I'm at the mission where you have to rescue Sahima Ka'dic, is it me or does she sound like they used an AI voice?
Starfield devs were caught using placeholder dialogue using AI via glitches and oversights, so it wouldn't surprise me.
I can't believe Varuu'n was removed from the main game just so this piece of shit DLC could be hyped up. Unbelievably generic doesn't cut it, it's downright mediocre when you compare it to other Bethesda DLCs, which are mostly pretty decent. Starfield needed another Point Lookout, Far Harbor or Shivering Isles, not whatever this is.
All they had to fucking do was make New Vegas in space, maybe rip off some of the aesthetic from Star Wars, maybe throw in a little cosmic horror or something a la Mass Effect, but they can't fucking do anything right.
Gameplay mechanics wise, Outer Worlds actually does a good job translating these gameplay mechanics and evolving them in some cases, in a better and more modern engine. Problem is that the rest of the game is a far cry from New Vegas: Game has a small scope, similar more to the first Fallout game than anything else, writing characters and dialogue are what they are, there is barely any choices that truly matter, despite there almost always being at least two options to solve a quest, and the veneer of corporate parody gets old fast. People expecting "New Vegas in Space" and getting just a vaguely Fallout related title in space is one of the reasons the game was quickly forgotten about, altho that's partly on the devs since they LOVED to put "From the creators of Fallout!" on every piece of marketing material before launch.
Still, I think OW captures what you're talking about much better than Starfield does, minus cosmic horror part. The tragedy here is that Starfield had the pieces to be a far superior game, but the execution left it feeling like an incomplete tech demo written entirely by redditors and HR, which I guess isn't that far from the truth. My perfect game would be one that uses the same gameplay mechanics and the same universe as OW but gives players more features to play with(like ship building, settlement building, survival mechanics, zero gee ect.) and makes the world much darker and unforgiving, similar to how I believe Starfield shaped up to be originally before it had it's corners polished off. That last part is important, as Peril on Gorgon DLC gets very dark at times, similar to how Old World Blues DLC does in New Vegas in the rare times it isn't joking around. Those are my favorite parts of the game and I see huge potential in a game in this exact setting but without the stupid jokes and humor, which Starfield easily could have been.
These games should have really came out 10-15 years ago, back when there was still talent left to make them. Incompetency crisis is the main problem here, which is ironic because that's the entire plotline of OW and it only gets more relatable every year.