Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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Being a contrarian pays well on YouTube. Everyone hates (thing)? Make a video about how (thing) "isn't as bad as you think".
If you're farming hateviews, maybe. If you're actually trying to cultivate a dedicated audience, I don't think that works. See: neverknowsbest.
 
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Ah great, it looks like Bethesda is yet again not having a game ready for its release, instead patching it over a long period of time before it actually becomes enjoyable.

How hard is it for this company to not ship a half-baked title that requires months, if not years, of updates and expansions before it becomes worth playing?
 
By the time the expansion comes out, Starfield will be massively reduced to try and get people on board the same way they did with Cyberpunk, right?

Maybe I'm having too much faith in consoomers, but isn't Xbox *really* telegraphing that you shouldn't buy their games at release and just get play them on Gamepass until they are finished with this? Even moreso than they did with Redfall?

Imagine paying 100 dollars for the version with the Expansion access bundled. God damn what a waste.
 
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How hard is it for this company to not ship a half-baked title that requires months, if not years, of updates and expansions before it becomes worth playing?
Considering the state of most modern vidya on release, that’s unfortunately not just a Bethesda issue. The kind of Devs who gave a shit either retired years ago, or have floundered since whatever their big hit back in the day was, and their replacements have been fairly shit.
Maybe I'm having too much faith in consoomers, but isn't Xbox *really* telegraphing that you shouldn't buy their games at release and just get play them on Gamepass until they are finished with this? Even moreso than they did with Redfall?
Gamepass is both Xbox’s biggest strength, and one helluva potential pit - there’s no incentive to actually buy anything when you know the entire library is just going to be on the $5/Month streaming service. I can’t imagine that makes them as much as people buying the titles for full price would.
 
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what? really?

i never turned it on because i didnt feel like dealing with "THIS SETTLEMENT IS UNDER ATTACK" and having to run for 20 minutes straight
Well, i don't blame you.
Yeah, i told you: if you at least finish the first mission the Brotherhood of Steel gives you at Fort Strong, they'll give you signal grenades to use Vertibirds and entering in the aircraft you use the pip-boy and select the destination.
I know you can do this without allying with the Brotherhood, but you need to finish Minuteman questline or Railroad one. Institute doesn't have that.
 
Same thing happens with other poorly launched games. No Man's Sky, Cyberpunk, Diablo IV, and the list is forever growing for modern games. In another few months some new disaster of an unfinished mess will debut to rave reviews. Then get another cycle of media adulation and glowing praise when its DLC packages begin dropping.

It's the same with movies and television shows and anything else franchised or from some major company. The desperate clinging to flailing properties like Star Wars or Alien or Mass Effect shows that these companies will never abandon their franchises.
Meanwhile, when Warhorse announced KC: D 2:

HENRY'S COME TO SEE US! GOD BE PRAISED!
 
Same thing happens with other poorly launched games. No Man's Sky, Cyberpunk, Diablo IV,

I'll give NMS more leeway because they did fix it, add new modes, upgrade it, add VR and expand the game every year FOR FREE. Sure, they fucked the launch, but they fixed and improved and added to the base game for no extra cost.
Where as Cyberpunk needs you to buy the DLC to (apparently) make it great and Diablo 4 can fuck itself from orbit for making me play single-player games online.
but isn't Xbox *really* telegraphing that you shouldn't buy their games at release and just get play them on Gamepass
I can't take anyone seriously who pays for the digital version of a game that's free on Gamepass. I still believe that the day-one sales of Starfield were really just gamepass downloads. Ain't no way millions of people are paying for a game that's free on a streaming service.
 
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They released the 2.0 version for free for anyone who bought the game.
Thanks for the correction. I haven't played the game. It's on my backlog but with the high specs required to play it, it will be a while before I can run it in 120fps or whatever.
I'm glad they released the DLC for free. Did it fix the problems with the game and is it fun, or is it just a turd rolled in glitter?
 
I'm glad they released the DLC for free. Did it fix the problems with the game and is it fun, or is it just a turd rolled in glitter?
Phantom Liberty wasn't free, just the 2.0 changes to gear and the skill tree, and I think a few other things like police AI. Or at least that's my understanding of it; I didn't play it. The rest is the same shit.
 
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Is it fun?
No. Compared to 1.0 in terms of combat as they've introduced level scaling so no matter how much you upgrade yourself and weapons you're never gonna feel strong even if your built into stealth for the extra damage and crits (I recommend save scumming in stealth tbh). The revamp skill trees are pretty cool though hacking has been nerfed unless you invest heavily but does have nicer synergy with the smart weapons and they're part of the Int Skill tree. Grenades and Consumables being cool down is fucking retarded and has me eternally seething, Unique's got changed so now you can't add any attachment to them unless the weapon it's has one by default but they can be upgraded to orange++, like every other weapon. Crafting is pointless outside of getting the materials for upgrades and making the unique's a higher tier than when you found them. At early levels they'll be common-uncommon level but at max they'll be at legendary so you're better off not getting them til you're max level. All of the above makes playing on any difficulty higher than easy (started a run on very hard) a fucking slog especially early on and the first on rails section hell. Though parrying bullets with a blade is the coolest thing despite how much stamina it consumes. Other than that, games alright. Like a plain grey wall, solid construction but it's just a grey wall, nothing special about it.
 
I'll give NMS more leeway because they did fix it
Honestly I tried it (so I would have something to play cross platform with my brother) and it was the most bland slop I've ever played

Its a horrible grind of objective marker to objective marker, I don't know whats going or why, or how my space suit knows exactly what I need to do, and there isn't really anything to do other than the quest thingy seemingly. I guess if you enjoy base building it would be fun? Even that just seems like borderline minecraft creative mode, so I guess it would be fun if you liked the building blocks they provided you. Even subnautica has far superior base building (but sadly is not multiplayer)
 
inb4 it's just a fucking car hat on an invisible NPC under the ground again, only this time you control it and you can decorate the hat.
I really don't give a shit as long as the fucking thing lets me move across terrain fast.

I know you can do this without allying with the Brotherhood, but you need to finish Minuteman questline or Railroad one. Institute doesn't have that.
Doesn't Institute literally have teleportation? Or is that not useable outside CIT in Survival?
 
I really don't give a shit as long as the fucking thing lets me move across terrain fast.
I wouldn't count on it. Creation Engine gets extraordinarily buggy with high-speed player character movement. Morrowwind was the last Bethesda game I can remember that didn't choke on its own vomit when you whipped up a batch of superpowered potions to let yourself fly and zoom around the world. Skyrim and later all eat shit when you move too fast in outdoor cells.

When people praised The Frontier mod for adding functional cars, they weren't kidding. It was a remarkable achievement for this ratty-ass engine.

Given Bethesda's track record implementing things as half-assed as possible, you'd best prepare for a buggy "buggy" experience.
 
you will only have one androgynus body with sliders for waist and chest
Grimmz or whatever that Blizzard ex WoW guy's name is said this is the next big 'push' in AAA. You won't get Types, you will now get androgynous blobs with 'parts' you can swap out to make your character look like a blob of inoffensive tranny mush.
 
I didn't notice in the update video, but apparently they've added Thirst/Hunger and more extreme environmental damage and recovery to the difficulty options, but notably did not add consumable fuel.

I saw a joke that the real reason Bethesda is adding a Buggy to Starfield is to influence "starfield buggy" search engine results and it made me smirk.
lol because living off the land is such a part of the spacefaring fantasy
 
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