Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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I would bet there are people in Microsoft that are actually very happy with Starfield

In all seriousness, how? Nothing about the game makes it stand above, whether it's the gunplay, ship combat, crafting system, writing, the tech of the game, and it's not even especially woke for those retards. The game sold a couple mil, but it couldn't have been that much if MS isn't publicly stating sales figures. Are they happy how many trannies Bethesda hired to take official screenshots?
 
In all seriousness, how? Nothing about the game makes it stand above, whether it's the gunplay, ship combat, crafting system, writing, the tech of the game, and it's not even especially woke for those retards. The game sold a couple mil, but it couldn't have been that much if MS isn't publicly stating sales figures. Are they happy how many trannies Bethesda hired to take official screenshots?
Microsoft happy with Starfield means their culture warrior trannies are happy that Bethesda has been buried six feet deep in a silver bound casket, TES and FO forever ruined, personally confirmed with their own edict of complete subversion.

Nah I have no idea why they'd be happy. As you said, if Starfield wasn't a bomb, they'd be crowing about its numbers.
 
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Are they happy how many trannies Bethesda hired to take official screenshots?
Probably

I think there are enough people in positions of power that think the outrage over the pronouns was a good thing, considering they made a point of doubling down on they/them shit in Trackers Alliance and Shattered Space.

Starfield hit the right DEI boxes, and Shattered Space did so even more.
 
Microsoft happy with Starfield means their culture warrior trannies are happy that Bethesda has been buried six feet deep in a silver bound casket, TES and FO forever ruined, personally confirmed with their own edict of complete subversion.

Nah I have no idea why they'd be happy. As you said, if Starfield wasn't a bomb, they'd be crowing about its numbers.
It probably sold considerably worse than Fallout 4 but better than 76. And by Bethesda standards, that's a major fuckup because they're supposing to be good at making single player games that sell well.
 
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It probably sold considerably worse than Fallout 4 but better than 76. And by Bethesda standards, that's a major fuckup because they're supposing to be good at making single player games that sell well.
FO4 sold 12 million copies at launch and they're still proud of that fact. I don't know enough about 76 to have a grasp on how well its done six years after release but I'd imagine it moved copies. It's still getting support somehow. As I said, if it posted numbers anywhere near what FO4 had, we'd know and Emil wouldn't feel the need to whine and cope. The reputational damage Starfield did vastly eclipses whatever revenue it generated.

I think a lot of people played Starfield, just not that many people actually bought it.
 
FO4 sold 12 million copies at launch and they're still proud of that fact. I don't know enough about 76 to have a grasp on how well its done six years after release but I'd imagine it moved copies.
76 has a small, dedicated playerbase but it's nowhere near what their singleplayer games in the past brought in. But apparently enough of them are still buying the DLC and microtransactions to justify keeping the servers running.
As I said, if it posted numbers anywhere near what FO4 had, we'd know and Emil wouldn't feel the need to whine and cope. The reputational damage Starfield did vastly eclipses whatever revenue it generated.

I think a lot of people played Starfield, just not that many people actually bought it.
I almost miss Pete Hines because of this. He'd probably have some even more retarded, tone deaf copium to say too. The reputational damage seems to finally be hitting critical mass though. It was already on a downward spiral after the 76 disaster. I turned against Slopthesda after Fallout 4 and how of a downgrade it was from Skyrim, FNV and even Fallout 3 in terms of choice, quest design and roleplaying. They managed to make Far Harbor, which was actually a pretty good DLC IMO and then they went back to going the opposite direction with Nuka World.

Most of Bethesda's biggest critics and haters are its former fans.
 
They managed to make Far Harbor, which was actually a pretty good DLC IMO and then they went back to going the opposite direction with Nuka World.
I will disagree with Nuka World being a regression. It is a completely different kind of DLC, one aimed at people who want to do settlement building(or in this case, settlement raiding). This is what the second half of the DLC is entirely composed of, take that away and you have your typical Bethesda amusement park formula, quite literally in this case. Nothing wrong with that, but you should know what you're getting into, Far Harbor is there for people who want more nuanced questing and choices more typical for an actual RPG(which Fallout 4 is not). It was silly to assume Nuka World was going to be more of the same, altho Bethesda should have advertised the raiding features more to avoid the confusion.
Still, I think Shattered Space should have been more like Nuka World. Overhaul the settlement building mechanic and make something out of it, it's clear that nobody at Bethesda can write good stories anymore so Far Harbor 2.0 is way beyond them. At least do something fun with the mechanics you already have, hell give people more spaceship combat and pieces as well as zero gee combat since that's the only thing that really makes this game different from Fallout 4 or 76.
 
I will disagree with Nuka World being a regression. It is a completely different kind of DLC, one aimed at people who want to do settlement building(or in this case, settlement raiding). This is what the second half of the DLC is entirely composed of, take that away and you have your typical Bethesda amusement park formula, quite literally in this case. Nothing wrong with that, but you should know what you're getting into, Far Harbor is there for people who want more nuanced questing and choices more typical for an actual RPG(which Fallout 4 is not). It was silly to assume Nuka World was going to be more of the same, altho Bethesda should have advertised the raiding features more to avoid the confusion.
It still railroaded you into being a bad guy and killing your reputation with the Minutemen. The "kill all the raiders" option was underwhelming and ruined the content. Point is, they could have done it a lot better if it weren't for Emil Pagliarulo.
Still, I think Shattered Space should have been more like Nuka World. Overhaul the settlement building mechanic and make something out of it, it's clear that nobody at Bethesda can write good stories anymore so Far Harbor 2.0 is way beyond them. At least do something fun with the mechanics you already have, hell give people more spaceship combat and pieces as well as zero gee combat since that's the only thing that really makes this game different from Fallout 4 or 76.
It should've been more like Wasteland Workshop because that added more to the settlement mechanic. Of course, mods did it way better.

Honestly they really should have made settlements better in Starfield, to the point where you can ignore the rest of the game and just spend your time building your own space colony and extracting resources and opening up trade.
 
It still railroaded you into being a bad guy and killing your reputation with the Minutemen. The "kill all the raiders" option was underwhelming and ruined the content. Point is, they could have done it a lot better if it weren't for Emil Pagliarulo.
As retarded as it was to make "bad guy-the DLC", this really was what they sold. Did you really expect any sort of meaningful Minutemen content from a DLC that advertises itself as a Raider themed one? Most of the content is still there anyways, ie the parks, you just miss out on actual Raider content.
I disagree on the "kill the raiders" quest being underwhelming, killing all of them is the hardest single combat encounter in the entire game and downright impossible at lower levels. It's a good time.
Honestly they really should have made settlements better in Starfield, to the point where you can ignore the rest of the game and just spend your time building your own space colony and extracting resources and opening up trade.
I am still shocked that they somehow made settlements even more simplistic and pointless than in vanilla Fallout 4, especially when Sim Settlements 2 exist. Why the hell did they not just copy-paste what these modders were doing and then add mining mechanics to it?
 
I am still shocked that they somehow made settlements even more simplistic and pointless than in vanilla Fallout 4, especially when Sim Settlements 2 exist. Why the hell did they not just copy-paste what these modders were doing and then add mining mechanics to it?
What they should've done is base the "Settlement system" on the ship system because that shit is fucking awesome. Then give us ACTUAL ship exploration

Give us the ability to make a goddamn cruiser, then allow us to customize our landing craft/ fighter ship too. Then just turn the planet gen system into fuel for your drones to extract bullshit from, turning it into a glorified timer for free materials - a la warframe.

Then, the lore about MUH PARALLEL UNIVERSE might actually have the proper scope for it.

Like imagine: the final quest is a massive slog towards the "end of the universe" as in the beginning your battle ship is immediately shat on by the space wizards and it's FTL system is fucked up, leaving you with your customized ship to make small skips towards the end.
 
As retarded as it was to make "bad guy-the DLC", this really was what they sold. Did you really expect any sort of meaningful Minutemen content from a DLC that advertises itself as a Raider themed one? Most of the content is still there anyways, ie the parks, you just miss out on actual Raider content.
I disagree on the "kill the raiders" quest being underwhelming, killing all of them is the hardest single combat encounter in the entire game and downright impossible at lower levels. It's a good time.
Yeah but then it's just another shooting gallery without any real quests. Can you even get any of the unique gear without joining the raiders? If what you say is true though, at least the fights are challenging.

Never actually played it myself though. Just read some of the reviews and decided it wasn't worth the money.
I am still shocked that they somehow made settlements even more simplistic and pointless than in vanilla Fallout 4, especially when Sim Settlements 2 exist. Why the hell did they not just copy-paste what these modders were doing and then add mining mechanics to it?
The theory about that is Bethesda originally wanted to make the game more focused on resource collection and crafting, but that fell to the wayside for some reason. Their plan was to make something like Skyrim or Fallout 4's survival mode, but in space. Their lack of direction and inability to put effort into literally anything killed that off, obviously.

I get why they didn't completely remove resources, base building and crafting though. To them, it "adds content" to their empty ass game.
 
Yeah but then it's just another shooting gallery without any real quests
Literally every single Bethesda DLC. Point Lookout and Far Harbor are the exceptions, not the rule.
Can you even get any of the unique gear without joining the raiders
Plenty, the only real decent gear you get from the Raider plotline is two/three guaranteed legendaries right at the very end(one gang always betrays you, since Pack/Disciples give you melee weapons you should always choose Operators and either Pack or Disciples). Park quests don't care if you're a Raider or not and the shopkeepers(assuming they didn't die in a crossfire) will still sell to you.
 
Literally every single Bethesda DLC. Point Lookout and Far Harbor are the exceptions, not the rule.

Plenty, the only real decent gear you get from the Raider plotline is two/three guaranteed legendaries right at the very end(one gang always betrays you, since Pack/Disciples give you melee weapons you should always choose Operators and either Pack or Disciples). Park quests don't care if you're a Raider or not and the shopkeepers(assuming they didn't die in a crossfire) will still sell to you.
Dragonborn had a cool new map with new enemies and new weapons, armor and content. With a nice Morrowind throwback to boot. And Dawnguard let you choose between joining the vamps or the vampire hunters with different questlines for each faction.

Every DLC since Skyrim barring Far Harbor has been a major downgrade from that.
 
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76 has a small, dedicated playerbase but it's nowhere near what their singleplayer games in the past brought in. But apparently enough of them are still buying the DLC and microtransactions to justify keeping the servers running.
76 doesn't get paid DLC, it's purely a cosmetic shop money maker, which is honestly surprising considering how terrible the narrative surrounding it is
 
76 doesn't get paid DLC, it's purely a cosmetic shop money maker, which is honestly surprising considering how terrible the narrative surrounding it is
Worth noting how GTAV apparantly had single player paid DLC planned, but it never materialised after they started making bank shilling MTX in multiplayer. Bethesda may go the same route if they find enough financial success in their MTX. It would be illogical to put so much resources in to proper DLC when you could potentially make more money exploiting whales and for much less effort. There are no whales for Starfield however.

I can imagine some suit looking at the current cost and earnings for both F76 and Starfield and thinking maybe we should just stop with the whole single player RPG sandbox idea.
 
76 doesn't get paid DLC, it's purely a cosmetic shop money maker, which is honestly surprising considering how terrible the narrative surrounding it is
Its whales are paying $5 for things that modders can make better and for free like settlement stuff.
 
Worth noting how GTAV apparantly had single player paid DLC planned, but it never materialised after they started making bank shilling MTX in multiplayer. Bethesda may go the same route if they find enough financial success in their MTX. It would be illogical to put so much resources in to proper DLC when you could potentially make more money exploiting whales and for much less effort. There are no whales for Starfield however.

I can imagine some suit looking at the current cost and earnings for both F76 and Starfield and thinking maybe we should just stop with the whole single player RPG sandbox idea.
starfield was the 3rd best selling game of 2023, if that’s poor financials then the entire industry is totally fucked worse than anyone could ever comprehend
 
starfield was the 3rd best selling game of 2023, if that’s poor financials then the entire industry is totally fucked worse than anyone could ever comprehend
Refunds and Game Pass rentals don't count
Also, Outer Worlds got a higher score than Soyfield and that will never not be funny to me. 3rd best seller my ass! Couldn't even beat a mediocre entry from one of their competitors, and we all know that OW is far from a best seller of it's year.
Lies from gaming journalists used to be believable.
 
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