I am honestly baffled as well people are so dumb. Some parts of the hype I could understand like being eager for space battles and such but so much of the retarded shit people are looking forward to makes no fucking sense. Like the whole "fully explorable planets" which I don't even think Todd said directly.
We are at the point where the gamers don't even need Todd, they tell the sweet little lies to themselves without him having to do it.
This happened to me with GTA V when I was a high school freshman, these jackasses would make hype videos interpreting how something in a trailer in one frame meant it would have all these mechanics, and then GTA V came out and it sucked even compared to over GTAs.
This is looking bad, but I'll tell you this, why the fuck would people want to go all around the planet anyways? Do people not realize how big planets are? It's going to be randomly generated, so are you going to actually explore all that shit? Is it just pure principle? If you can actually go around the planet in a timely manner, then it's some goofy cartoon baby planet that wouldn't fit the tone of the game.
This is also the problem with Elite. You can go anywhere (randomly generated) in the galaxy, but it's all the same, so what's the point? I don't know, I got intimidated by the complexity and haven't touched it since the first day I booted it up.
I think these games do need the land gameplay, like how AC4 Black Flag benefited massively from having land parts (plantation raids, taverns, jungle temples, smuggler caves). I think you can maybe make some justification for having randomly generated planet content to tie into some idea of careening, if your sci-fi setting gives ships a reason to fly to surface to restock supplies/repair/do other things. Otherwise there's no point. If we're going to do barren rocks I'd rather have the real solar system with real celestial bodies rendered as close to accurate as we can.
Still holding out hope that the basic naval gameplay loop is decent (fighting ships, boarding them, profiting).