Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

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How do you think Starfield will turn out?


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I've been exploring a livable planet and had one fauna left on the list. It was in swamp area.
I've searched everywhere and after about 20 minutes I've found out that it was fish in randomly generated ponds.
So this fish rarely spawns in pond which rarely spawns in swamp area. But my very rough estimates it would've taken a hour to finally get the fish scanned.
This is where I gave up on scanning planets with flora and fauna.
 
I've been exploring a livable planet and had one fauna left on the list. It was in swamp area.
I've searched everywhere and after about 20 minutes I've found out that it was fish in randomly generated ponds.
So this fish rarely spawns in pond which rarely spawns in swamp area. But my very rough estimates it would've taken a hour to finally get the fish scanned.
This is where I gave up on scanning planets with flora and fauna.
Yeah, fish fauna are fucking gay

The trick I figured out was to just start landing along the coastlines (it will specifically list it as a "coastal" variant of the biome) and then just run straight towards the ocean and look for fish.

There's also a certain trait that won't register if you are tasked with finding it from a mission board that requires you to use console commands to finish.
 
No. A black asexual lesbian quirky autist bitch is worse than any companion in Starfield, Even Barrett. The ONLY decent companion in that Reddit tier Rick and Morty ass game was Vicar Max and he gets completely neutered in his personal quest.

I actually kinda liked Parvati and never got the impression she was a sheboon. With her hair, features, and voice, I had always assumed she was supposed to be of Indian extraction.
 
I actually kinda liked Parvati and never got the impression she was a sheboon. With her hair, features, and voice, I had always assumed she was supposed to be of Indian extraction.
Parvati is an Indian name, I'm pretty sure she was supposed to be Indian, not a nigger
 
Yeah, fish fauna are fucking gay

The trick I figured out was to just start landing along the coastlines (it will specifically list it as a "coastal" variant of the biome) and then just run straight towards the ocean and look for fish.

There's also a certain trait that won't register if you are tasked with finding it from a mission board that requires you to use console commands to finish.
Problem was- it was only living in some ponds, exclusively.
I followed a river for solid 10-15 minutes and didnt find anything.
 
Everything about the UC is your cliched "progressive utopia but actually fucking sucks if you look into it beyond a surface level" Militaristic state hiding behind the veneer of progressive open policy yet not giving a shit about its citizens till they decide to rebel. I know it probably wasn't written that way, but it's so woke in a mirror of the way modern institutes hide criticism behind the LGBTQ shield

I actually kinda liked Parvati and never got the impression she was a sheboon. With her hair, features, and voice, I had always assumed she was supposed to be of Indian extraction.
Right yeah, she was a pajeet, confused her with the pink haired sheboon that I killed as soon as I met her. Either way Parvati was annoying as fuck and I wanted to beat her to death with her own wrench, Max and the robot were all I needed.
 
Yeah

If you're going to name a city "Atlantis", why the fuck wouldn't it be on a water planet?

Of course, I didn't realize "Jemison" was a black lady astronaught so maybe I'm missing the Atlantis connection outside the mythical city lost to the sea.
Atlantis was the black lady astronaut’s stripper name.
 
Problem was- it was only living in some ponds, exclusively.
I followed a river for solid 10-15 minutes and didnt find anything.
Damn, I thought people on reddit were just bullshitting cause every time someone told me that I just went to the ocean and found them, guess I was just lucky or the game glitched in my favor?
 
High security dung pile encountered in the wild
digiridung.jpeg
Just give me the magic lock pick that just about every other Bethesda game has. I'd love to know the dev story of how they wound up with such a horrificly implemented, poorly scaling, time consuming system this time around. The payoffs for lock picking are wildly uneven most of the time but I get good loot often enough that it is annoying to ignore chests when I start to get lockpick fatigue.
 
So for the liquor store in Neon does anyone else wish they got the recipe for Blend and not Aurora proper?

Blend comes in handy and isn't contraband. What the fuck am I supposed to do with an Aurora recipe? Become fucking Space Walter White?

If outposts could automatically sell your exports and you could cook it that would be cool. I'm reminded of a game from almost 25 years ago called Hardwar. It was set on Titan after mega corps left everyone stranded. So there was a slight post cataclysm feel but the world map was packed with buildings and actual NPC ships. You could buy towers/buildings that were for sale and actually set up a trade network.

I loved that game growing up. It was janky at times but it had so much more love and attention to detail than Starfield.
 
This could explain the cities being small, but it doesn't explain the massive abundance of abandoned laboratories, listening outposts and mining facilities that were left behind from a devestating colony war that had a total body count of like 30k people.

It's a post apocalypse with barely any people, or it isn't. It can't be both. I want to say the post apocalypse talk is just cope from fans, but there's enough there that it just feels like really really shitty reasoning on Bethesdas part.
Reminds me of how in Oblivion pretty much every single fort is abandoned and I can't think of a single one that's an actual occupied military fort, they're all full of bandits, marauders, conjurers, etc. I guess the justification is "we need dungeons and abandoned buildings for people to explore". Which I guess is fine if you refuse to think about it too hard. Not a very good justification though.
 
Reminds me of how in Oblivion pretty much every single fort is abandoned and I can't think of a single one that's an actual occupied military fort, they're all full of bandits, marauders, conjurers, etc. I guess the justification is "we need dungeons and abandoned buildings for people to explore". Which I guess is fine if you refuse to think about it too hard. Not a very good justification though.
I could believe that forts would be abandoned between the general decline of the Empire and forces being pulled into the field due to the Oblivion Crisis, though.

It isn't so much that there are abandoned outposts/mines/labs/etc but that there are so damn many and so far reaching when everything (I've seen at least) points to the Colony War not being that widespread of a conflict.

Like, I get that *logically* the outposts could just be from as far back as the exodus from Earth or that they could also be from the Narion War, etc. etc but the game doesn't really say that. They make a point of making it sound like they're all from the Colony War.

Maybe that's me being nitpicky, I don't know. For how much I enjoy the game for what it is I can bitch and moan about shit like that too.
 
they are covered in military outposts taken over by pirates
This bothered me too. There should be ancient aliens civilizations to uncover, monster dens, you could encounter rogue AI constructs, the possibilities for a sci-fi open world game of this scale are endless but never think Bethesda is ever going to do anything but add bandit camps.
 
Just beat Starfield yesterday. I enjoyed it but as someone who is a long time Bethesda fan it left me disappointed. Excluding Fallout 76 ive played every Bethesda game since Marrowind and I feel like Starfield is on par with Fallout 4 or maybe a little worse. Gameplay in space is basically just loading screen after loading screen because you're forced to fast travel to each location in space. Space combat, as well as planetary combat, is pretty good and the AI is very impressive combat-wise as well. The coolest part of the game to me was just how large the universe is in the game and the amount of plants/moons, it would take hundreds of hours to fully explore them all.

Never at any point did I ever really feel engaged with the story though and for me that is the most disappointing aspect of the game. Oblivion, Skyrim, Fallout NV & Fallout 3 have some of the best if not the best stories I've ever played in a video game, and it's the biggest reason those games are remembered so fondly.

Overall Starfield is a good game but its no Fallout or Elder Scrolls.
 
This bothered me too. There should be ancient aliens civilizations to uncover, monster dens, you could encounter rogue AI constructs, the possibilities for a sci-fi open world game of this scale are endless but never think Bethesda is ever going to do anything but add bandit camps.
Starfield feels like a /v/ shitpost more than anything, "what would happen if Todd made a game in space" with /pol/ spergery regarding with how woke the game would be in the current year. The game came out exactly as you would expect, with an extra twist of pajeets being involved.
also
>Best part of Bethesda games are their story
lol, lmao even. Outside of New Vegas, which is an Obsidian game, all of the writing in these sucks. The reason people like them so much is that you can mod the shit out of them and pretty much custom tailor your experience. Starfield doesn't have that, so people have to see your average Bethesda game for what it is, or cope and damage control it's something it's not(or not as bad as it could be)
 
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