Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


  • Total voters
    971
"Uhhh, they were going for Nasa Punk not Space Fantasy!" --- Reddit
lol because living off the land is part of the hard science fiction dream

I said fantasy, I meant fantasy like what people imagine. In a space opera setting it’d actually fit. In NASAPunk space Robinson Crusoe is even more retarded.

I know, it’s not about making sense. Autists insist on shoving (in mods if the devs don’t do it) hunger and thirst and piss and shit into everything regardless of if it’s a setting where physiological needs fit.
 
  • Feels
Reactions: Moths
made this play much more like a shooter and it's honestly better
Sometimes it's more desirable than purists would (openly) admit. I could see myself replaying FO New Vegas or even FO3 if there existed a mod collection to go all-out on the shooter aspect, including manlier gun sounds and more kickback or tacticool reloads. I just want a retarded Stalker.
 
Isn't the A.I. really stupid though?
I've heard that they've done changes to the AI, but I haven't played in so long that I can't verify that.

I'm not saying it's fixed the game or anything, just that the combat feels better. But I've *never* liked the modern RPG shooter bulletsponge combat so that probably doesn't mean much to many of you.
 
I hear the Creation Kit is in testing (only certain people are allowed access). Place your bets, will it be worse or better than the original? Will it save this God awful game or will it bring people back to stay? I mean modding barely kept Fo4 alive, it took that normie bait of a show to bring some life into it so I wonder how Starfield will fare when the DLC and CK releases.
 
I hear the Creation Kit is in testing (only certain people are allowed access). Place your bets, will it be worse or better than the original? Will it save this God awful game or will it bring people back to stay? I mean modding barely kept Fo4 alive, it took that normie bait of a show to bring some life into it so I wonder how Starfield will fare when the DLC and CK releases.
Fuck modding, I want the CK so I can see all the cut content and how badly the pajeet and gook devs fucked up basic shit in the creation engine.
 
Grimmz or whatever that Blizzard ex WoW guy's name is said this is the next big 'push' in AAA. You won't get Types, you will now get androgynous blobs with 'parts' you can swap out to make your character look like a blob of inoffensive tranny mush.
"A blob of inoffensive tranny mush" is do perfectly descriptive of 90% of AAA gaming and entertainment more broadly in the 2020s.
 
I guess it's nice that they're trying but even if the combat and exploration are "fixed" the world, characters, setting are so aggressively bland and ugly it doesn't really matter.

You have to have a world that people actively want to spend time in.
 
Place your bets, will it be worse or better than the original?
Didn't modders already say modding was fucked on a fundamental level because of the way Starfield loads files or something? You won't be able to load huge mod lists anymore?

Odds are it will be fucked. It took ages for Fallout 4's mod scene to grow into something halfway decent.
 
Didn't modders already say modding was fucked on a fundamental level because of the way Starfield loads files or something? You won't be able to load huge mod lists anymore?
From my understanding of Starfield the problem is that EVERY mod will need a patch to work with any other mod as well as a patch for each patch to work. Assuming there's still a limit of 4096 esl/esp-fe plugins you'll probably never be able to hit the 254 esp/esm limit. Someone who's good at math can figure it out.
 
From my understanding of Starfield the problem is that EVERY mod will need a patch to work with any other mod as well as a patch for each patch to work.

Mostly correct. It's each configuration of mods that needs a compatibility patch. So, say there were 5 mods out there, depending on which of those 5 you do or don't use, you would have to have one of the 120 different compatibility patches.

I'm a retard and don't know why this is different from other games like Witcher 3 where you have to run a tool to generate a patch instead of having to make or hunt one down yourself, though.
 
I'm a retard and don't know why this is different from other games like Witcher 3 where you have to run a tool to generate a patch instead of having to make or hunt one down yourself, though.
I was going to say, I've never used it because I never mod my shit *that* much anyways, but isn't this the entire purpose of Wrye Bash which is supposedly some "staple" in Bethesda modding? (that's how modfags act at least when I tell them I don't use it)

For all the talk of how awful it is to mod Starfield, it's got a pretty decent amount of mods already going for it. People tell me the mod scene is already dead for Starfield, but going off Nexus there have been multiple mods added daily since the game released which is way more than I expected.
 
Last edited:
For all the talk of how awful it is to mod Starfield, it's got a pretty decent amount of mods already going for it. People tell me the mod scene is already dead for Starfield, but going off Nexus there have been multiple mods added daily since the game released which is way more than I expected.
The games on the nexus' main page are (presumably) listed by number of unique mod downloads. It's clearly popular relative to the rest of what's available on the site but it has a third of the downloads of BG3. Still, it has more mods available for it than TW3 which is surprising tbh. I'm actually looking forward to getting back into TW3 once the redkit drops.
I'm a retard and don't know why this is different from other games like Witcher 3 where you have to run a tool to generate a patch instead of having to make or hunt one down yourself, though.
TW3 only requires this with conflicting mods iirc.
 
TW3 only requires this with conflicting mods iirc.
Even then it works pretty smoothly since the actual merging tool is just KDiff on account of all the files being in plain text. With a little brain power you can make all but the most incompatible mods cooperate. Perhaps not well or elegantly, but your scripts will compile and you won't crash or glitch.
 
  • Agree
Reactions: Asian tech support
Fuck modding, I want the CK so I can see all the cut content and how badly the pajeet and gook devs fucked up basic shit in the creation engine.
Haven't even thought of that, can't wait.
Didn't modders already say modding was fucked on a fundamental level because of the way Starfield loads files or something? You won't be able to load huge mod lists anymore?

Odds are it will be fucked. It took ages for Fallout 4's mod scene to grow into something halfway decent.
Pretty much, but that's currently, with no CK. Might be fucked afterwards still but we'll see. Top of my head in term of Starfield's fucked up modding is the xEdit dev.
F-7rOcjWAAAEF7K.jpg
 
Back