Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


  • Total voters
    971
Is it worth buying this game? I liked Morrowind-Skyrim and the 3d Fallouts minus 4. I played FO4 a lot but never fell in love with it. Are mods just a shitshow now? Do people even make (free) mods for it? None of the pseudo nerds I know irl even talk about it.
Get it on Gamepass. Then mourn the death of Bethesda and then play Minecraft instead.
 
it's a upgrade to the most irrelevant and hated system of fallout 4: base building.
I disagree with this because the two main reasons to build a base in fallout 4 are completely absent. There is literally no REASON to make a settlement in starfield.

Resource management is pointless because you can't craft the only thing you ever actually need in the game: ammo.
Aesthetics and making your own cool town is also pointless because everything in starfield is ugly.
 
  • Agree
Reactions: scathefire
I've been playing Starfield lately. Decided to pick it back up after TES4R came out, for some reason.

It's... still not good. I've been just fucking about mostly, trying to do a stealth build. Apparently one of the better ways to go is Stealth / Particle. But meh.

I'm still early, about to go to the Eye for the first time. I want to get uh... Black Solo? The guy at the start of that god fucking awful tutorial. Getting his rep up because I hear you want to do that before hitting NG+ (and every NG+) as it gets you a special Space Dragonborn Shout.

There's just a lot of shit in the game that causes it to drag. Menus that require you exit 5 times to get out of them and stuff. I'm not sure they can fix it. Supposedly there's another DLC coming this year, and I imagine that's the end of support for the game. They're going to want to migrate towards TES6. Hopefully they aim for more TES4R than Starfield with TES6.

I went with Kids Stuff, Dream Home, and Wanted as my perks. Kids stuff is fun, it's neat seeing the parents around everywhere. I definitely want something like that in TES6. Wanted at launch was a lot better, you'd get bounty hunters often and they were quite good. They must have nerfed it, cause I've seen 1-2 ships in orbit and nothing on the ground. The only one I almost wish I had taken was Adoring Fan, but, meh. I hear now you can swap those at NG+ so maybe next time. Wanted seems useless so dropping that for the Fan, I guess. I haven't even went to the Dream Home, I hear it's buggy and not worth doing.

I did pick up a lot of creator's club, as I had a shitload of free credits for some reason. Only got the official ones really, and a handful that were recommended by the system -- TG's Buildable Biomes, TG's Galactic Harvest, McClarence Outfitters, and POI Rotation cause even in my brief playthrough at launch I had POIs repeat on me. Looking at maybe getting Dreamlands, Veil, and Beyond the Veil, as I've heard they're ok. The McClarence Outfitters guy, kinggath, apparently does DLC sized mods that are all pretty highly rated. An entire Bard's College expansion for Skyrim, as well as some Merchant expansion where you can take over dungeons. Oh, and "Sim Settlements" which apparently completely overhauls the settlement system in Fallout 4.

TG's Biomes looked silly. Galactic Harvest seems a bit cheaty in spots, like it has a 10k storage thing that you can build for 2 Aluminum, and a 4 power generator for about the same. Outfitters seems like it could be quite powerful but apparently you have to burn over 300 items to get that far, so it at least feels like an investment. One free(?) one was some Starborn spacesuit you get at the start of the game that has like ~350 of all types of armor but you can't swap out the helmet or pack. Probably shouldn't have got that one.

One I didn't get was a $10 one from Bethesda, the "Ancient Mariner Module." It just adds some boat themed decor items, like wooden chests and the like. Don't see the point (although I hear it gives you an infinite storage you can put on your ship or outpost?)

No other mods, I'm trying to platinum it for some dumb reason.

It's an unfortunate game, really. I think they should have aimed for Daggerfall in Space, but seriously failed. They needed another oh, 300+ POIs, and the random maps should have been about 1/4th the size to bring the POIs closer. Outposts were obviously from them seeing No Man's Sky during development and saying "oh we need that." They really didn't. There's just a lot of mechanics and choices that seem to waste your time, which is unfortunate.

I do like the existential debate that NG+ existing in universe brings to the table. I don't like the fact that the main story feels like I'm playing a guild from Skyrim's storyline. And that's really what it should have been. I should have started the game elsewhere and had an opportunity to Join Constellation later.

I also really wanted the game to basically have an X3/X4 like steal ships and get more power thing going on, hunting down parts from other ships and the like... And it most assuredly doesn't. There's a stupidly obvious patch to the mechanics where if you steal a ship -- which is trivial to do -- you have to pay like 80% of it's purchase price to "license" it, and it's obvious they threw that in cause they had no fucking idea how to balance that entire gameplay loop otherwise.
 
Baka Achievement Enabler
The game disables the achievements If you have a bunch of mods installed (including stuff from the CC).
Tempting, but all my CC content is Achievement Friendly. My game's not flagged modded.

I do wonder if there's some Unofficial Starfield Patch but reading about Arthmoor sperging out, eh, not sure I have enough energy. Plus, christ Nexus sucks donkey dick.
 
Tempting, but all my CC content is Achievement Friendly. My game's not flagged modded.

I do wonder if there's some Unofficial Starfield Patch but reading about Arthmoor sperging out, eh, not sure I have enough energy. Plus, christ Nexus sucks donkey dick.
Here's the community patch and it's verified Fagmoor free.
 
Go to the mod page, and click on the "Logs" tab and select the "Change Log". You'll probably need the Baka patch. I pirate my games so I don't care about achievements.
Ah, yes, saw that. Hm. Well, thank you both.

Any other mods that are worth picking up, while I'm up? I'm thinking StarUI and Undelayed Menu seem like must haves, based on a quick glance.
 
Any news about Bugthesda dropping the support of this excuse of a game?
The better question might be "is there any sign whatsoever they're supporting this stillborn disaster anymore?" Who knows if they'll ever announce it formally that they're giving up on it.
 
  • Mad at the Internet
Reactions: Begemot
I finished the first playthrough.

NASA was fucked. It was sending me to the wrong place on Earth, and the launch platform never spawned. Even trying to finger fuck my way to finding the spot where it's supposed to be didn't work. Finally I teleported into the damned dungeon, then left and... spawned 15m in midair. Whatever. Finished the dungeon and... I have to go outside to talk to two people. Who don't spawn, becuase the POI isn't there. It might be related to the creator's club thing I have that causes POIs to not repeat themselves, but it could be related to the one that adds the seed vault on Earth. It doesn't matter cause I can't remove either from my game, apparently.

I managed to get past it by setstage and bum rushed the endgame. 26 fucking temples. All with the exact same placeholder "find the glowy object" thing. And yes it's blatantly a placeholder mechanic, the temples have a door to go further in that doesn't do anything. It's a damned shame what could have been with this game.

NG+ was meh. I decided to go apeshit with the modding and start over.

The big one is Royal Galaxy. It's a massive modpack of 50-60 mods that overhauls everything. It's all very vanilla friendly, but it fixes some bugs and readds cut content. Game's hard as hell now. Revamps the AI -- I also got an AI mod too, revamps the skills, etc. I finally got a nice .50 cal Tier 4 rifle and now I can at least kill things. Stealth is still hard as hell tho.

The biggest thing with the revamp mod and the like is the game's spawn rate is restored. You see, the XBox Series S couldn't handle more than a few mobs on the screen at once. So that's why every world is so damned empty, why every dungeon has 5-7 mobs -- because Microsoft wasn't going to have the game come out and embarrass their shitty b-tier console.

Not anymore. 20-30 mobs in each dungeon now. I also got Bedlam's dungeon randomizer thing. The POI maps still can't change, but now the faction in each dungeon is different, and they randomly include monsters and robots, or rival factions (like the spacers being attacked by cultists or something) -- sometimes a fucking Terramorph will even raid the POIs you're at.

It's a damned shame what could have been with this game. I don't think they're going to go back and update it. I think one more DLC is planned, and that's it. IIRC they haven't even been patching it, although a beta patch is apparently out now.
 
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