Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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When I first played this game, before I realized how bland and devoid of content it was, my retarded pet theory was that starfield is actually fallout 5.
Interviews said the game started out that way. It would be pretty stupid to put a definitive end point on the Fallout universe though. Admittedly, retrofuture space game would be way more interesting than this brown turd of an art style.
He has a point, a bunch of fucking retards are complaining that there's no content and they have 100 hours of gametime. Just what the fuck are they expecting and why are they playing it so long?
Endless content and worlds to explore. These are the people who radiant quests are made for.
 
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He has a point, a bunch of fucking retards are complaining that there's no content and they have 100 hours of gametime. Just what the fuck are they expecting and why are they playing it so long?
Some gamers have a belief that the more they play something they supposedly hate, the more meaning (edit: or authority) their hate has.

OR

They pile on the hate even though they enjoy it because they're so pathetically lonely that they just parrot what they see to feel like they belong.

OR

There are so few games to play this generation that they just keep on playing shit they hate because they spent an absurd amount of money on their Console/PC setup and it needs to get SOME use.

These are the three ideas I've been working under.
 
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He has a point, a bunch of fucking retards are complaining that there's no content and they have 100 hours of gametime. Just what the fuck are they expecting and why are they playing it so long?
Denial and sunk cost I think. This is the newest Bethesda game, so they have to justify to themselves when roaming AI generated environments. Then that becomes a refusal to look at the game for how shit it is.
 
Denial and sunk cost I think. This is the newest Bethesda game, so they have to justify to themselves when roaming AI generated environments. Then that becomes a refusal to look at the game for how shit it is.
Except half the people throwing a shit fit are the ones who were saying it was going to be shit since before release and like to remind everyone that they're retards for falling for Todds lies.

This has been a staple with Bethesda games since Oblivion at least. Probably longer and I just didn't get in in time to see Daggerfall fags complain about Morrowind not having climbing.

Anyways, I've seen some people complaining about how small all the cities are because it makes it seem like the population is unrealistically low even with the generated NPC crowds and shit.
Are we are at a point where Bethesda needs to throw away the idea of "open" cities and just start presenting playable "districts" or something within a larger city facade? I imagine something similar to how the newer Deus Ex games did with Detroit and Prague, but maybe having 3 or 4 of these per "big" city?

I've seen the argument since Skyrim that these cities aren't *actually* this small *in lore* and it's just a *gameplay* thing. But why can't we just present a city that seems a realistic size at the expense of not being able to literally explore the whole thing? What is the point of having the "open" city if it's as limited as Starfields are? Do even a quarter of the named NPC's follow a schedule in Starfield? I know the shopkeeps don't. I've seen some of the bullshit "3D NPCs" go to various places at certain times but nothing that adds to the game like it did in Elder Scrolls or even Fallout.
 
There are schedules, it's just really wonky how they work. Constellation members have set times they go to bed in the Lodge (and the ship?) and I've noticed the named yet unimportant NPC's have certain times they stop working to go and sit by the tree in New Atlantis or drink at the bar in Cydonia. I haven't followed them around to see if they go to the apartments to give the appearance of having a life outside of work or anything but I doubt it.

The shop keepers being open 24/7 doesn't bother me here like it would in an Elder Scrolls game, but I find it really odd they don't have night clerks or anything for the shops in New Atlantis or Akila. It's just such a weird decision to make.

Or is it an oversight? It could be, considering the weird shit I see was left in after supposedly so much testing and playing before release. I almost think none of the testers tried playing without using fast travel considering how every time I leave the cockpit in the Frontier my character clips through pieces of the wall, and the NAT clips through a piece of the envrionment every time you use it...up until a certain hour point where it glitches out and stops moving during the loading animation entirely.
 
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Seeing what people have to say about Starfield, I'm actually tempted to try No Man's Sky.
Pirate if you're curious, don't buy it; NMS got its own barrel of issues. Most prominent being all the features it has are skin-deep and are never expanded upon. Exocrafts are cool until you realize there is little to no incentive to actually use them. Settlement managing is cool, until you realize it provides nothing besides a small source of income every real-life 24 hours, much akin to mobile games. Whole lot of grinding for no justifiable reason except to artificially stretch the playtime. Looks nice but gets fucking boring very quickly.
 
No, I'm pretty sure there's no scripting going on. As janky as it was in Oblivion and Skyrim, it did at least exist. Fallout 3 and 4 also has NPCs shuffling around, but I can't think of a single instance in Starfield. I've never encountered a closed shop nor anyone sleeping.
The game scans what time of day it is and teleports the npc to where and what they are supposed to be doing when you load into an area. Skyrim did it but starfield does it worse.
 
Some gamers have a belief that the more they play something they supposedly hate, the more meaning (edit: or authority) their hate has.
I can see people using this as a way to counter the common excuse made for some games where people say it gets better later into the game. This is retarded for the obvious reason that games almost never get better at the end especially when they couldn't get the beginning right. It's also incredibly lame to make yourself suffer shit games just to win internet arguments.
 
Anyways, I've seen some people complaining about how small all the cities are because it makes it seem like the population is unrealistically low even with the generated NPC crowds and shit.
Are we are at a point where Bethesda needs to throw away the idea of "open" cities and just start presenting playable "districts" or something within a larger city facade? I imagine something similar to how the newer Deus Ex games did with Detroit and Prague, but maybe having 3 or 4 of these per "big" city?
All New Atlantis needs is some more apartment towers and office buildings spread out to act as filler and it would feel more of an actual capital city. The MAT quick travel system is pathetic because you can easily run from district to district in the same time it would take for the loadscreens. I think a part of it is failed worldbuilding though as New Atlantis is supposed to be built up from the original colony ship so the city should be far more horizontal layers than it actually is.

Akila city is just a disgrace though, and Neon needed a lot more alleyways and underground layers. Or even multiple oil rig city sections all cobbled together as other districts.
 
All New Atlantis needs is some more apartment towers and office buildings spread out to act as filler and it would feel more of an actual capital city. The MAT quick travel system is pathetic because you can easily run from district to district in the same time it would take for the loadscreens. I think a part of it is failed worldbuilding though as New Atlantis is supposed to be built up from the original colony ship so the city should be far more horizontal layers than it actually is.

Akila city is just a disgrace though, and Neon needed a lot more alleyways and underground layers. Or even multiple oil rig city sections all cobbled together as other districts.
New Atlantis was supposed to be build from parts of the original colony ship? So you're telling me they went for Megaton again, but failed? That makes the city even sadder. I wonder what it was supposed to look like in concept art?
As for Akila, I saw a link to a slavjank game that basically did everything Starfield did over 10 years ago, and arguably sometimes better. For example, check out the first town in this video and tell me it doesn't put Akila to shame
I mean, for god's sake the predators that live on that planet are supposed to burrow underground, and you don't have any FLOORS, Roads or Sidewalks in most of the city? It's mostly mud, sand and puddles.
Every single city in this game is disappointing, these are definitely the worst cities in a Bethesda game to date. Just think back to Daggerfall and how massive these villages were, not just in size but how alive they felt. Neon, arguably the best hand crafted city in the game, is just a fucking hallway with a few interiors.
 
New Atlantis was supposed to be build from parts of the original colony ship? So you're telling me they went for Megaton again, but failed? That makes the city even sadder. I wonder what it was supposed to look like in concept art?
Yeah you can ask the medic in the Well how they have access to a medical facility and she mentions how it was the original medbay from the colony ship and as they built the city up atop the original ship they just left the medbay and forgot about it.
 
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There are schedules, it's just really wonky how they work. Constellation members have set times they go to bed in the Lodge (and the ship?) and I've noticed the named yet unimportant NPC's have certain times they stop working to go and sit by the tree in New Atlantis or drink at the bar in Cydonia. I haven't followed them around to see if they go to the apartments to give the appearance of having a life outside of work or anything but I doubt it.

The shop keepers being open 24/7 doesn't bother me here like it would in an Elder Scrolls game, but I find it really odd they don't have night clerks or anything for the shops in New Atlantis or Akila. It's just such a weird decision to make.

Or is it an oversight? It could be, considering the weird shit I see was left in after supposedly so much testing and playing before release. I almost think none of the testers tried playing without using fast travel considering how every time I leave the cockpit in the Frontier my character clips through pieces of the wall, and the NAT clips through a piece of the envrionment every time you use it...up until a certain hour point where it glitches out and stops moving during the loading animation entirely.
Gothic managed to ger NPC routunes working in 2000s
 
I can see people using this as a way to counter the common excuse made for some games where people say it gets better later into the game. This is retarded for the obvious reason that games almost never get better at the end especially when they couldn't get the beginning right. It's also incredibly lame to make yourself suffer shit games just to win internet arguments.
Sometimes, it's because the mechanics don't click right out of the gate until the player figures them out a little more. Sometimes, it's because the mechanics are held back an hour or so, for gameplay or story reasons. Sometimes, it just takes time to get accustomed to the jank. Starfield is not these things.
Never forget that the Bethesda version of "It gets better, we swear!" is the even-lazier "Modders will fix it!". These simpering fucks have forgotten the wisdom of Reggie.
The game is fun. If the game's not fun, why bother?
 
I'm not trying to sound like a coomer or anything, but with how degenerate of a place Neon is, how the hell is it not full of strip clubs or prostitution?
That might offend somebody, so we can't have that :)
Funnily enough, even without the modding tools I already saw somebody modding these stupid dancer outfits into making the dancers nude. I don't doubt the mods will make the place seedier, but man is the vanilla experience sanitized and disappointing. I very much doubt any of the devs even went to a night clip, let alone a strip club in their lives, and just did everything they could to copy Cyberpunk 2077. As much as I hate to say it, this might be one location where Lover's Lab mods might be able to improve.

More than anything, I hope a Grounded Starfield mod that removes all faggots and most non-whites(not just bleaches them) comes out. Poorly designed locations and bad writing are one thing, but I'm not going to play the game if I am physically repulsed by it. Here is to hoping a mod like that actually releases, I've seen even more chill gamers bring this up that would never complain about "diversity" in previous Bethesda titles. With "safe sites" like Based Mods now in play, there is also no need to depend on Nexus any longer.
 
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