* the review.
There's a lot of bandwagon jumping, since the general consensus is its a bad game, not helped by the fact that Steam doesn't give a middle ground option when reviewing. So every one slaps a big "Do not recommend" and then goes on to play for 40+ hours.

You also have those insane steam fanboys that will play a game and enjoy it but because its also on another platform it gets a protest rating.
 
Destiny 2 and Warframe both have people with over 3000 hours in the goddamn game leave negative reviews because the latest patch/DLC nerfed their favorite shit or shifted a meta marginally. But that won't stop their 3000 word screed about how the game is basically Hitler by changing a number by sub 5%.
two things to consider:
1. steam doesn't have average, it's either good or bad
2. no game is either 10/10 good or 0/10 bad. if you play 3000 hours knowing the game is 5/10, still enjoy it with all the other shit, and a patch fucks that up, you got a lot to say. a new patch might change that again or it gets reversed, especially if it's part of a bigger outcry. anyone else just leaves and plays something else.
 
The lockpicking system in Starfield seemed like an interesting mechanic when I first played the game but as time went on, it became tedious. Locked loot, more often than not, are mid quality. I once unlocked a master level container only to find the basic fucking deep mining spacesuit inside. It is also retarded how you can't pick locks when you don't have skillpoints invested in the Security ranks. I long for Oblivion's system, at least you could pick any lock without wasting points in a skill tree. Hacking computer terminals is a joke too, it's the same lockpicking mechanic. I shouldn't have to spend 5 - 10 minutes reloading a quick save in order to get the right combinations for a lock.

Tl;dr, Lockpicking is a shittier version of Fallout 4's.
I hate the Oblivion minigame but at least you can completely trivialize it with the Skeleton Key. And yeah I have a habit of saving and reloading too when confronted with an expert/master Starfield lock, because every attempt uses up at least 1 digipick.
 
Lock picking in this game has no excuse to exist when I have a firearm. Shoot the lock. This is not a holdover from an existing game series, and lockpicking is not in theme. Give me the option to shoot the lock Todd you fucking hack.
 
You know, as far back as Fallout 1 and 2, you could actually blow up doors with explosives, or even a shotgun in select cases. I haven't seen this in a Fallout game since. You would think that being a demolitions expert would mean that you wouldn't have to fiddle around with a bobby pin or a digipick like some sort of petty criminal.
 
Master Lockpicking only seems to be actually useful for hacking doors and/or computers from my experience.

Every crate isn't worth it because it doesn't seem like the level system is set up properly to give you anything decent to good from crates and such. In fact a lot of crates just end up being empty.
 
With the lack of interest from players and the general toxicity of Bethesda fans and Nexus mods, there is no way "mods will fix it" this time, especially with how much fixing there is to do. Fallout 4 was a much better game and it came from a well known franchise, so there were a few modders that stuck around. To this day, there is barely any worthwhile mods that aren't coomer related, that don't add tacticool weapons from another game or aren't just general bug and feature fixes for the main game. Even with Fallout 4, the foundations are so shaky that there is barely any good quest mods or new world mods.
This is only going to get worse in Starfield, much worse. Expect the general QoL mods and weapon mods to come into the game(much later than you would in Fallout 4 I suspect), and plenty of ship autism, but aside from Bethesda game autists and sci-fi autists that will want to replicate their favorite space franchise, I don't see this game having any shelf life beyond that.
Don't get me wrong, I would love to play as Spike Spiegel or Boba Fett/Kyle Katarn, but there just aren't any opportunities for roleplaying as these characters. Best case scenario is that I can see this as a good base for a Star Wars total overhaul mod where we see something like KOTOR done in the engine, but that's about it. Even the universe is too bland to do anything with, maybe they will remake Earth with settlements and wildlife while making it green and lush again, but for what? So you can grind out more space bandits or make more useless/glitchy settlements that serve zero purpose?

Bethesda fucked up big time with their laziness here, this had the potential to be a dream game for many, but it came and went like a wet fart. This is why we will see Todd shill Skyrim even 15 years from now, because that will forever be the apex of what they're capable of in most people's eyes, with no new decent titles nostalgia pandering will only get worse from here.
 
You would think that being a demolitions expert would mean that you wouldn't have to fiddle around with a bobby pin or a digipick like some sort of petty criminal.
It is weird that "break open locks" has been a mod since at least Oblivion but Bethesda has never ONCE tried to implement something like that.

Make it so it destroys half the items inside the container and make it so that it alerts everyone around you when you do it with a door. It doesn't seem that fucking crazy but they just never ever think about it.

Edit: Autism Alert

So I got through the Crimson Fleet/SysDef questline. Since the most fun I seem to be having is fucking around with ship designs, I take the UC Prison Shuttle from the start and decide to fuck with it.

Suddenly I realize...it's comprised of HopeTech parts. But you get the abandoned shuttle from a prison that was abandoned like 100 years ago, but HopeTech was founded by Ron Hope who you meet and is definitely not 100+ years old...
 
Last edited:
Suddenly I realize...it's comprised of HopeTech parts. But you get the abandoned shuttle from a prison that was abandoned like 100 years ago, but HopeTech was founded by Ron Hope who you meet and is definitely not 100+ years old...
There is clearly a problem with too many cooks in the kitchen, and lack of communication at that. I doubt anyone had time, or cared enough to request custom made pieces for that ship so they just stuck with whatever looked "right" visually.
Frankly, I just think it's hilarious that not only can't Bethesda get Fallout lore right, they can't even get their own lore right either.
 
Apparently a certain Ghost of Kiev has been playing this game and saying what I've been thinking

1697427915163.png

1697427955501.png

1697428039396.png

1697428069741.png
 
I don't think it has anything to do with Starfield specifically tbh. I do think the Microsoft aqcuisition and the general trajectory of gaming may have something to do with it, much in the same way I think that's why Dan Houser left Rockstar.

Todd has all but confirmed he's retiring after Elder Scrolls VI. And I think that has more to do with being around to see Starfields "10 year run" through more than finishing another Elder Scrolls.

Edit: Someone did a Lego render of Akila city, and it really shows off just how little changed when it comes to "city size"

1697468806559.jpeg


And like, the cities not being huge doesn't really bother me, but it's the fact that there was talk about how these would be the biggest cities they've made since Daggerfall I think and I'm just like "No...this might actually be smaller than Whiterun."
 
Last edited:
View attachment 5418509

View attachment 5418517
My 2 cents. Starfield was a total bummer, and I dont think I am alone in that thought. Hines has been around for a while so its a good time to leave since he got the last game from Zenimax pushed out and now its all under MS.
I mean who would've guessed. Five years ago, we knew Starfield was going to be one of Todd Howard's next series of practical jokes, and five years later we called it.
 
It is weird that "break open locks" has been a mod since at least Oblivion but Bethesda has never ONCE tried to implement something like that.

Make it so it destroys half the items inside the container and make it so that it alerts everyone around you when you do it with a door. It doesn't seem that fucking crazy but they just never ever think about it.

Edit: Autism Alert

So I got through the Crimson Fleet/SysDef questline. Since the most fun I seem to be having is fucking around with ship designs, I take the UC Prison Shuttle from the start and decide to fuck with it.

Suddenly I realize...it's comprised of HopeTech parts. But you get the abandoned shuttle from a prison that was abandoned like 100 years ago, but HopeTech was founded by Ron Hope who you meet and is definitely not 100+ years old...
Bashing down locked doors with your weapon (or foot) was a thing in Daggerfall but was dropped during Morrowind's development. It really should have been re-implemented in Oblivion, not even to mention Skyrim completely removing open spells and scrolls.

I don't understand the obsession with turning lockpicking into a minigame. It doesn't need to be a multi-minute endeavor where I have to meticulously line up 4 rings of keyholes with the 30 keys that I've been given, 90% of which are duds that will fuck me over. One of the most popular mods on the nexus completely removes the system because its fucking annoying. You're not trying to play flappy bird in the middle of a DRG mission to give your team jetboots for the rest of the dive. You're opening the 30th Big Chest™ this session after clearing the 30th Big Dungeon™ so that you can get your 30th pile of Big Loot™ only to pawn it off for 2500 credits or drop it all because its worthless.

At least in Oblivion and Skyrim you could either skip the minigame or do it without any risk after getting the skeleton key. If you're not going to rip out the minigame and make it based on character skills and equipment again (with multiple ways to open locks or disarm traps) then just give me the infinite lockpick please. Starfield could easily bullshit in a skeleton key by making Vasco able to unlock things after doing a companion quest that unlocks after 20 master locks picked or max lockpicking perk or something.

Actually, I'm reminded of an interview that someone (Pretty sure it was Emil) did after Oblivion where he said that he wanted to add in moss arrows and other things from Thief but didn't because "well the mod community will add that in" and then bragged that the mod community did in fact add them in.
 
I don't understand the obsession with turning lockpicking into a minigame.
Padding. It's genuinely just padding. It's the easiest way for minigames to pull you out of your mission by hiding random garbage behind locks that do no directly change any single thing of your character's progression. It's a holdover to Oblivion when they wanted to make sure you never chose wrong in choosing a skill. Morrowind's security was a genuine skip areas or exclusive loot (that could be bypassed with slightly rarer magic scrolls or investment in magic skill). For Oblivion, all the skills had to seem like they weren't situational so everything had to be sprinkled with locked bullshit to make sure you didn't feel bad for choosing it as a major skill. Fallout 3 saw a return of "you can't get loot without it" for a few things but the deluge of more players complained they had to level it for shit so by Skyrim, it's back to just being garbage everywhere. And it was 10 times worse. And then 10 times worse gain in Fo4. And repeat for Starfield.

It's that whole design ethos that has been talked about constantly of "approach any situation how you want" that you can't actually do. But you can give the illusion of that by just putting useless skill checks constantly that do not reward you to do so.
 
Back
Top Bottom