Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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That's literally how Star Citizen made all its money. There were people speculating on how space slave trading would work before they even had the hangar module out. Also that entire Fourth Stimpire shit that's just fucking wild.
Autists are so incredibly easy to milk for money. Then you don't even have to deliver. Just make constant apologies/ excuses, so long as you keep playing up the autism.

They'll keep coming back for more, and even the totally gonna happen sequel.
 
I expected nothing because I don't play Bethesda games. I'm just puzzled by those design choices. This game has a really solid chance of being the most boring shit ever created.
much like fallout 4, todd's expecting the players to do the heavy lifting. literally like a sandbox.

How many people play one of bethesda's games raw? think about it more like Todd's making sure we have 900 planets to shove our own creations on. Starfield's going to be the greatest game ever made come 2030.
They did the VA dirty.
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But at least you can have your proper pronouns. Bethesda getting those ESG brownie points.
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Every fucking Yakuza game they model like 100 real life people and they nail those almost every fucking time. the Japs were doing this back on the ps3, meanwhile the west still can't pull it off on the ps5. Come on! When Arkham knight came out a decade ago everyone was hyped for how amazing graphics would be and how real people would look. And nothing's come close in the west.
 
Tom Henderson is the biggest fucking faggot in gaming journalism, which is the most faggy arm of a fag job.

"You can't run all the way around the planet or whatever and can't run to another landing spot. Must be a means to not stress the console/computer or whatever"
The whatevers piss me off (puzzle piece me) because it sounds like he doesn't even care about what he's talking about. And stressing a console or computer? Nigger, NMS launched last gen, made by a team of 16 people and you could do this shit.

"not sure why it's been made out to be a big deal but the console war bullshit never seems to stop on this platform lol"
The bullshit never stops on that console you mean? Faggot. KYS in starfield.

Why bother with 1000 planets when you could have given us 50 that had multiple caves and unique environments on them?

Anyway. I'll play the game for free on gamepass and i'll probably get a few hours out of it unless it's complete dog shit. Then in 5 years when the mods have fixed it ill nab it from TPB.
 
I am honestly baffled as well people are so dumb. Some parts of the hype I could understand like being eager for space battles and such but so much of the retarded shit people are looking forward to makes no fucking sense. Like the whole "fully explorable planets" which I don't even think Todd said directly.

We are at the point where the gamers don't even need Todd, they tell the sweet little lies to themselves without him having to do it.
This happened to me with GTA V when I was a high school freshman, these jackasses would make hype videos interpreting how something in a trailer in one frame meant it would have all these mechanics, and then GTA V came out and it sucked even compared to over GTAs.


This is looking bad, but I'll tell you this, why the fuck would people want to go all around the planet anyways? Do people not realize how big planets are? It's going to be randomly generated, so are you going to actually explore all that shit? Is it just pure principle? If you can actually go around the planet in a timely manner, then it's some goofy cartoon baby planet that wouldn't fit the tone of the game.

This is also the problem with Elite. You can go anywhere (randomly generated) in the galaxy, but it's all the same, so what's the point? I don't know, I got intimidated by the complexity and haven't touched it since the first day I booted it up.

I think these games do need the land gameplay, like how AC4 Black Flag benefited massively from having land parts (plantation raids, taverns, jungle temples, smuggler caves). I think you can maybe make some justification for having randomly generated planet content to tie into some idea of careening, if your sci-fi setting gives ships a reason to fly to surface to restock supplies/repair/do other things. Otherwise there's no point. If we're going to do barren rocks I'd rather have the real solar system with real celestial bodies rendered as close to accurate as we can.

Still holding out hope that the basic naval gameplay loop is decent (fighting ships, boarding them, profiting).
 
When Arkham knight came out a decade ago everyone was hyped for how amazing graphics would be
Arkham Knight didn't even look as good as Arkham City IMO

Starfield looks better than Fallout 4 at least. But the push to 4K 60FPS everything has hurt the industry more than anything. Look at the butthurt people have at Bethesda deciding to stick with 30FPS just to keep 4K.

I don't know. As someone that actually half assed followed Starfield for the past year or so and isn't a fucking retard with overblown expectations, I don't feel like I've been lied to or anything yet.

Then again, I just want a space Skyrim/Oblivion/Fallout 4 where I can build a ship so *shrug*.

Edit: Also, everyone keep talking about "exploration", but I don't think Bethesda made the planets for that purpose. THe purpose is to further push their settlement shit they started in Skyrim and kept pushing in Fallout 4 I think.

Zoomers love their mine craft shit after all.
 
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That planet in the video is Earth, which one of the leakers said is a bombed-out ruin covered in desert. So yeah, everything got exploded or some shit, that's not a happening spot to hang out. It's like going to Mars and complaining there's nothing but pink sand and some rocks everywhere, no shit Sherlock. Outside of whatever random POIs get plunked down by the engine, most planets are going to be dirt and rocks. Which is why I was surprised that people were bitching about being unable to walk around thousands of miles of dirt and rocks; you can do that shit in NMS and Elite Dangerous, but nobody ever does because it sucks. I know Starfield like NMS has a surveying thing going on where you have some incentive to poke around the outdoors and scan one of every rock and plant or whatever, but that's not a riveting hours-long experience, I can say from personal experience in NMS. You spend like ten minutes scanning things to get credit for it, then fuck off to a place where something is actually happening.
 
I'm also reading a dude who says that the ship building is too complex and difficult to understand.
Whoever is saying that must be criminally retarded. I didn't see anything in pre-release footage that would indicate that ship-building in Starfield would be difficult. They're assembled out of a few dozen prefabs at the most. People regularly build ships out of thousands of blocks and dozens of interlinked systems in Space Engineers and Empyrion. If anything, Starfield's ship-building is too simplistic for my tastes. It needs way more prefabs, and I'm sure modders will oblige.
 
Hope there will be a third person mod.

Otherwise yeah. What the fuck do people expect, whole planets full of cities and caves on 1000 planets?

That maybe a thing in 20 years where we can have ChatGPTay 2.0 to automate planet generation, but putting it in game would take like 2000 devs 2 years for just a mediocre, boring planet experience.
 
Imagine being a subhuman nigger that bought a stolen copy of a soon to be released game at an inflated price from another subhuman nigger just to use it to raid public sites about small nit-picks and not even leak everything in the game. Only leaking content related to the most arbitrary of complaints.
Couldn't be me.
 
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