Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


  • Total voters
    971
So pretty much the entire night Starfield has been trending on my twitter because of people xbox fans coping and/or seething about it being locked to 30FPS, and PS5/PC players shitting on the xbox fans. NGL, for a game I have basically no interest in playing, it's brought me more enjoyment than any other new game since Hogwarts Legacy's seethefest..
 
I'm seeing people get hyped for a collectors edition, completely forgetting the lame ass fake pip boy that came out with Fallout 4(?)
Don't forget the canvas bag shenanigans with Fallout 76's collectors edition.
I'd like to say that its unlikely for another collectors edition fuckup, but realistically they're going to bungle their third attempt and deliver another empty plastic shell or cheap chinesium garbage that falls apart in shipping.
 
Just finishing up the Bethesda preview and I am quite excited.
I know it's heretical to enjoy things or feel optimism but what I'm seeing looks extremely fun and polished. There will probably be some janky stuff at launch but it looks like they learned from some of the mistakes from Fallout 76.
I don't know lads, I get being wary of every product in current year but I'm not jaded enough to say this doesn't look like one of the best games ever created. We'll see
If you like the look of it then don't feel ashamed about it just to fit in.

I'm sure it'll be at least "ok" but it's 100% going to be unpolished. Bethsada doesn't do polished.
 
  • Like
Reactions: The Ghost of Kviv
Anyone know what engine it is built on, or is this one of their custom engines like Skyrim? At least we know it will be mod friendly.

I have constrained interest in this. What they are promising is great, but we've all heard it before, and every time with this kind of title the gaming industry has vastly overpromised and underdelivered.

Also, since its Bethesda, the game will be properly debugged a few years after release with most of the real fixes coming from the community. Fortunately, Bethesda has a solid track record of supporting their games for a very long time, which allows for it to be completely debugged and modded by the community while still being supported by the company. Sci-rim? Probably not, but just maybe close enough.
 
Anyone know what engine it is built on, or is this one of their custom engines like Skyrim?
It's an "updated" version of the Creation Engine which is what they used for Skyrim and the more recent Fallout games. I remember when Todd confirmed that a whike ago and a bunch of fans went fucking ballistic.
 
  • Informative
Reactions: Exterminatus
If any of you gays are going to pre order, Green Man Gaming is doing a 20% discount.

This being Bethesda I'm going to wait for it to be out a few months.
 
  • Informative
Reactions: ZMOT and Miller
If this wasn't Bethesda, I would've been impressed with the presentation. But it is, so in the back of my head the entire time I was thinking how Emil's going to break new ground on being a retard, and how this engine made of Elmer's glue and popsicle sticks is going to deal with how awful it is at data streaming.
 
It's Gamebryo. The same engine they've been using since Morrowind.
erm ACKTUALLY, Morrowind was NetImmerse, the exact same thing as Gamebryo but a different name. They 'updated' to Gamebryo for Oblivion and Fallout 3, then they 'overhauled' (as in threw more junk on top of it instead of actually fixing anything) it for Skyrim and re-branded to the Creation Engine. It got updated in part by Id software for Fallout 4, adding PBR rendering (the ugliest version I've ever seen), Vis portals, and I think improved AI navigation. Then they ripped a bunch of networking code out of Elder Scrolls Online and jammed it in there for Fallout 76, and copy pasted the dragons for the scourge beasts or whatever.
 
Yeah, no pre-ordering any Bethesda game. Going to wait and see just how flimsy this turns out to be, then decide. I'm easy to please though, I had a good time with Morrowind/Oblivion/Skyrim and FO3/FO4, so as long as it's not an utter garbage fire like 76 was, I'll probably get it. Open world exploration stuff is my jam.
 
  • Feels
Reactions: Begemot
erm ACKTUALLY, Morrowind was NetImmerse, the exact same thing as Gamebryo but a different name. They 'updated' to Gamebryo for Oblivion and Fallout 3, then they 'overhauled' (as in threw more junk on top of it instead of actually fixing anything) it for Skyrim and re-branded to the Creation Engine. It got updated in part by Id software for Fallout 4, adding PBR rendering (the ugliest version I've ever seen), Vis portals, and I think improved AI navigation. Then they ripped a bunch of networking code out of Elder Scrolls Online and jammed it in there for Fallout 76, and copy pasted the dragons for the scourge beasts or whatever.
I've been told by someone who presumably knows more than me that Creation Engine 2 is basically a Ship of Theseus at this point, therefore it functions just fine as a modern engine. I'm a bit skeptical though considering its limits are a bit noticeable.
 
Last edited:
  • Optimistic
Reactions: WonderWino
cosmic space.png

Future is when buildings and clothing are made of triangles for no reason, all guns look like nerf guns but blocky and with useless metal parts on the outside, and 80% of NPCs are dangerhaired mulatta girlbosses. Art design for AAA titles is my passion
 
View attachment 5160681
Future is when buildings and clothing are made of triangles for no reason, all guns look like nerf guns but blocky and with useless metal parts on the outside, and 80% of NPCs are dangerhaired mulatta girlbosses. Art design for AAA titles is my passion
for the triangles, something something about structural integrity.
kinda reminds me when everything futuristic always has hexagonals.
 
Well he did say out of any Bethesda game, so if Skyrim shipped with 1000 bugs, and Fallout 4 with say 2000 and Starfield ships with 999 bugs it would be the less buggy of the three, purely in numbers of course.

EDIT: Also he can declare half the bugs to be "features" and pretend it has less bugs than the other games
 
Pretty sure FO4 made all romance options bisexual.

also, just saw that the game requires 125GB of space. As bad as that is, Baldur's Gate 3 is going to require 150GB. Wonder how much of that is due to the games actually being big and how much of it is due to shit optimization.
150gb you say? Whereas baldurs gate 2 had a total of 5 cds, they'll release a physical version of the game as a collectors edition and upon placing the first cd in your drive and running the installer you'll be greeted with a prompt that reads please insert cd 2 of 214

Think about that. BG2 had 5 cds worth of software that it ran off of. 3 requires the equivalent of 214 of the same cds

Also not all of the romance possibilities are bisexual in FO4

That said, companies are getting stupid with their space requirements at this point. Current drives are only so large and no customer wants a situation where they end up with space for only a handful of games in addition to whatever else they use their pc for, to say nothing of what it'll do to any console releases. Modern developers are shit when it comes to this and to optimization. Hell the first commercial, 3d mmo was meridian 59, which is open sourced today (and oddly enough ended up back in the hands of its original developers - has a real weird development history in that regard) and its so efficiently coded that crashes are nearly unheard of and you can host a server and have 3 players logged into it on a connection speed of under 1kbs. I know this because I used to have a shit dialup connection that was 997 bytes/sec (yes, bytes it was that bad) and tested this myself and it worked. If they can do that then it has to be possible for more modern software to have better written code and be far better optimized. If anything faster computers and better hardware have come with a ton of their own problems and made developers lazy and unwilling to use what they have properly
 
  • Informative
Reactions: Mary the Goldsmith
I've been told by someone who presumably knows more than me that Creation Engine 2 is basically a Ship of Theseus at this point, therefore it functions just fine as a modern engine. I'm a but skeptical though considering its limits are a bit noticeable.
Considering how many times they said they've completely overhauled the engine, I don't believe a word they say. At most it looks like the creation kit has a dark UI from the dev video, but that might have been any other software made in the last decade. Also considering the rendering looks like Fallout 4 still, and the UI is just a Fallout 4 reskin (which still uses Flash), I'm extremely apprehensive.
 
I know it's heretical to enjoy things or feel optimism but what I'm seeing looks extremely fun and polished.
I'm there too, the showcase was more than I was expecting. I thought it was going to be 996 barren planets, and 4 with cities on them. Plus, I like it whenever someone creates a future that is hopeful instead of dystopian.

All I'm wondering is if the random seed is per player profile, versus per instance. If I visit a planet today, leave and wait an in-game month/couple of days IRL on the other side of the map, when I return will I find the same procedural entities, or will it be a new instance?
 
If they can do that then it has to be possible for more modern software to have better written code and be far better optimized.
They're not gonna do any of it, it costs money. Long as people keep preordering and coming to m'lady multi billion company's defense every time someone points out any flaw we're gonna keep getting shit undercooked releases that never get fixed with in game cash shops. The absolute state of games in current year.
e7a.jpg
 
Back