Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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All they had to fucking do was make New Vegas in space, maybe rip off some of the aesthetic from Star Wars,
What the fuck does "Make New Vegas in Space" even mean?

Also fucking no to more gay kiddy star wars shit. That's the one decent thing Starfield didn't do. (or I guess they did do really, since the world is pretty sterilized as fuck)
 
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Who's even left to helm it anymore? Emil hates the series which is why he only does the DB, Nesmith retired, and they're not going to give Rolston a stack of cash to come back just to have him call the current Bethesda a bunch of retards.
Everyone left at Bethesda either hates it or never worked on it. I think Todd still likes TES but he's clearly not willing to do the necessary house cleaning. Now all of the useless Bethesda dingleberries have unionized/are unionizing and daddy MS made it clear they won't intervene. By the time TES6 comes out, it'll have been almost 20 years since Skyrim. They waited FAR too long. Bethesda will never be able to please longtime fans but at the same time, the expectations have never been lower. The Bethesda copium about fan expectations being too high is just that: pure cope. Shattered space seems to have done absolutely nothing to polish their image.
 
I'm at the mission where you have to rescue Sahima Ka'dic, is it me or does she sound like they used an AI voice?
 
The game just needed some edge, everything has that daytime sci fi TV show feel
Starfield has the same problem a lot of modern media does in that there is a dedicated team of HR women who go over every last word in the script and texture on the walls to make sure nothing too offensive or edgy makes it into the game.

Everyone is an infallibly polite reddit quirk chungus or a Saturday morning cartoon villain with nothing in-between,

Which clashes horrible with the rest of the game where you spend your time brutally gunning down whichever unfortunate group of random spacers you encounter. This should be a dangerous and chaotic galaxy, with lots of people out for themselves, where you shoot first and ask questions later. But it can't be that way because someone might get offended.
 
Starfield has the same problem a lot of modern media does in that there is a dedicated team of HR women who go over every last word in the script and texture on the walls to make sure nothing too offensive or edgy makes it into the game.

Everyone is an infallibly polite reddit quirk chungus or a Saturday morning cartoon villain with nothing in-between,

Which clashes horrible with the rest of the game where you spend your time brutally gunning down whichever unfortunate group of random spacers you encounter. This should be a dangerous and chaotic galaxy, with lots of people out for themselves, where you shoot first and ask questions later. But it can't be that way because someone might get offended.


I could be mistaken, but I don't even recall any swearing in the game? To make another CP2077 comparison, the first time you meet the Maelstrom gang they give off instant "do not fuck with us" vibes, whereas the Crimson Fleet look like the baddies from a kid's TV show
 
I could be mistaken, but I don't even recall any swearing in the game? To make another CP2077 comparison, the first time you meet the Maelstrom gang they give off instant "do not fuck with us" vibes, whereas the Crimson Fleet look like the baddies from a kid's TV show
CP2077 has many flaws. Terrible art design is not one of them.
 
I could be mistaken, but I don't even recall any swearing in the game?
There's *some* swearing in the game.

To the point that when it comes up, it actually got a reaction out of me.

I know there are a few "shits" in places. I don't think I heard a single "fuck" anywhere though.

I think Sarah says "Goddamn" once or twice, if you count that.
 
I could be mistaken, but I don't even recall any swearing in the game? To make another CP2077 comparison, the first time you meet the Maelstrom gang they give off instant "do not fuck with us" vibes, whereas the Crimson Fleet look like the baddies from a kid's TV show

2077 was about the opposite tone-wise. The clubs were hard, people were calling you a cunt left and right, street whores were a common sight, and the gore was only short of Last of Us.

That Neon was the edgy place in the galaxy because of its octopus dancers and drug that didn't actually do anything was fucking laughable.
 
2077 was about the opposite tone-wise. The clubs were hard, people were calling you a cunt left and right, street whores were a common sight, and the gore was only short of Last of Us.

That Neon was the edgy place in the galaxy because of its octopus dancers and drug that didn't actually do anything was fucking laughable.
This feels like something that mods could easily fix, but I don't think I've seen much outside of maybe turning the strippers into actual strippers or at least having them in underwear.
 
I'm at the mission where you have to rescue Sahima Ka'dic, is it me or does she sound like they used an AI voice?
Starfield devs were caught using placeholder dialogue using AI via glitches and oversights, so it wouldn't surprise me.
I can't believe Varuu'n was removed from the main game just so this piece of shit DLC could be hyped up. Unbelievably generic doesn't cut it, it's downright mediocre when you compare it to other Bethesda DLCs, which are mostly pretty decent. Starfield needed another Point Lookout, Far Harbor or Shivering Isles, not whatever this is.
All they had to fucking do was make New Vegas in space, maybe rip off some of the aesthetic from Star Wars, maybe throw in a little cosmic horror or something a la Mass Effect, but they can't fucking do anything right.
Gameplay mechanics wise, Outer Worlds actually does a good job translating these gameplay mechanics and evolving them in some cases, in a better and more modern engine. Problem is that the rest of the game is a far cry from New Vegas: Game has a small scope, similar more to the first Fallout game than anything else, writing characters and dialogue are what they are, there is barely any choices that truly matter, despite there almost always being at least two options to solve a quest, and the veneer of corporate parody gets old fast. People expecting "New Vegas in Space" and getting just a vaguely Fallout related title in space is one of the reasons the game was quickly forgotten about, altho that's partly on the devs since they LOVED to put "From the creators of Fallout!" on every piece of marketing material before launch.

Still, I think OW captures what you're talking about much better than Starfield does, minus cosmic horror part. The tragedy here is that Starfield had the pieces to be a far superior game, but the execution left it feeling like an incomplete tech demo written entirely by redditors and HR, which I guess isn't that far from the truth. My perfect game would be one that uses the same gameplay mechanics and the same universe as OW but gives players more features to play with(like ship building, settlement building, survival mechanics, zero gee ect.) and makes the world much darker and unforgiving, similar to how I believe Starfield shaped up to be originally before it had it's corners polished off. That last part is important, as Peril on Gorgon DLC gets very dark at times, similar to how Old World Blues DLC does in New Vegas in the rare times it isn't joking around. Those are my favorite parts of the game and I see huge potential in a game in this exact setting but without the stupid jokes and humor, which Starfield easily could have been.
These games should have really came out 10-15 years ago, back when there was still talent left to make them. Incompetency crisis is the main problem here, which is ironic because that's the entire plotline of OW and it only gets more relatable every year.
 
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I was coping that Todd would release Shattered Space and it would be Starfield's Far Harbor where they take the criticism into account and make something decent. Seems that isn't the case.

My new copium is that Todd knows Starfield flopped and gave up on it and the reigns were handed to some schmuck and they slapped Todd's name on it while he works on TES6.
 
These games should have really came out 10-15 years ago, back when there was still talent left to make them. Incompetency crisis is the main problem here, which is ironic because that's the entire plotline of OW and it only gets more relate-able every year.
the 2nd dlc of OW has you mainly playing against a cosmic horror that took over a resort. But you're right about it playing like a "hidden gem" from the 360 era. its hilariously small scope and lack of customization and "almost has the formula down" look all scream a game you might see a youtube video praising that flopped in 2006.

A big reason it isn't as well liked is people assuming it would be a AAA on par with new vegas when it was a much smaller team and budget. Also just based on how they decided to focus on their elder scrolls rip off there's no way we're getting a sequel.

Also i fucking hate that we're in an era where sequels take half a decade to shit out. if this truely did come out in the 360 era and was a hit we'd have about 4 more of the fucking things released on the same console. this brings me to the youth. if my "first console" was a xbone/ps4 i would probably never have gotten into video games. the selection is shit and is mostly remasters or ports. i highly doubt most kids that have a switch ever moved on to playstation or xbox. i especially don't think very many switch kids move up to console either outside of maybe minecraft because its something you are allowed to play in school and its free. but overall i would be surprised if very many teenagers play video games the way they did back in the 2000s. the quality has gone down so much and best case scenario they get into pc gaming it would just be them playing titles from before they were born. Its like expecting a zoomer to be into rock when the last dozen years have been fucking dogshit.
 
In 12 months, Bethesda released Horse Armor, Orrery, Wizards Tower, Thieves Den, Mehrunes' Razor, Vile Lair, Spell Tomes, Knights of the Nine and Shivering Isles.

In 9 months, Bethesda released Operation: Anchorage, The Pitt, Broken Steal, Point Lookout and Mothership Zeta

In 13 months, Bethesda released Dawnguard, Hearthfire and Dragonborn.

In 9 months, Bethesda released Automatron, Wasteland Workshop, Far Harbor, Contraptions Workshop and Nuka World.

In 13 months, Bethesda released Maps, A bounty hunter mission, a vehicle and Shattered Space

Their 10 year plan is to milk Creation Club verified authors.
 
Starfield devs were caught using placeholder dialogue using AI via glitches and oversights, so it wouldn't surprise me.
I can't believe Varuu'n was removed from the main game just so this piece of shit DLC could be hyped up. Unbelievably generic doesn't cut it, it's downright mediocre when you compare it to other Bethesda DLCs, which are mostly pretty decent. Starfield needed another Point Lookout, Far Harbor or Shivering Isles, not whatever this is.
I wish this DLC was on the level of Far Harbor. The Va'ruun homeworld is so awful to explore especially with the rover, that vehicle is just unusable, it's like driving on ice everywhere you go. Hell, you can go faster on foot just by taking Amp and jump-boost to farther distance.
It gets worse as you have quests that send you to pick up samples of plants and dead animals at 4 different places on the map.
 
You can see all the pieces for a good game here. That's what's so frustrating about this. This had a chance to be No Man's Sky with characters and depth to places, and yet you can tell so much was sanded off and left so inoffensive it has the flavour of grey. What I wouldn't give for this game to be made 10 years ago, man.

That said, despite all this I could sooner see this being a good game than Outer Worlds. Because while I can see where there's potential here, Outer Worlds was founded on fundamentally flawed ideas. Like the mutable skill system, the god awful one punchline joke of "CORPORATIONS ARE DUMB AMIRITE?", the terrible plot of the settlements and the annoying characters.

Like the characters in Starfield are bland, but at no point was I prompted to hook up an autistic asexual lesbian with another autistic asexual lesbian as a quest.
 
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